offscreencanvas-w-picking.html 3.0 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - OffscreenCanvas Picking</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script type="module">
  24. import {state, init, pickPosition} from './shared-picking.js';
  25. let sendMouse;
  26. function startWorker(canvas) {
  27. const offscreen = canvas.transferControlToOffscreen();
  28. const worker = new Worker('offscreencanvas-worker-picking.js', {type: 'module'});
  29. worker.postMessage({type: 'init', canvas: offscreen}, [offscreen]);
  30. sendMouse = (x, y) => {
  31. worker.postMessage({
  32. type: 'mouse',
  33. x,
  34. y,
  35. });
  36. };
  37. function sendSize() {
  38. worker.postMessage({
  39. type: 'size',
  40. width: canvas.clientWidth,
  41. height: canvas.clientHeight,
  42. });
  43. }
  44. window.addEventListener('resize', sendSize);
  45. sendSize();
  46. console.log('using OffscreenCanvas'); /* eslint-disable-line no-console */
  47. }
  48. function startMainPage(canvas) {
  49. init({canvas});
  50. sendMouse = (x, y) => {
  51. pickPosition.x = x;
  52. pickPosition.y = y;
  53. };
  54. function sendSize() {
  55. state.width = canvas.clientWidth;
  56. state.height = canvas.clientHeight;
  57. }
  58. window.addEventListener('resize', sendSize);
  59. sendSize();
  60. console.log('using regular canvas'); /* eslint-disable-line no-console */
  61. }
  62. function main() { /* eslint consistent-return: 0 */
  63. const canvas = document.querySelector('#c');
  64. if (canvas.transferControlToOffscreen) {
  65. startWorker(canvas);
  66. } else {
  67. startMainPage(canvas);
  68. }
  69. function getCanvasRelativePosition(event) {
  70. const rect = canvas.getBoundingClientRect();
  71. return {
  72. x: (event.clientX - rect.left) * canvas.width / rect.width,
  73. y: (event.clientY - rect.top ) * canvas.height / rect.height,
  74. };
  75. }
  76. function setPickPosition(event) {
  77. const pos = getCanvasRelativePosition(event);
  78. sendMouse(
  79. (pos.x / canvas.width ) * 2 - 1,
  80. (pos.y / canvas.height) * -2 + 1); // note we flip Y
  81. }
  82. function clearPickPosition() {
  83. // unlike the mouse which always has a position
  84. // if the user stops touching the screen we want
  85. // to stop picking. For now we just pick a value
  86. // unlikely to pick something
  87. sendMouse(-100000, -100000);
  88. }
  89. window.addEventListener('mousemove', setPickPosition);
  90. window.addEventListener('mouseout', clearPickPosition);
  91. window.addEventListener('mouseleave', clearPickPosition);
  92. window.addEventListener('touchstart', (event) => {
  93. // prevent the window from scrolling
  94. event.preventDefault();
  95. setPickPosition(event.touches[0]);
  96. }, {passive: false});
  97. window.addEventListener('touchmove', (event) => {
  98. setPickPosition(event.touches[0]);
  99. });
  100. window.addEventListener('touchend', clearPickPosition);
  101. }
  102. main();
  103. </script>
  104. </html>