OrbitControls.js 25 KB

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  1. ( function () {
  2. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  3. //
  4. // Orbit - left mouse / touch: one-finger move
  5. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  6. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  7. const _changeEvent = {
  8. type: 'change'
  9. };
  10. const _startEvent = {
  11. type: 'start'
  12. };
  13. const _endEvent = {
  14. type: 'end'
  15. };
  16. class OrbitControls extends THREE.EventDispatcher {
  17. constructor( object, domElement ) {
  18. super();
  19. this.object = object;
  20. this.domElement = domElement;
  21. this.domElement.style.touchAction = 'none'; // disable touch scroll
  22. // Set to false to disable this control
  23. this.enabled = true; // "target" sets the location of focus, where the object orbits around
  24. this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )
  25. this.minDistance = 0;
  26. this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
  27. this.minZoom = 0;
  28. this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
  29. // Range is 0 to Math.PI radians.
  30. this.minPolarAngle = 0; // radians
  31. this.maxPolarAngle = Math.PI; // radians
  32. // How far you can orbit horizontally, upper and lower limits.
  33. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  34. this.minAzimuthAngle = - Infinity; // radians
  35. this.maxAzimuthAngle = Infinity; // radians
  36. // Set to true to enable damping (inertia)
  37. // If damping is enabled, you must call controls.update() in your animation loop
  38. this.enableDamping = false;
  39. this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  40. // Set to false to disable zooming
  41. this.enableZoom = true;
  42. this.zoomSpeed = 1.0; // Set to false to disable rotating
  43. this.enableRotate = true;
  44. this.rotateSpeed = 1.0; // Set to false to disable panning
  45. this.enablePan = true;
  46. this.panSpeed = 1.0;
  47. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  48. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  49. // Set to true to automatically rotate around the target
  50. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  51. this.autoRotate = false;
  52. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  53. // The four arrow keys
  54. this.keys = {
  55. LEFT: 'ArrowLeft',
  56. UP: 'ArrowUp',
  57. RIGHT: 'ArrowRight',
  58. BOTTOM: 'ArrowDown'
  59. }; // Mouse buttons
  60. this.mouseButtons = {
  61. LEFT: THREE.MOUSE.ROTATE,
  62. MIDDLE: THREE.MOUSE.DOLLY,
  63. RIGHT: THREE.MOUSE.PAN
  64. }; // Touch fingers
  65. this.touches = {
  66. ONE: THREE.TOUCH.ROTATE,
  67. TWO: THREE.TOUCH.DOLLY_PAN
  68. }; // for reset
  69. this.target0 = this.target.clone();
  70. this.position0 = this.object.position.clone();
  71. this.zoom0 = this.object.zoom; // the target DOM element for key events
  72. this._domElementKeyEvents = null; //
  73. // public methods
  74. //
  75. this.getPolarAngle = function () {
  76. return spherical.phi;
  77. };
  78. this.getAzimuthalAngle = function () {
  79. return spherical.theta;
  80. };
  81. this.getDistance = function () {
  82. return this.object.position.distanceTo( this.target );
  83. };
  84. this.listenToKeyEvents = function ( domElement ) {
  85. domElement.addEventListener( 'keydown', onKeyDown );
  86. this._domElementKeyEvents = domElement;
  87. };
  88. this.saveState = function () {
  89. scope.target0.copy( scope.target );
  90. scope.position0.copy( scope.object.position );
  91. scope.zoom0 = scope.object.zoom;
  92. };
  93. this.reset = function () {
  94. scope.target.copy( scope.target0 );
  95. scope.object.position.copy( scope.position0 );
  96. scope.object.zoom = scope.zoom0;
  97. scope.object.updateProjectionMatrix();
  98. scope.dispatchEvent( _changeEvent );
  99. scope.update();
  100. state = STATE.NONE;
  101. }; // this method is exposed, but perhaps it would be better if we can make it private...
