webgpu_loader_gltf.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three-nodes/": "./jsm/nodes/"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import * as Nodes from 'three-nodes/Nodes.js';
  30. import WebGPU from './jsm/capabilities/WebGPU.js';
  31. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  32. import { RGBMLoader } from './jsm/loaders/RGBMLoader.js';
  33. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  34. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  35. let camera, scene, renderer;
  36. init().then( render ).catch( error );
  37. async function init() {
  38. if ( WebGPU.isAvailable() === false ) {
  39. document.body.appendChild( WebGPU.getErrorMessage() );
  40. throw new Error( 'No WebGPU support' );
  41. }
  42. const container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  45. camera.position.set( - 1.8, 0.6, 2.7 );
  46. scene = new THREE.Scene();
  47. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  48. const cubeTexture = new RGBMLoader()
  49. .setMaxRange( 16 )
  50. .setPath( './textures/cube/pisaRGBM16/' )
  51. .loadCubemap( rgbmUrls );
  52. cubeTexture.generateMipmaps = true;
  53. cubeTexture.minFilter = THREE.LinearMipmapLinearFilter;
  54. scene.environmentNode = new Nodes.CubeTextureNode( cubeTexture );
  55. scene.backgroundNode = scene.environmentNode;
  56. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  57. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  58. //const light = new THREE.PointLight( 0xffffff );
  59. //camera.add( light );
  60. scene.add( gltf.scene );
  61. render();
  62. } );
  63. renderer = new WebGPURenderer();
  64. /*// WebGLRenderer comparation test
  65. renderer = new THREE.WebGLRenderer( { antialias: false } );
  66. renderer.toneMapping = THREE.LinearToneMapping;
  67. renderer.toneMappingExposure = 1;
  68. scene.environment = cubeTexture;
  69. document.getElementById( 'info' ).innerText = 'WebGL';
  70. /**/
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
  74. renderer.outputEncoding = THREE.sRGBEncoding;
  75. container.appendChild( renderer.domElement );
  76. const controls = new OrbitControls( camera, renderer.domElement );
  77. controls.minDistance = 2;
  78. controls.maxDistance = 10;
  79. window.addEventListener( 'resize', onWindowResize );
  80. if ( renderer.init ) return renderer.init();
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. //
  88. function render() {
  89. requestAnimationFrame( render );
  90. renderer.render( scene, camera );
  91. }
  92. function error( error ) {
  93. console.error( error );
  94. }
  95. </script>
  96. </body>
  97. </html>