align-html-elements-to-3d-globe-too-many-labels.html 6.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Align HTML Elements to 3D Globe</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. font-family: sans-serif;
  13. }
  14. #c {
  15. width: 100%; /* let our container decide our size */
  16. height: 100%;
  17. display: block;
  18. }
  19. #container {
  20. position: relative; /* makes this the origin of its children */
  21. width: 100%;
  22. height: 100%;
  23. overflow: hidden;
  24. }
  25. #labels {
  26. position: absolute; /* let us position ourself inside the container */
  27. z-index: 0; /* make a new stacking context so children don't sort with rest of page */
  28. left: 0; /* make our position the top left of the container */
  29. top: 0;
  30. color: white;
  31. }
  32. #labels>div {
  33. position: absolute; /* let us position them inside the container */
  34. left: 0; /* make their default position the top left of the container */
  35. top: 0;
  36. cursor: pointer; /* change the cursor to a hand when over us */
  37. font-size: small;
  38. user-select: none; /* don't let the text get selected */
  39. pointer-events: none; /* make us invisible to the pointer */
  40. text-shadow: /* create a black outline */
  41. -1px -1px 0 #000,
  42. 0 -1px 0 #000,
  43. 1px -1px 0 #000,
  44. 1px 0 0 #000,
  45. 1px 1px 0 #000,
  46. 0 1px 0 #000,
  47. -1px 1px 0 #000,
  48. -1px 0 0 #000;
  49. }
  50. #labels>div:hover {
  51. color: red;
  52. }
  53. </style>
  54. </head>
  55. <body>
  56. <div id="container">
  57. <canvas id="c"></canvas>
  58. <div id="labels"></div>
  59. </div>
  60. </body>
  61. <!-- Import maps polyfill -->
  62. <!-- Remove this when import maps will be widely supported -->
  63. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  64. <script type="importmap">
  65. {
  66. "imports": {
  67. "three": "../../build/three.module.js"
  68. }
  69. }
  70. </script>
  71. <script type="module">
  72. import * as THREE from 'three';
  73. import {OrbitControls} from '../../examples/jsm/controls/OrbitControls.js';
  74. function main() {
  75. const canvas = document.querySelector('#c');
  76. const renderer = new THREE.WebGLRenderer({canvas});
  77. const fov = 60;
  78. const aspect = 2; // the canvas default
  79. const near = 0.1;
  80. const far = 10;
  81. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  82. camera.position.z = 2.5;
  83. const controls = new OrbitControls(camera, canvas);
  84. controls.enableDamping = true;
  85. controls.enablePan = false;
  86. controls.minDistance = 1.2;
  87. controls.maxDistance = 4;
  88. controls.update();
  89. const scene = new THREE.Scene();
  90. scene.background = new THREE.Color('#236');
  91. {
  92. const loader = new THREE.TextureLoader();
  93. const texture = loader.load('resources/data/world/country-outlines-4k.png', render);
  94. const geometry = new THREE.SphereGeometry(1, 64, 32);
  95. const material = new THREE.MeshBasicMaterial({map: texture});
  96. scene.add(new THREE.Mesh(geometry, material));
  97. }
  98. async function loadJSON(url) {
  99. const req = await fetch(url);
  100. return req.json();
  101. }
  102. let countryInfos;
  103. async function loadCountryData() {
  104. countryInfos = await loadJSON('resources/data/world/country-info.json'); /* threejs.org: url */
  105. const lonFudge = Math.PI * 1.5;
  106. const latFudge = Math.PI;
  107. // these helpers will make it easy to position the boxes
  108. // We can rotate the lon helper on its Y axis to the longitude
  109. const lonHelper = new THREE.Object3D();
  110. // We rotate the latHelper on its X axis to the latitude
  111. const latHelper = new THREE.Object3D();
  112. lonHelper.add(latHelper);
  113. // The position helper moves the object to the edge of the sphere
  114. const positionHelper = new THREE.Object3D();
  115. positionHelper.position.z = 1;
  116. latHelper.add(positionHelper);
  117. const labelParentElem = document.querySelector('#labels');
  118. for (const countryInfo of countryInfos) {
  119. const {lat, lon, name} = countryInfo;
  120. // adjust the helpers to point to the latitude and longitude
  121. lonHelper.rotation.y = THREE.MathUtils.degToRad(lon) + lonFudge;
  122. latHelper.rotation.x = THREE.MathUtils.degToRad(lat) + latFudge;
  123. // get the position of the lat/lon
  124. positionHelper.updateWorldMatrix(true, false);
  125. const position = new THREE.Vector3();
  126. positionHelper.getWorldPosition(position);
  127. countryInfo.position = position;
  128. // add an element for each country
  129. const elem = document.createElement('div');
  130. elem.textContent = name;
  131. labelParentElem.appendChild(elem);
  132. countryInfo.elem = elem;
  133. }
  134. requestRenderIfNotRequested();
  135. }
  136. loadCountryData();
  137. const tempV = new THREE.Vector3();
  138. function updateLabels() {
  139. // exit if we have not yet loaded the JSON file
  140. if (!countryInfos) {
  141. return;
  142. }
  143. for (const countryInfo of countryInfos) {
  144. const {position, elem} = countryInfo;
  145. // get the normalized screen coordinate of that position
  146. // x and y will be in the -1 to +1 range with x = -1 being
  147. // on the left and y = -1 being on the bottom
  148. tempV.copy(position);
  149. tempV.project(camera);
  150. // convert the normalized position to CSS coordinates
  151. const x = (tempV.x * .5 + .5) * canvas.clientWidth;
  152. const y = (tempV.y * -.5 + .5) * canvas.clientHeight;
  153. // move the elem to that position
  154. elem.style.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
  155. // set the zIndex for sorting
  156. elem.style.zIndex = (-tempV.z * .5 + .5) * 100000 | 0;
  157. }
  158. }
  159. function resizeRendererToDisplaySize(renderer) {
  160. const canvas = renderer.domElement;
  161. const width = canvas.clientWidth;
  162. const height = canvas.clientHeight;
  163. const needResize = canvas.width !== width || canvas.height !== height;
  164. if (needResize) {
  165. renderer.setSize(width, height, false);
  166. }
  167. return needResize;
  168. }
  169. let renderRequested = false;
  170. function render() {
  171. renderRequested = undefined;
  172. if (resizeRendererToDisplaySize(renderer)) {
  173. const canvas = renderer.domElement;
  174. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  175. camera.updateProjectionMatrix();
  176. }
  177. controls.update();
  178. updateLabels();
  179. renderer.render(scene, camera);
  180. }
  181. render();
  182. function requestRenderIfNotRequested() {
  183. if (!renderRequested) {
  184. renderRequested = true;
  185. requestAnimationFrame(render);
  186. }
  187. }
  188. controls.addEventListener('change', requestRenderIfNotRequested);
  189. window.addEventListener('resize', requestRenderIfNotRequested);
  190. }
  191. main();
  192. </script>
  193. </html>