  102. this.update = function () {
  103. const offset = new THREE.Vector3(); // so camera.up is the orbit axis
  104. const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  105. const quatInverse = quat.clone().invert();
  106. const lastPosition = new THREE.Vector3();
  107. const lastQuaternion = new THREE.Quaternion();
  108. const twoPI = 2 * Math.PI;
  109. return function update() {
  110. const position = scope.object.position;
  111. offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space
  112. offset.applyQuaternion( quat ); // angle from z-axis around y-axis
  113. spherical.setFromVector3( offset );
  114. if ( scope.autoRotate && state === STATE.NONE ) {
  115. rotateLeft( getAutoRotationAngle() );
  116. }
  117. if ( scope.enableDamping ) {
  118. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  119. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  120. } else {
  121. spherical.theta += sphericalDelta.theta;
  122. spherical.phi += sphericalDelta.phi;
  123. } // restrict theta to be between desired limits
  124. let min = scope.minAzimuthAngle;
  125. let max = scope.maxAzimuthAngle;
  126. if ( isFinite( min ) && isFinite( max ) ) {
  127. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  128. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  129. if ( min <= max ) {
  130. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  131. } else {
  132. spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
  133. }
  134. } // restrict phi to be between desired limits
  135. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  136. spherical.makeSafe();
  137. spherical.radius *= scale; // restrict radius to be between desired limits
  138. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location
  139. if ( scope.enableDamping === true ) {
  140. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  141. } else {
  142. scope.target.add( panOffset );
  143. }
  144. offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
  145. offset.applyQuaternion( quatInverse );
  146. position.copy( scope.target ).add( offset );
  147. scope.object.lookAt( scope.target );
  148. if ( scope.enableDamping === true ) {
  149. sphericalDelta.theta *= 1 - scope.dampingFactor;
  150. sphericalDelta.phi *= 1 - scope.dampingFactor;
  151. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  152. } else {
  153. sphericalDelta.set( 0, 0, 0 );
  154. panOffset.set( 0, 0, 0 );
  155. }
  156. scale = 1; // update condition is:
  157. // min(camera displacement, camera rotation in radians)^2 > EPS
  158. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  159. if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  160. scope.dispatchEvent( _changeEvent );
  161. lastPosition.copy( scope.object.position );
  162. lastQuaternion.copy( scope.object.quaternion );
  163. zoomChanged = false;
  164. return true;
  165. }
  166. return false;
  167. };
  168. }();
  169. this.dispose = function () {
  170. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  171. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  172. scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
  173. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  174. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  175. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  176. if ( scope._domElementKeyEvents !== null ) {
  177. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  178. } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  179. }; //
  180. // internals
  181. //
  182. const scope = this;
  183. const STATE = {
  184. NONE: - 1,
  185. ROTATE: 0,
  186. DOLLY: 1,
  187. PAN: 2,
  188. TOUCH_ROTATE: 3,
  189. TOUCH_PAN: 4,
  190. TOUCH_DOLLY_PAN: 5,
  191. TOUCH_DOLLY_ROTATE: 6
  192. };
  193. let state = STATE.NONE;
  194. const EPS = 0.000001; // current position in spherical coordinates
  195. const spherical = new THREE.Spherical();
  196. const sphericalDelta = new THREE.Spherical();
  197. let scale = 1;
  198. const panOffset = new THREE.Vector3();
  199. let zoomChanged = false;
  200. const rotateStart = new THREE.Vector2();
  201. const rotateEnd = new THREE.Vector2();
  202. const rotateDelta = new THREE.Vector2();
  203. const panStart = new THREE.Vector2();
  204. const panEnd = new THREE.Vector2();
  205. const panDelta = new THREE.Vector2();
  206. const dollyStart = new THREE.Vector2();
  207. const dollyEnd = new THREE.Vector2();
  208. const dollyDelta = new THREE.Vector2();
