webgl_geometry_extrude_splines.html 9.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - spline extrusion</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="container"></div>
  20. <div id="info">
  21. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - spline extrusion examples
  22. </div>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import Stats from 'three/addons/libs/stats.module.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. import * as Curves from 'three/addons/curves/CurveExtras.js';
  39. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  40. let container, stats;
  41. let camera, scene, renderer, splineCamera, cameraHelper, cameraEye;
  42. const direction = new THREE.Vector3();
  43. const binormal = new THREE.Vector3();
  44. const normal = new THREE.Vector3();
  45. const position = new THREE.Vector3();
  46. const lookAt = new THREE.Vector3();
  47. const pipeSpline = new THREE.CatmullRomCurve3( [
  48. new THREE.Vector3( 0, 10, - 10 ), new THREE.Vector3( 10, 0, - 10 ),
  49. new THREE.Vector3( 20, 0, 0 ), new THREE.Vector3( 30, 0, 10 ),
  50. new THREE.Vector3( 30, 0, 20 ), new THREE.Vector3( 20, 0, 30 ),
  51. new THREE.Vector3( 10, 0, 30 ), new THREE.Vector3( 0, 0, 30 ),
  52. new THREE.Vector3( - 10, 10, 30 ), new THREE.Vector3( - 10, 20, 30 ),
  53. new THREE.Vector3( 0, 30, 30 ), new THREE.Vector3( 10, 30, 30 ),
  54. new THREE.Vector3( 20, 30, 15 ), new THREE.Vector3( 10, 30, 10 ),
  55. new THREE.Vector3( 0, 30, 10 ), new THREE.Vector3( - 10, 20, 10 ),
  56. new THREE.Vector3( - 10, 10, 10 ), new THREE.Vector3( 0, 0, 10 ),
  57. new THREE.Vector3( 10, - 10, 10 ), new THREE.Vector3( 20, - 15, 10 ),
  58. new THREE.Vector3( 30, - 15, 10 ), new THREE.Vector3( 40, - 15, 10 ),
  59. new THREE.Vector3( 50, - 15, 10 ), new THREE.Vector3( 60, 0, 10 ),
  60. new THREE.Vector3( 70, 0, 0 ), new THREE.Vector3( 80, 0, 0 ),
  61. new THREE.Vector3( 90, 0, 0 ), new THREE.Vector3( 100, 0, 0 )
  62. ] );
  63. const sampleClosedSpline = new THREE.CatmullRomCurve3( [
  64. new THREE.Vector3( 0, - 40, - 40 ),
  65. new THREE.Vector3( 0, 40, - 40 ),
  66. new THREE.Vector3( 0, 140, - 40 ),
  67. new THREE.Vector3( 0, 40, 40 ),
  68. new THREE.Vector3( 0, - 40, 40 )
  69. ] );
  70. sampleClosedSpline.curveType = 'catmullrom';
  71. sampleClosedSpline.closed = true;
  72. // Keep a dictionary of Curve instances
  73. const splines = {
  74. GrannyKnot: new Curves.GrannyKnot(),
  75. HeartCurve: new Curves.HeartCurve( 3.5 ),
  76. VivianiCurve: new Curves.VivianiCurve( 70 ),
  77. KnotCurve: new Curves.KnotCurve(),
  78. HelixCurve: new Curves.HelixCurve(),
  79. TrefoilKnot: new Curves.TrefoilKnot(),
  80. TorusKnot: new Curves.TorusKnot( 20 ),
  81. CinquefoilKnot: new Curves.CinquefoilKnot( 20 ),
  82. TrefoilPolynomialKnot: new Curves.TrefoilPolynomialKnot( 14 ),
  83. FigureEightPolynomialKnot: new Curves.FigureEightPolynomialKnot(),
  84. DecoratedTorusKnot4a: new Curves.DecoratedTorusKnot4a(),
  85. DecoratedTorusKnot4b: new Curves.DecoratedTorusKnot4b(),
  86. DecoratedTorusKnot5a: new Curves.DecoratedTorusKnot5a(),
  87. DecoratedTorusKnot5c: new Curves.DecoratedTorusKnot5c(),
  88. PipeSpline: pipeSpline,
  89. SampleClosedSpline: sampleClosedSpline
  90. };
  91. let parent, tubeGeometry, mesh;
  92. const params = {
  93. spline: 'GrannyKnot',
  94. scale: 4,
  95. extrusionSegments: 100,
  96. radiusSegments: 3,
  97. closed: true,
  98. animationView: false,
  99. lookAhead: false,
  100. cameraHelper: false,
  101. };
  102. const material = new THREE.MeshLambertMaterial( { color: 0xff00ff } );
  103. const wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.3, wireframe: true, transparent: true } );
  104. function addTube() {
  105. if ( mesh !== undefined ) {
  106. parent.remove( mesh );
  107. mesh.geometry.dispose();
  108. }
  109. const extrudePath = splines[ params.spline ];
  110. tubeGeometry = new THREE.TubeGeometry( extrudePath, params.extrusionSegments, 2, params.radiusSegments, params.closed );
  111. addGeometry( tubeGeometry );
  112. setScale();
  113. }
  114. function setScale() {
  115. mesh.scale.set( params.scale, params.scale, params.scale );
  116. }
  117. function addGeometry( geometry ) {
  118. // 3D shape
  119. mesh = new THREE.Mesh( geometry, material );
  120. const wireframe = new THREE.Mesh( geometry, wireframeMaterial );
  121. mesh.add( wireframe );
  122. parent.add( mesh );
  123. }
  124. function animateCamera() {
  125. cameraHelper.visible = params.cameraHelper;
  126. cameraEye.visible = params.cameraHelper;
  127. }
  128. init();
  129. animate();
  130. function init() {
  131. container = document.getElementById( 'container' );
  132. // camera
