webxr_vr_rollercoaster.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - roller coaster</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import {
  23. RollerCoasterGeometry,
  24. RollerCoasterShadowGeometry,
  25. RollerCoasterLiftersGeometry,
  26. TreesGeometry,
  27. SkyGeometry
  28. } from './jsm/misc/RollerCoaster.js';
  29. import { VRButton } from './jsm/webxr/VRButton.js';
  30. let mesh, material, geometry;
  31. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. renderer.xr.enabled = true;
  35. renderer.xr.setReferenceSpaceType( 'local' );
  36. document.body.appendChild( renderer.domElement );
  37. document.body.appendChild( VRButton.createButton( renderer ) );
  38. //
  39. const scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0xf0f0ff );
  41. const light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  42. light.position.set( 1, 1, 1 );
  43. scene.add( light );
  44. const train = new THREE.Object3D();
  45. scene.add( train );
  46. const camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 500 );
  47. train.add( camera );
  48. // environment
  49. geometry = new THREE.PlaneGeometry( 500, 500, 15, 15 );
  50. geometry.rotateX( - Math.PI / 2 );
  51. const positions = geometry.attributes.position.array;
  52. const vertex = new THREE.Vector3();
  53. for ( let i = 0; i < positions.length; i += 3 ) {
  54. vertex.fromArray( positions, i );
  55. vertex.x += Math.random() * 10 - 5;
  56. vertex.z += Math.random() * 10 - 5;
  57. const distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  58. vertex.y = Math.random() * Math.max( 0, distance );
  59. vertex.toArray( positions, i );
  60. }
  61. geometry.computeVertexNormals();
  62. material = new THREE.MeshLambertMaterial( {
  63. color: 0x407000
  64. } );
  65. mesh = new THREE.Mesh( geometry, material );
  66. scene.add( mesh );
  67. geometry = new TreesGeometry( mesh );
  68. material = new THREE.MeshBasicMaterial( {
  69. side: THREE.DoubleSide, vertexColors: true
  70. } );
  71. mesh = new THREE.Mesh( geometry, material );
  72. scene.add( mesh );
  73. geometry = new SkyGeometry();
  74. material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  75. mesh = new THREE.Mesh( geometry, material );
  76. scene.add( mesh );
  77. //
  78. const PI2 = Math.PI * 2;
  79. const curve = ( function () {
  80. const vector = new THREE.Vector3();
  81. const vector2 = new THREE.Vector3();
  82. return {
  83. getPointAt: function ( t ) {
  84. t = t * PI2;
  85. const x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  86. const y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  87. const z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  88. return vector.set( x, y, z ).multiplyScalar( 2 );
  89. },
  90. getTangentAt: function ( t ) {
  91. const delta = 0.0001;
  92. const t1 = Math.max( 0, t - delta );
  93. const t2 = Math.min( 1, t + delta );
  94. return vector2.copy( this.getPointAt( t2 ) )
  95. .sub( this.getPointAt( t1 ) ).normalize();
  96. }
  97. };
  98. } )();
  99. geometry = new RollerCoasterGeometry( curve, 1500 );
  100. material = new THREE.MeshPhongMaterial( {
  101. vertexColors: true
  102. } );
  103. mesh = new THREE.Mesh( geometry, material );
  104. scene.add( mesh );
  105. geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  106. material = new THREE.MeshPhongMaterial();
  107. mesh = new THREE.Mesh( geometry, material );
  108. mesh.position.y = 0.1;
  109. scene.add( mesh );
  110. geometry = new RollerCoasterShadowGeometry( curve, 500 );
  111. material = new THREE.MeshBasicMaterial( {
  112. color: 0x305000, depthWrite: false, transparent: true
  113. } );
  114. mesh = new THREE.Mesh( geometry, material );
  115. mesh.position.y = 0.1;
  116. scene.add( mesh );
  117. const funfairs = [];
  118. //
  119. geometry = new THREE.CylinderGeometry( 10, 10, 5, 15 );
  120. material = new THREE.MeshLambertMaterial( {
  121. color: 0xff8080
  122. } );
  123. mesh = new THREE.Mesh( geometry, material );
  124. mesh.position.set( - 80, 10, - 70 );
  125. mesh.rotation.x = Math.PI / 2;
  126. scene.add( mesh );
  127. funfairs.push( mesh );
  128. geometry = new THREE.CylinderGeometry( 5, 6, 4, 10 );
  129. material = new THREE.MeshLambertMaterial( {
  130. color: 0x8080ff
  131. } );
  132. mesh = new THREE.Mesh( geometry, material );
  133. mesh.position.set( 50, 2, 30 );
  134. scene.add( mesh );
  135. funfairs.push( mesh );
  136. //
  137. window.addEventListener( 'resize', onWindowResize );
  138. function onWindowResize() {
  139. camera.aspect = window.innerWidth / window.innerHeight;
  140. camera.updateProjectionMatrix();
  141. renderer.setSize( window.innerWidth, window.innerHeight );
  142. }
  143. //
  144. const position = new THREE.Vector3();
  145. const tangent = new THREE.Vector3();
  146. const lookAt = new THREE.Vector3();
  147. let velocity = 0;
  148. let progress = 0;
  149. let prevTime = performance.now();
  150. function render() {
  151. const time = performance.now();
  152. const delta = time - prevTime;
  153. for ( let i = 0; i < funfairs.length; i ++ ) {
  154. funfairs[ i ].rotation.y = time * 0.0004;
  155. }
  156. //
  157. progress += velocity;
  158. progress = progress % 1;
  159. position.copy( curve.getPointAt( progress ) );
  160. position.y += 0.3;
  161. train.position.copy( position );
  162. tangent.copy( curve.getTangentAt( progress ) );
  163. velocity -= tangent.y * 0.0000001 * delta;
  164. velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) );
  165. train.lookAt( lookAt.copy( position ).sub( tangent ) );
  166. //
  167. renderer.render( scene, camera );
  168. prevTime = time;
  169. }
  170. renderer.setAnimationLoop( render );
  171. </script>
  172. </body>
  173. </html>