  209. const pointers = [];
  210. const pointerPositions = {};
  211. function getAutoRotationAngle() {
  212. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  213. }
  214. function getZoomScale() {
  215. return Math.pow( 0.95, scope.zoomSpeed );
  216. }
  217. function rotateLeft( angle ) {
  218. sphericalDelta.theta -= angle;
  219. }
  220. function rotateUp( angle ) {
  221. sphericalDelta.phi -= angle;
  222. }
  223. const panLeft = function () {
  224. const v = new THREE.Vector3();
  225. return function panLeft( distance, objectMatrix ) {
  226. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  227. v.multiplyScalar( - distance );
  228. panOffset.add( v );
  229. };
  230. }();
  231. const panUp = function () {
  232. const v = new THREE.Vector3();
  233. return function panUp( distance, objectMatrix ) {
  234. if ( scope.screenSpacePanning === true ) {
  235. v.setFromMatrixColumn( objectMatrix, 1 );
  236. } else {
  237. v.setFromMatrixColumn( objectMatrix, 0 );
  238. v.crossVectors( scope.object.up, v );
  239. }
  240. v.multiplyScalar( distance );
  241. panOffset.add( v );
  242. };
  243. }(); // deltaX and deltaY are in pixels; right and down are positive
  244. const pan = function () {
  245. const offset = new THREE.Vector3();
  246. return function pan( deltaX, deltaY ) {
  247. const element = scope.domElement;
  248. if ( scope.object.isPerspectiveCamera ) {
  249. // perspective
  250. const position = scope.object.position;
  251. offset.copy( position ).sub( scope.target );
  252. let targetDistance = offset.length(); // half of the fov is center to top of screen
  253. targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
  254. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  255. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  256. } else if ( scope.object.isOrthographicCamera ) {
  257. // orthographic
  258. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  259. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  260. } else {
  261. // camera neither orthographic nor perspective
  262. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  263. scope.enablePan = false;
  264. }
  265. };
  266. }();
  267. function dollyOut( dollyScale ) {
  268. if ( scope.object.isPerspectiveCamera ) {
  269. scale /= dollyScale;
  270. } else if ( scope.object.isOrthographicCamera ) {
  271. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  272. scope.object.updateProjectionMatrix();
  273. zoomChanged = true;
  274. } else {
  275. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  276. scope.enableZoom = false;
  277. }
  278. }
  279. function dollyIn( dollyScale ) {
  280. if ( scope.object.isPerspectiveCamera ) {
  281. scale *= dollyScale;
  282. } else if ( scope.object.isOrthographicCamera ) {
  283. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  284. scope.object.updateProjectionMatrix();
  285. zoomChanged = true;
  286. } else {
  287. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  288. scope.enableZoom = false;
  289. }
  290. } //
  291. // event callbacks - update the object state
  292. //
  293. function handleMouseDownRotate( event ) {
  294. rotateStart.set( event.clientX, event.clientY );
  295. }
  296. function handleMouseDownDolly( event ) {
  297. dollyStart.set( event.clientX, event.clientY );
  298. }
  299. function handleMouseDownPan( event ) {
  300. panStart.set( event.clientX, event.clientY );
  301. }
  302. function handleMouseMoveRotate( event ) {
  303. rotateEnd.set( event.clientX, event.clientY );
  304. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  305. const element = scope.domElement;
  306. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  307. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  308. rotateStart.copy( rotateEnd );
  309. scope.update();
  310. }
  311. function handleMouseMoveDolly( event ) {
  312. dollyEnd.set( event.clientX, event.clientY );
  313. dollyDelta.subVectors( dollyEnd, dollyStart );
  314. if ( dollyDelta.y > 0 ) {
  315. dollyOut( getZoomScale() );
  316. } else if ( dollyDelta.y < 0 ) {
  317. dollyIn( getZoomScale() );
  318. }
  319. dollyStart.copy( dollyEnd );
  320. scope.update();
  321. }
  322. function handleMouseMovePan( event ) {
  323. panEnd.set( event.clientX, event.clientY );
  324. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  325. pan( panDelta.x, panDelta.y );
  326. panStart.copy( panEnd );
  327. scope.update();
