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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Voxel Geometry - Textures</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
- class VoxelWorld {
- constructor(options) {
- this.cellSize = options.cellSize;
- this.tileSize = options.tileSize;
- this.tileTextureWidth = options.tileTextureWidth;
- this.tileTextureHeight = options.tileTextureHeight;
- const {cellSize} = this;
- this.cellSliceSize = cellSize * cellSize;
- this.cell = new Uint8Array(cellSize * cellSize * cellSize);
- }
- computeVoxelOffset(x, y, z) {
- const {cellSize, cellSliceSize} = this;
- const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0;
- const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0;
- const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0;
- return voxelY * cellSliceSize +
- voxelZ * cellSize +
- voxelX;
- }
- getCellForVoxel(x, y, z) {
- const {cellSize} = this;
- const cellX = Math.floor(x / cellSize);
- const cellY = Math.floor(y / cellSize);
- const cellZ = Math.floor(z / cellSize);
- if (cellX !== 0 || cellY !== 0 || cellZ !== 0) {
- return null;
- }
- return this.cell;
- }
- setVoxel(x, y, z, v) {
- const cell = this.getCellForVoxel(x, y, z);
- if (!cell) {
- return; // TODO: add a new cell?
- }
- const voxelOffset = this.computeVoxelOffset(x, y, z);
- cell[voxelOffset] = v;
- }
- getVoxel(x, y, z) {
- const cell = this.getCellForVoxel(x, y, z);
- if (!cell) {
- return 0;
- }
- const voxelOffset = this.computeVoxelOffset(x, y, z);
- return cell[voxelOffset];
- }
- generateGeometryDataForCell(cellX, cellY, cellZ) {
- const {cellSize, tileSize, tileTextureWidth, tileTextureHeight} = this;
- const positions = [];
- const normals = [];
- const uvs = [];
- const indices = [];
- const startX = cellX * cellSize;
- const startY = cellY * cellSize;
- const startZ = cellZ * cellSize;
- for (let y = 0; y < cellSize; ++y) {
- const voxelY = startY + y;
- for (let z = 0; z < cellSize; ++z) {
- const voxelZ = startZ + z;
- for (let x = 0; x < cellSize; ++x) {
- const voxelX = startX + x;
- const voxel = this.getVoxel(voxelX, voxelY, voxelZ);
- if (voxel) {
- // voxel 0 is sky (empty) so for UVs we start at 0
- const uvVoxel = voxel - 1;
- // There is a voxel here but do we need faces for it?
- for (const {dir, corners, uvRow} of VoxelWorld.faces) {
- const neighbor = this.getVoxel(
- voxelX + dir[0],
- voxelY + dir[1],
- voxelZ + dir[2]);
- if (!neighbor) {
- // this voxel has no neighbor in this direction so we need a face.
- const ndx = positions.length / 3;
- for (const {pos, uv} of corners) {
- positions.push(pos[0] + x, pos[1] + y, pos[2] + z);
- normals.push(...dir);
- uvs.push(
- (uvVoxel + uv[0]) * tileSize / tileTextureWidth,
- 1 - (uvRow + 1 - uv[1]) * tileSize / tileTextureHeight);
- }
- indices.push(
- ndx, ndx + 1, ndx + 2,
- ndx + 2, ndx + 1, ndx + 3,
- );
- }
- }
- }
- }
- }
- }
- return {
- positions,
- normals,
- uvs,
- indices,
- };
- }
- }
- VoxelWorld.faces = [
- { // left
- uvRow: 0,
- dir: [ -1, 0, 0, ],
- corners: [
- { pos: [ 0, 1, 0 ], uv: [ 0, 1 ], },
- { pos: [ 0, 0, 0 ], uv: [ 0, 0 ], },
- { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
- { pos: [ 0, 0, 1 ], uv: [ 1, 0 ], },
- ],
- },
- { // right
- uvRow: 0,
- dir: [ 1, 0, 0, ],
- corners: [
- { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
- { pos: [ 1, 0, 1 ], uv: [ 0, 0 ], },
- { pos: [ 1, 1, 0 ], uv: [ 1, 1 ], },
- { pos: [ 1, 0, 0 ], uv: [ 1, 0 ], },
- ],
- },
- { // bottom
- uvRow: 1,
- dir: [ 0, -1, 0, ],
- corners: [
- { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
- { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
