webgpu_loader_gltf.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/",
  24. "three/nodes": "./jsm/nodes/Nodes.js"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import * as Nodes from 'three/nodes';
  31. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  32. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  33. import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. let camera, scene, renderer;
  37. init().then( render ).catch( error );
  38. async function init() {
  39. if ( WebGPU.isAvailable() === false ) {
  40. document.body.appendChild( WebGPU.getErrorMessage() );
  41. throw new Error( 'No WebGPU support' );
  42. }
  43. const container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  46. camera.position.set( - 1.8, 0.6, 2.7 );
  47. scene = new THREE.Scene();
  48. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  49. const cubeTexture = new RGBMLoader()
  50. .setMaxRange( 16 )
  51. .setPath( './textures/cube/pisaRGBM16/' )
  52. .loadCubemap( rgbmUrls );
  53. cubeTexture.generateMipmaps = true;
  54. cubeTexture.minFilter = THREE.LinearMipmapLinearFilter;
  55. scene.environmentNode = new Nodes.CubeTextureNode( cubeTexture );
  56. scene.backgroundNode = scene.environmentNode;
  57. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  58. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  59. //const light = new THREE.PointLight( 0xffffff );
  60. //camera.add( light );
  61. scene.add( gltf.scene );
  62. render();
  63. } );
  64. renderer = new WebGPURenderer();
  65. /*// WebGLRenderer comparation test
  66. renderer = new THREE.WebGLRenderer( { antialias: false } );
  67. renderer.toneMapping = THREE.LinearToneMapping;
  68. renderer.toneMappingExposure = 1;
  69. scene.environment = cubeTexture;
  70. document.getElementById( 'info' ).innerText = 'WebGL';
  71. /**/
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
  75. renderer.outputEncoding = THREE.sRGBEncoding;
  76. container.appendChild( renderer.domElement );
  77. const controls = new OrbitControls( camera, renderer.domElement );
  78. controls.minDistance = 2;
  79. controls.maxDistance = 10;
  80. window.addEventListener( 'resize', onWindowResize );
  81. if ( renderer.init ) return renderer.init();
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. //
  89. function render() {
  90. requestAnimationFrame( render );
  91. renderer.render( scene, camera );
  92. }
  93. function error( error ) {
  94. console.error( error );
  95. }
  96. </script>
  97. </body>
  98. </html>