  328. }
  329. function handleMouseWheel( event ) {
  330. if ( event.deltaY < 0 ) {
  331. dollyIn( getZoomScale() );
  332. } else if ( event.deltaY > 0 ) {
  333. dollyOut( getZoomScale() );
  334. }
  335. scope.update();
  336. }
  337. function handleKeyDown( event ) {
  338. let needsUpdate = false;
  339. switch ( event.code ) {
  340. case scope.keys.UP:
  341. pan( 0, scope.keyPanSpeed );
  342. needsUpdate = true;
  343. break;
  344. case scope.keys.BOTTOM:
  345. pan( 0, - scope.keyPanSpeed );
  346. needsUpdate = true;
  347. break;
  348. case scope.keys.LEFT:
  349. pan( scope.keyPanSpeed, 0 );
  350. needsUpdate = true;
  351. break;
  352. case scope.keys.RIGHT:
  353. pan( - scope.keyPanSpeed, 0 );
  354. needsUpdate = true;
  355. break;
  356. }
  357. if ( needsUpdate ) {
  358. // prevent the browser from scrolling on cursor keys
  359. event.preventDefault();
  360. scope.update();
  361. }
  362. }
  363. function handleTouchStartRotate() {
  364. if ( pointers.length === 1 ) {
  365. rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  366. } else {
  367. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  368. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  369. rotateStart.set( x, y );
  370. }
  371. }
  372. function handleTouchStartPan() {
  373. if ( pointers.length === 1 ) {
  374. panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  375. } else {
  376. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  377. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  378. panStart.set( x, y );
  379. }
  380. }
  381. function handleTouchStartDolly() {
  382. const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
  383. const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
  384. const distance = Math.sqrt( dx * dx + dy * dy );
  385. dollyStart.set( 0, distance );
  386. }
  387. function handleTouchStartDollyPan() {
  388. if ( scope.enableZoom ) handleTouchStartDolly();
  389. if ( scope.enablePan ) handleTouchStartPan();
  390. }
  391. function handleTouchStartDollyRotate() {
  392. if ( scope.enableZoom ) handleTouchStartDolly();
  393. if ( scope.enableRotate ) handleTouchStartRotate();
  394. }
  395. function handleTouchMoveRotate( event ) {
  396. if ( pointers.length == 1 ) {
  397. rotateEnd.set( event.pageX, event.pageY );
  398. } else {
  399. const position = getSecondPointerPosition( event );
  400. const x = 0.5 * ( event.pageX + position.x );
  401. const y = 0.5 * ( event.pageY + position.y );
  402. rotateEnd.set( x, y );
  403. }
  404. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  405. const element = scope.domElement;
  406. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  407. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  408. rotateStart.copy( rotateEnd );
  409. }
  410. function handleTouchMovePan( event ) {
  411. if ( pointers.length === 1 ) {
  412. panEnd.set( event.pageX, event.pageY );
  413. } else {
  414. const position = getSecondPointerPosition( event );
  415. const x = 0.5 * ( event.pageX + position.x );
  416. const y = 0.5 * ( event.pageY + position.y );
  417. panEnd.set( x, y );
  418. }
  419. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  420. pan( panDelta.x, panDelta.y );
  421. panStart.copy( panEnd );
  422. }
  423. function handleTouchMoveDolly( event ) {
  424. const position = getSecondPointerPosition( event );
  425. const dx = event.pageX - position.x;
  426. const dy = event.pageY - position.y;
  427. const distance = Math.sqrt( dx * dx + dy * dy );
  428. dollyEnd.set( 0, distance );
  429. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  430. dollyOut( dollyDelta.y );
  431. dollyStart.copy( dollyEnd );
  432. }
  433. function handleTouchMoveDollyPan( event ) {
  434. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  435. if ( scope.enablePan ) handleTouchMovePan( event );
  436. }
  437. function handleTouchMoveDollyRotate( event ) {
  438. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  439. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  440. } //
  441. // event handlers - FSM: listen for events and reset state
  442. //
  443. function onPointerDown( event ) {
  444. if ( scope.enabled === false ) return;
  445. if ( pointers.length === 0 ) {
  446. scope.domElement.setPointerCapture( event.pointerId );
  447. scope.domElement.addEventListener( 'pointermove', onPointerMove );
  448. scope.domElement.addEventListener( 'pointerup', onPointerUp );
