webgl_modifier_subdivision.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - subdivision</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - modifier - <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">subdivision</a><br/>
  12. See external <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">three-subdivide</a> for more information on subdivision surfaces.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/",
  22. "three-subdivide": "https://unpkg.com/[email protected]/build/index.module.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { LoopSubdivision } from 'three-subdivide';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. let renderer, scene, camera;
  32. let texture;
  33. let meshMaterial, meshNormal, meshSmooth;
  34. let wireMaterial, wireNormal, wireSmooth;
  35. const params = {
  36. geometry: 'Box',
  37. iterations: 3,
  38. split: true,
  39. uvSmooth: false,
  40. flatOnly: false,
  41. maxTriangles: 25000,
  42. wireframe: false
  43. };
  44. init();
  45. function init() {
  46. renderer = new THREE.WebGLRenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. document.body.appendChild( renderer.domElement );
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
  52. camera.position.set( 0, 0.7, 2.1 );
  53. const controls = new OrbitControls( camera, renderer.domElement );
  54. controls.addEventListener( 'change', render ); // use if there is no animation loop
  55. controls.rotateSpeed = 0.5;
  56. controls.minZoom = 1;
  57. controls.target.set( 0, 0, 0 );
  58. controls.update();
  59. texture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg', () => {
  60. texture.wrapS = THREE.RepeatWrapping;
  61. texture.wrapT = THREE.RepeatWrapping;
  62. render();
  63. } );
  64. meshMaterial = new THREE.MeshBasicMaterial( {
  65. map: texture,
  66. polygonOffset: true,
  67. polygonOffsetFactor: 1, // positive value pushes polygon further away
  68. polygonOffsetUnits: 1,
  69. side: THREE.DoubleSide
  70. } );
  71. meshNormal = new THREE.Mesh( new THREE.BufferGeometry(), meshMaterial );
  72. meshSmooth = new THREE.Mesh( new THREE.BufferGeometry(), meshMaterial );
  73. meshNormal.position.set( - 0.7, 0, 0 );
  74. meshSmooth.position.set( 0.7, 0, 0 );
  75. scene.add( meshNormal, meshSmooth );
  76. wireMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff, depthTest: true, wireframe: true } );
  77. wireNormal = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial );
  78. wireSmooth = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial );
  79. wireNormal.visible = false;
  80. wireSmooth.visible = false;
  81. wireNormal.position.copy( meshNormal.position );
  82. wireSmooth.position.copy( meshSmooth.position );
  83. scene.add( wireNormal, wireSmooth );
  84. updateMeshes();
  85. window.addEventListener( 'resize', onWindowResize );
  86. const geomTypes = [ 'Box', 'Capsule', 'Circle', 'Cone', 'Cylinder', 'Dodecahedron', 'Icosahedron', 'Lathe', 'Octahedron', 'Plane', 'Ring', 'Sphere', 'Tetrahedron', 'Torus', 'TorusKnot' ];
  87. const gui = new GUI();
  88. const folder1 = gui.addFolder( 'Subdivide Params' );
  89. const geomController = folder1.add( params, 'geometry', geomTypes ).onFinishChange( () => {
  90. const geom = params.geometry.toLowerCase();
  91. params.split = geom === 'box' || geom === 'ring';
  92. params.uvSmooth = geom === 'circle' || geom === 'plane' || geom === 'ring';
  93. refreshDisplay();
  94. } );
  95. folder1.add( params, 'iterations' ).min( 0 ).max( 5 ).step( 1 ).onFinishChange( updateMeshes );
  96. const splitController = folder1.add( params, 'split' ).onFinishChange( updateMeshes );
  97. const smoothController = folder1.add( params, 'uvSmooth' ).onFinishChange( updateMeshes );
  98. folder1.add( params, 'flatOnly' ).onFinishChange ( updateMeshes );
  99. folder1.add( params, 'maxTriangles' ).onFinishChange( updateMeshes );
  100. const folder2 = gui.addFolder( 'View' );
  101. folder2.add( params, 'wireframe' ).onFinishChange( updateMeshes );
  102. function refreshDisplay() {
  103. geomController.updateDisplay();
  104. splitController.updateDisplay();
  105. smoothController.updateDisplay();
  106. updateMeshes();
  107. }
  108. }
  109. function getGeometry() {
  110. switch ( params.geometry.toLowerCase() ) {
  111. case 'box':
  112. return new THREE.BoxGeometry();
  113. case 'capsule':
  114. return new THREE.CapsuleGeometry( 0.5, 0.5, 3, 5 );
  115. case 'circle':
  116. return new THREE.CircleGeometry( 0.6, 10 );
  117. case 'cone':
  118. return new THREE.ConeGeometry( 0.6, 1.5, 5, 3 );
  119. case 'cylinder':
  120. return new THREE.CylinderGeometry( 0.5, 0.5, 1, 5, 5 );
  121. case 'dodecahedron':
  122. return new THREE.DodecahedronGeometry( 0.6 );
  123. case 'icosahedron':
  124. return new THREE.IcosahedronGeometry( 0.6 );
  125. case 'lathe':
  126. // Sine Wave
  127. const points = [];
  128. for ( let i = 0; i < 65; i += 5 ) {
  129. let x = ( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50 ) * 1.2;
  130. let y = ( i - 5 ) * 3;
  131. points.push( new THREE.Vector2( x * 0.0075, y * 0.005 ) );
  132. }
  133. const latheGeometry = new THREE.LatheGeometry( points, 4 );
  134. latheGeometry.center();
  135. return latheGeometry;
  136. case 'octahedron':
  137. return new THREE.OctahedronGeometry( 0.7 );
  138. case 'plane':
  139. return new THREE.PlaneGeometry();
  140. case 'ring':
  141. return new THREE.RingGeometry( 0.3, 0.6, 10 );
  142. case 'sphere':
  143. return new THREE.SphereGeometry( 0.6, 8, 4 );
  144. case 'tetrahedron':
  145. return new THREE.TetrahedronGeometry( 0.8 );
  146. case 'torus':
  147. return new THREE.TorusGeometry( 0.48, 0.24, 4, 6 );
  148. case 'torusknot':
  149. return new THREE.TorusKnotGeometry( 0.38, 0.18, 20, 4 );
  150. }
  151. }
  152. function updateMeshes() {
  153. const normalGeometry = getGeometry();
  154. const smoothGeometry = LoopSubdivision.modify(
  155. normalGeometry,
  156. params.iterations,
  157. params.split,
  158. params.uvSmooth,
  159. params.flatOnly,
  160. params.maxTriangles
  161. );
  162. meshNormal.geometry.dispose();
  163. meshSmooth.geometry.dispose();
  164. meshNormal.geometry = normalGeometry;
  165. meshSmooth.geometry = smoothGeometry;
  166. wireNormal.geometry.dispose();
  167. wireSmooth.geometry.dispose();
  168. wireNormal.geometry = normalGeometry.clone();
  169. wireSmooth.geometry = smoothGeometry.clone();
  170. wireNormal.visible = wireSmooth.visible = params.wireframe;
  171. render();
  172. }
  173. function onWindowResize() {
  174. renderer.setSize( window.innerWidth, window.innerHeight );
  175. camera.aspect = window.innerWidth / window.innerHeight;
  176. camera.updateProjectionMatrix();
  177. render();
  178. }
  179. function render() {
  180. renderer.render( scene, camera );
  181. }
  182. </script>
  183. </body>
  184. </html>