webgl_shaders_ocean.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from './jsm/libs/stats.module.js';
  27. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  29. import { Water } from './jsm/objects/Water.js';
  30. import { Sky } from './jsm/objects/Sky.js';
  31. let container, stats;
  32. let camera, scene, renderer;
  33. let controls, water, sun, mesh;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.getElementById( 'container' );
  38. //
  39. renderer = new THREE.WebGLRenderer();
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  43. container.appendChild( renderer.domElement );
  44. //
  45. scene = new THREE.Scene();
  46. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  47. camera.position.set( 30, 30, 100 );
  48. //
  49. sun = new THREE.Vector3();
  50. // Water
  51. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  52. water = new Water(
  53. waterGeometry,
  54. {
  55. textureWidth: 512,
  56. textureHeight: 512,
  57. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  58. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  59. } ),
  60. sunDirection: new THREE.Vector3(),
  61. sunColor: 0xffffff,
  62. waterColor: 0x001e0f,
  63. distortionScale: 3.7,
  64. fog: scene.fog !== undefined
  65. }
  66. );
  67. water.rotation.x = - Math.PI / 2;
  68. scene.add( water );
  69. // Skybox
  70. const sky = new Sky();
  71. sky.scale.setScalar( 10000 );
  72. scene.add( sky );
  73. const skyUniforms = sky.material.uniforms;
  74. skyUniforms[ 'turbidity' ].value = 10;
  75. skyUniforms[ 'rayleigh' ].value = 2;
  76. skyUniforms[ 'mieCoefficient' ].value = 0.005;
  77. skyUniforms[ 'mieDirectionalG' ].value = 0.8;
  78. const parameters = {
  79. elevation: 2,
  80. azimuth: 180
  81. };
  82. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  83. let renderTarget;
  84. function updateSun() {
  85. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  86. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  87. sun.setFromSphericalCoords( 1, phi, theta );
  88. sky.material.uniforms[ 'sunPosition' ].value.copy( sun );
  89. water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize();
  90. if ( renderTarget !== undefined ) renderTarget.dispose();
  91. renderTarget = pmremGenerator.fromScene( sky );
  92. scene.environment = renderTarget.texture;
  93. }
  94. updateSun();
  95. //
  96. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  97. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  98. mesh = new THREE.Mesh( geometry, material );
  99. scene.add( mesh );
  100. //
  101. controls = new OrbitControls( camera, renderer.domElement );
  102. controls.maxPolarAngle = Math.PI * 0.495;
  103. controls.target.set( 0, 10, 0 );
  104. controls.minDistance = 40.0;
  105. controls.maxDistance = 200.0;
  106. controls.update();
  107. //
  108. stats = new Stats();
  109. container.appendChild( stats.dom );
  110. // GUI
  111. const gui = new GUI();
  112. const folderSky = gui.addFolder( 'Sky' );
  113. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  114. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  115. folderSky.open();
  116. const waterUniforms = water.material.uniforms;
  117. const folderWater = gui.addFolder( 'Water' );
  118. folderWater.add( waterUniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  119. folderWater.add( waterUniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  120. folderWater.open();
  121. //
  122. window.addEventListener( 'resize', onWindowResize );
  123. }
  124. function onWindowResize() {
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. }
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. render();
  132. stats.update();
  133. }
  134. function render() {
  135. const time = performance.now() * 0.001;
  136. mesh.position.y = Math.sin( time ) * 20 + 5;
  137. mesh.rotation.x = time * 0.5;
  138. mesh.rotation.z = time * 0.51;
  139. water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
  140. renderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>