- { pos: [ 1, 0, 0 ], uv: [ 1, 1 ], },
- { pos: [ 0, 0, 0 ], uv: [ 0, 1 ], },
- ],
- },
- { // top
- uvRow: 2,
- dir: [ 0, 1, 0, ],
- corners: [
- { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
- { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
- { pos: [ 0, 1, 0 ], uv: [ 1, 0 ], },
- { pos: [ 1, 1, 0 ], uv: [ 0, 0 ], },
- ],
- },
- { // back
- uvRow: 0,
- dir: [ 0, 0, -1, ],
- corners: [
- { pos: [ 1, 0, 0 ], uv: [ 0, 0 ], },
- { pos: [ 0, 0, 0 ], uv: [ 1, 0 ], },
- { pos: [ 1, 1, 0 ], uv: [ 0, 1 ], },
- { pos: [ 0, 1, 0 ], uv: [ 1, 1 ], },
- ],
- },
- { // front
- uvRow: 0,
- dir: [ 0, 0, 1, ],
- corners: [
- { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
- { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
- { pos: [ 0, 1, 1 ], uv: [ 0, 1 ], },
- { pos: [ 1, 1, 1 ], uv: [ 1, 1 ], },
- ],
- },
- ];
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({canvas});
- const cellSize = 32;
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 1000;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);
- const controls = new OrbitControls(camera, canvas);
- controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
- controls.update();
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('lightblue');
- function addLight(x, y, z) {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(x, y, z);
- scene.add(light);
- }
- addLight(-1, 2, 4);
- addLight( 1, -1, -2);
- const loader = new THREE.TextureLoader();
- const texture = loader.load('resources/images/minecraft/flourish-cc-by-nc-sa.png', render);
- texture.magFilter = THREE.NearestFilter;
- texture.minFilter = THREE.NearestFilter;
- const tileSize = 16;
- const tileTextureWidth = 256;
- const tileTextureHeight = 64;
- const world = new VoxelWorld({
- cellSize,
- tileSize,
- tileTextureWidth,
- tileTextureHeight,
- });
- for (let y = 0; y < cellSize; ++y) {
- for (let z = 0; z < cellSize; ++z) {
- for (let x = 0; x < cellSize; ++x) {
- const height = (Math.sin(x / cellSize * Math.PI * 2) + Math.sin(z / cellSize * Math.PI * 3)) * (cellSize / 6) + (cellSize / 2);
- if (y < height) {
- world.setVoxel(x, y, z, randInt(1, 17));
- }
- }
- }
- }
- function randInt(min, max) {
- return Math.floor(Math.random() * (max - min) + min);
- }
- const {positions, normals, uvs, indices} = world.generateGeometryDataForCell(0, 0, 0);
- const geometry = new THREE.BufferGeometry();
- const material = new THREE.MeshLambertMaterial({
- map: texture,
- side: THREE.DoubleSide,
- alphaTest: 0.1,
- transparent: true,
- });
- const positionNumComponents = 3;
- const normalNumComponents = 3;
- const uvNumComponents = 2;
- geometry.setAttribute(
- 'position',
- new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents));
- geometry.setAttribute(
- 'normal',
- new THREE.BufferAttribute(new Float32Array(normals), normalNumComponents));
- geometry.setAttribute(
- 'uv',
- new THREE.BufferAttribute(new Float32Array(uvs), uvNumComponents));
- geometry.setIndex(indices);
- const mesh = new THREE.Mesh(geometry, material);
- scene.add(mesh);
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- let renderRequested = false;
- function render() {
- renderRequested = undefined;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- controls.update();
- renderer.render(scene, camera);
- }
- render();
- function requestRenderIfNotRequested() {
- if (!renderRequested) {
- renderRequested = true;
- requestAnimationFrame(render);
- }
- }
- controls.addEventListener('change', requestRenderIfNotRequested);
- window.addEventListener('resize', requestRenderIfNotRequested);
- }
- main();
- </script>
- </html>
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