webgl_geometries.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometries</div>
  11. <!-- Import maps polyfill -->
  12. <!-- Remove this when import maps will be widely supported -->
  13. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from './jsm/libs/stats.module.js';
  24. let camera, scene, renderer, stats;
  25. init();
  26. animate();
  27. function init() {
  28. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  29. camera.position.y = 400;
  30. scene = new THREE.Scene();
  31. let object;
  32. const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  33. scene.add( ambientLight );
  34. const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  35. camera.add( pointLight );
  36. scene.add( camera );
  37. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  38. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  39. map.anisotropy = 16;
  40. const material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  41. //
  42. object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
  43. object.position.set( - 300, 0, 200 );
  44. scene.add( object );
  45. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
  46. object.position.set( - 100, 0, 200 );
  47. scene.add( object );
  48. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
  49. object.position.set( 100, 0, 200 );
  50. scene.add( object );
  51. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
  52. object.position.set( 300, 0, 200 );
  53. scene.add( object );
  54. //
  55. object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  56. object.position.set( - 300, 0, 0 );
  57. scene.add( object );
  58. object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ), material );
  59. object.position.set( - 100, 0, 0 );
  60. scene.add( object );
  61. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  62. object.position.set( 100, 0, 0 );
  63. scene.add( object );
  64. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  65. object.position.set( 300, 0, 0 );
  66. scene.add( object );
  67. //
  68. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  69. object.position.set( - 300, 0, - 200 );
  70. scene.add( object );
  71. const points = [];
  72. for ( let i = 0; i < 50; i ++ ) {
  73. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  74. }
  75. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  76. object.position.set( - 100, 0, - 200 );
  77. scene.add( object );
  78. object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  79. object.position.set( 100, 0, - 200 );
  80. scene.add( object );
  81. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  82. object.position.set( 300, 0, - 200 );
  83. scene.add( object );
  84. //
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. document.body.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. document.body.appendChild( stats.dom );
  91. //
  92. window.addEventListener( 'resize', onWindowResize );
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. //
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. stats.update();
  104. }
  105. function render() {
  106. const timer = Date.now() * 0.0001;
  107. camera.position.x = Math.cos( timer ) * 800;
  108. camera.position.z = Math.sin( timer ) * 800;
  109. camera.lookAt( scene.position );
  110. scene.traverse( function ( object ) {
  111. if ( object.isMesh === true ) {
  112. object.rotation.x = timer * 5;
  113. object.rotation.y = timer * 2.5;
  114. }
  115. } );
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>