shadows-directional-light-with-camera-gui.html 7.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Shadows - Directional Light w/CameraHelper</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
  38. function main() {
  39. const canvas = document.querySelector('#c');
  40. const renderer = new THREE.WebGLRenderer({canvas});
  41. renderer.shadowMap.enabled = true;
  42. const fov = 45;
  43. const aspect = 2; // the canvas default
  44. const near = 0.1;
  45. const far = 100;
  46. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  47. camera.position.set(0, 10, 20);
  48. const controls = new OrbitControls(camera, canvas);
  49. controls.target.set(0, 5, 0);
  50. controls.update();
  51. const scene = new THREE.Scene();
  52. scene.background = new THREE.Color('black');
  53. {
  54. const planeSize = 40;
  55. const loader = new THREE.TextureLoader();
  56. const texture = loader.load('resources/images/checker.png');
  57. texture.wrapS = THREE.RepeatWrapping;
  58. texture.wrapT = THREE.RepeatWrapping;
  59. texture.magFilter = THREE.NearestFilter;
  60. const repeats = planeSize / 2;
  61. texture.repeat.set(repeats, repeats);
  62. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  63. const planeMat = new THREE.MeshPhongMaterial({
  64. map: texture,
  65. side: THREE.DoubleSide,
  66. });
  67. const mesh = new THREE.Mesh(planeGeo, planeMat);
  68. mesh.receiveShadow = true;
  69. mesh.rotation.x = Math.PI * -.5;
  70. scene.add(mesh);
  71. }
  72. {
  73. const cubeSize = 4;
  74. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  75. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  76. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  77. mesh.castShadow = true;
  78. mesh.receiveShadow = true;
  79. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  80. scene.add(mesh);
  81. }
  82. {
  83. const sphereRadius = 3;
  84. const sphereWidthDivisions = 32;
  85. const sphereHeightDivisions = 16;
  86. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  87. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  88. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  89. mesh.castShadow = true;
  90. mesh.receiveShadow = true;
  91. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  92. scene.add(mesh);
  93. }
  94. class ColorGUIHelper {
  95. constructor(object, prop) {
  96. this.object = object;
  97. this.prop = prop;
  98. }
  99. get value() {
  100. return `#${this.object[this.prop].getHexString()}`;
  101. }
  102. set value(hexString) {
  103. this.object[this.prop].set(hexString);
  104. }
  105. }
  106. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  107. const folder = gui.addFolder(name);
  108. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  109. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  110. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  111. // folder.open();
  112. }
  113. {
  114. const color = 0xFFFFFF;
  115. const intensity = 1;
  116. const light = new THREE.DirectionalLight(color, intensity);
  117. light.castShadow = true;
  118. light.position.set(0, 10, 0);
  119. light.target.position.set(-4, 0, -4);
  120. scene.add(light);
  121. scene.add(light.target);
  122. const cameraHelper = new THREE.CameraHelper(light.shadow.camera);
  123. scene.add(cameraHelper);
  124. const helper = new THREE.DirectionalLightHelper(light);
  125. scene.add(helper);
  126. function updateCamera() {
  127. // update the light target's matrixWorld because it's needed by the helper
  128. light.target.updateMatrixWorld();
  129. helper.update();
  130. // update the light's shadow camera's projection matrix
  131. light.shadow.camera.updateProjectionMatrix();
  132. // and now update the camera helper we're using to show the light's shadow camera
  133. cameraHelper.update();
  134. }
  135. updateCamera();
  136. class DimensionGUIHelper {
  137. constructor(obj, minProp, maxProp) {
  138. this.obj = obj;
  139. this.minProp = minProp;
  140. this.maxProp = maxProp;
  141. }
  142. get value() {
  143. return this.obj[this.maxProp] * 2;
  144. }
  145. set value(v) {
  146. this.obj[this.maxProp] = v / 2;
  147. this.obj[this.minProp] = v / -2;
  148. }
  149. }
  150. class MinMaxGUIHelper {
  151. constructor(obj, minProp, maxProp, minDif) {
  152. this.obj = obj;
  153. this.minProp = minProp;
  154. this.maxProp = maxProp;
  155. this.minDif = minDif;
  156. }
  157. get min() {
  158. return this.obj[this.minProp];
  159. }
  160. set min(v) {
  161. this.obj[this.minProp] = v;
  162. this.obj[this.maxProp] = Math.max(this.obj[this.maxProp], v + this.minDif);
  163. }
  164. get max() {
  165. return this.obj[this.maxProp];
  166. }
  167. set max(v) {
  168. this.obj[this.maxProp] = v;
  169. this.min = this.min; // this will call the min setter
  170. }
  171. }
  172. const gui = new GUI();
  173. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  174. gui.add(light, 'intensity', 0, 2, 0.01);
  175. {
  176. const folder = gui.addFolder('Shadow Camera');
  177. folder.open();
  178. folder.add(new DimensionGUIHelper(light.shadow.camera, 'left', 'right'), 'value', 1, 100)
  179. .name('width')
  180. .onChange(updateCamera);
  181. folder.add(new DimensionGUIHelper(light.shadow.camera, 'bottom', 'top'), 'value', 1, 100)
  182. .name('height')
  183. .onChange(updateCamera);
  184. const minMaxGUIHelper = new MinMaxGUIHelper(light.shadow.camera, 'near', 'far', 0.1);
  185. folder.add(minMaxGUIHelper, 'min', 0.1, 50, 0.1).name('near').onChange(updateCamera);
  186. folder.add(minMaxGUIHelper, 'max', 0.1, 50, 0.1).name('far').onChange(updateCamera);
  187. folder.add(light.shadow.camera, 'zoom', 0.01, 1.5, 0.01).onChange(updateCamera);
  188. }
  189. makeXYZGUI(gui, light.position, 'position', updateCamera);
  190. makeXYZGUI(gui, light.target.position, 'target', updateCamera);
  191. }
  192. function resizeRendererToDisplaySize(renderer) {
  193. const canvas = renderer.domElement;
  194. const width = canvas.clientWidth;
  195. const height = canvas.clientHeight;
  196. const needResize = canvas.width !== width || canvas.height !== height;
  197. if (needResize) {
  198. renderer.setSize(width, height, false);
  199. }
  200. return needResize;
  201. }
  202. function render() {
  203. resizeRendererToDisplaySize(renderer);
  204. {
  205. const canvas = renderer.domElement;
  206. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  207. camera.updateProjectionMatrix();
  208. }
  209. renderer.render(scene, camera);
  210. requestAnimationFrame(render);
  211. }
  212. requestAnimationFrame(render);
  213. }
  214. main();
  215. </script>
  216. </html>