  133. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 10000 );
  134. camera.position.set( 0, 50, 500 );
  135. // scene
  136. scene = new THREE.Scene();
  137. scene.background = new THREE.Color( 0xf0f0f0 );
  138. // light
  139. const light = new THREE.DirectionalLight( 0xffffff );
  140. light.position.set( 0, 0, 1 );
  141. scene.add( light );
  142. // tube
  143. parent = new THREE.Object3D();
  144. scene.add( parent );
  145. splineCamera = new THREE.PerspectiveCamera( 84, window.innerWidth / window.innerHeight, 0.01, 1000 );
  146. parent.add( splineCamera );
  147. cameraHelper = new THREE.CameraHelper( splineCamera );
  148. scene.add( cameraHelper );
  149. addTube();
  150. // debug camera
  151. cameraEye = new THREE.Mesh( new THREE.SphereGeometry( 5 ), new THREE.MeshBasicMaterial( { color: 0xdddddd } ) );
  152. parent.add( cameraEye );
  153. cameraHelper.visible = params.cameraHelper;
  154. cameraEye.visible = params.cameraHelper;
  155. // renderer
  156. renderer = new THREE.WebGLRenderer( { antialias: true } );
  157. renderer.setPixelRatio( window.devicePixelRatio );
  158. renderer.setSize( window.innerWidth, window.innerHeight );
  159. container.appendChild( renderer.domElement );
  160. // stats
  161. stats = new Stats();
  162. container.appendChild( stats.dom );
  163. // dat.GUI
  164. const gui = new GUI( { width: 285 } );
  165. const folderGeometry = gui.addFolder( 'Geometry' );
  166. folderGeometry.add( params, 'spline', Object.keys( splines ) ).onChange( function () {
  167. addTube();
  168. } );
  169. folderGeometry.add( params, 'scale', 2, 10 ).step( 2 ).onChange( function () {
  170. setScale();
  171. } );
  172. folderGeometry.add( params, 'extrusionSegments', 50, 500 ).step( 50 ).onChange( function () {
  173. addTube();
  174. } );
  175. folderGeometry.add( params, 'radiusSegments', 2, 12 ).step( 1 ).onChange( function () {
  176. addTube();
  177. } );
  178. folderGeometry.add( params, 'closed' ).onChange( function () {
  179. addTube();
  180. } );
  181. folderGeometry.open();
  182. const folderCamera = gui.addFolder( 'Camera' );
  183. folderCamera.add( params, 'animationView' ).onChange( function () {
  184. animateCamera();
  185. } );
  186. folderCamera.add( params, 'lookAhead' ).onChange( function () {
  187. animateCamera();
  188. } );
  189. folderCamera.add( params, 'cameraHelper' ).onChange( function () {
  190. animateCamera();
  191. } );
  192. folderCamera.open();
  193. const controls = new OrbitControls( camera, renderer.domElement );
  194. controls.minDistance = 100;
  195. controls.maxDistance = 2000;
  196. window.addEventListener( 'resize', onWindowResize );
  197. }
  198. function onWindowResize() {
  199. camera.aspect = window.innerWidth / window.innerHeight;
  200. camera.updateProjectionMatrix();
  201. renderer.setSize( window.innerWidth, window.innerHeight );
  202. }
  203. //
  204. function animate() {
  205. requestAnimationFrame( animate );
  206. render();
  207. stats.update();
  208. }
  209. function render() {
  210. // animate camera along spline
  211. const time = Date.now();
  212. const looptime = 20 * 1000;
  213. const t = ( time % looptime ) / looptime;
  214. tubeGeometry.parameters.path.getPointAt( t, position );
  215. position.multiplyScalar( params.scale );
  216. // interpolation
  217. const segments = tubeGeometry.tangents.length;
  218. const pickt = t * segments;
  219. const pick = Math.floor( pickt );
  220. const pickNext = ( pick + 1 ) % segments;
  221. binormal.subVectors( tubeGeometry.binormals[ pickNext ], tubeGeometry.binormals[ pick ] );
  222. binormal.multiplyScalar( pickt - pick ).add( tubeGeometry.binormals[ pick ] );
  223. tubeGeometry.parameters.path.getTangentAt( t, direction );
  224. const offset = 15;
  225. normal.copy( binormal ).cross( direction );
  226. // we move on a offset on its binormal
  227. position.add( normal.clone().multiplyScalar( offset ) );
  228. splineCamera.position.copy( position );
  229. cameraEye.position.copy( position );
  230. // using arclength for stablization in look ahead
  231. tubeGeometry.parameters.path.getPointAt( ( t + 30 / tubeGeometry.parameters.path.getLength() ) % 1, lookAt );
  232. lookAt.multiplyScalar( params.scale );
  233. // camera orientation 2 - up orientation via normal
  234. if ( ! params.lookAhead ) lookAt.copy( position ).add( direction );
  235. splineCamera.matrix.lookAt( splineCamera.position, lookAt, normal );
  236. splineCamera.quaternion.setFromRotationMatrix( splineCamera.matrix );
  237. cameraHelper.update();
  238. renderer.render( scene, params.animationView === true ? splineCamera : camera );
  239. }
  240. </script>
  241. </body>
  242. </html>