webgl_loader_texture_lottie.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lottie loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lottie<br/></br>
  12. <input id="scrubber" type="range" value="0" style="width: 300px">
  13. </div>
  14. <script src="js/libs/lottie_canvas.js"></script>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
  28. import { RoundedBoxGeometry } from './jsm/geometries/RoundedBoxGeometry.js';
  29. import { LottieLoader } from './jsm/loaders/LottieLoader.js';
  30. let renderer, scene, camera;
  31. let mesh;
  32. init();
  33. animate();
  34. function init() {
  35. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  36. camera.position.z = 2.5;
  37. scene = new THREE.Scene();
  38. scene.background = new THREE.Color( 0x111111 );
  39. const loader = new LottieLoader();
  40. loader.setQuality( 2 );
  41. loader.load( 'textures/lottie/24017-lottie-logo-animation.json', function ( texture ) {
  42. setupControls( texture.animation );
  43. // texture = new THREE.TextureLoader().load( 'textures/uv_grid_directx.jpg' );
  44. const geometry = new RoundedBoxGeometry( 1, 1, 1, 7, 0.2 );
  45. const material = new THREE.MeshStandardMaterial( { roughness: 0.1, map: texture } );
  46. mesh = new THREE.Mesh( geometry, material );
  47. scene.add( mesh );
  48. } );
  49. renderer = new THREE.WebGLRenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. const environment = new RoomEnvironment();
  54. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  55. scene.environment = pmremGenerator.fromScene( environment ).texture;
  56. //
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function setupControls( animation ) {
  60. // Lottie animation API
  61. // https://airbnb.io/lottie/#/web
  62. // There are a few undocumented properties:
  63. // console.log( animation );
  64. const scrubber = document.getElementById( 'scrubber' );
  65. scrubber.max = animation.totalFrames;
  66. scrubber.addEventListener( 'pointerdown', function () {
  67. animation.pause();
  68. } );
  69. scrubber.addEventListener( 'pointerup', function () {
  70. animation.play();
  71. } );
  72. scrubber.addEventListener( 'input', function () {
  73. animation.goToAndStop( parseFloat( scrubber.value ), true );
  74. } );
  75. animation.addEventListener( 'enterFrame', function () {
  76. scrubber.value = animation.currentFrame;
  77. } );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. //
  85. function animate() {
  86. requestAnimationFrame( animate );
  87. if ( mesh ) {
  88. mesh.rotation.y -= 0.001;
  89. }
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>