  449. } //
  450. addPointer( event );
  451. if ( event.pointerType === 'touch' ) {
  452. onTouchStart( event );
  453. } else {
  454. onMouseDown( event );
  455. }
  456. }
  457. function onPointerMove( event ) {
  458. if ( scope.enabled === false ) return;
  459. if ( event.pointerType === 'touch' ) {
  460. onTouchMove( event );
  461. } else {
  462. onMouseMove( event );
  463. }
  464. }
  465. function onPointerUp( event ) {
  466. removePointer( event );
  467. if ( pointers.length === 0 ) {
  468. scope.domElement.releasePointerCapture( event.pointerId );
  469. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  470. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  471. }
  472. scope.dispatchEvent( _endEvent );
  473. state = STATE.NONE;
  474. }
  475. function onPointerCancel( event ) {
  476. removePointer( event );
  477. }
  478. function onMouseDown( event ) {
  479. let mouseAction;
  480. switch ( event.button ) {
  481. case 0:
  482. mouseAction = scope.mouseButtons.LEFT;
  483. break;
  484. case 1:
  485. mouseAction = scope.mouseButtons.MIDDLE;
  486. break;
  487. case 2:
  488. mouseAction = scope.mouseButtons.RIGHT;
  489. break;
  490. default:
  491. mouseAction = - 1;
  492. }
  493. switch ( mouseAction ) {
  494. case THREE.MOUSE.DOLLY:
  495. if ( scope.enableZoom === false ) return;
  496. handleMouseDownDolly( event );
  497. state = STATE.DOLLY;
  498. break;
  499. case THREE.MOUSE.ROTATE:
  500. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  501. if ( scope.enablePan === false ) return;
  502. handleMouseDownPan( event );
  503. state = STATE.PAN;
  504. } else {
  505. if ( scope.enableRotate === false ) return;
  506. handleMouseDownRotate( event );
  507. state = STATE.ROTATE;
  508. }
  509. break;
  510. case THREE.MOUSE.PAN:
  511. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  512. if ( scope.enableRotate === false ) return;
  513. handleMouseDownRotate( event );
  514. state = STATE.ROTATE;
  515. } else {
  516. if ( scope.enablePan === false ) return;
  517. handleMouseDownPan( event );
  518. state = STATE.PAN;
  519. }
  520. break;
  521. default:
  522. state = STATE.NONE;
  523. }
  524. if ( state !== STATE.NONE ) {
  525. scope.dispatchEvent( _startEvent );
  526. }
  527. }
  528. function onMouseMove( event ) {
  529. switch ( state ) {
  530. case STATE.ROTATE:
  531. if ( scope.enableRotate === false ) return;
  532. handleMouseMoveRotate( event );
  533. break;
  534. case STATE.DOLLY:
  535. if ( scope.enableZoom === false ) return;
  536. handleMouseMoveDolly( event );
  537. break;
  538. case STATE.PAN:
  539. if ( scope.enablePan === false ) return;
  540. handleMouseMovePan( event );
  541. break;
  542. }
  543. }
  544. function onMouseWheel( event ) {
  545. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
  546. event.preventDefault();
  547. scope.dispatchEvent( _startEvent );
  548. handleMouseWheel( event );
  549. scope.dispatchEvent( _endEvent );
  550. }
  551. function onKeyDown( event ) {
  552. if ( scope.enabled === false || scope.enablePan === false ) return;
  553. handleKeyDown( event );
  554. }
  555. function onTouchStart( event ) {
  556. trackPointer( event );
  557. switch ( pointers.length ) {
  558. case 1:
  559. switch ( scope.touches.ONE ) {
  560. case THREE.TOUCH.ROTATE:
  561. if ( scope.enableRotate === false ) return;
  562. handleTouchStartRotate();
  563. state = STATE.TOUCH_ROTATE;
  564. break;
  565. case THREE.TOUCH.PAN:
  566. if ( scope.enablePan === false ) return;
  567. handleTouchStartPan();
  568. state = STATE.TOUCH_PAN;
  569. break;
  570. default:
  571. state = STATE.NONE;
  572. }
  573. break;
  574. case 2:
  575. switch ( scope.touches.TWO ) {
  576. case THREE.TOUCH.DOLLY_PAN:
  577. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  578. handleTouchStartDollyPan();
  579. state = STATE.TOUCH_DOLLY_PAN;
  580. break;
  581. case THREE.TOUCH.DOLLY_ROTATE:
  582. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  583. handleTouchStartDollyRotate();
  584. state = STATE.TOUCH_DOLLY_ROTATE;
  585. break;
  586. default:
  587. state = STATE.NONE;
  588. }
  589. break;
  590. default:
  591. state = STATE.NONE;
  592. }
  593. if ( state !== STATE.NONE ) {
  594. scope.dispatchEvent( _startEvent );
  595. }
  596. }
  597. function onTouchMove( event ) {
  598. trackPointer( event );
  599. switch ( state ) {
  600. case STATE.TOUCH_ROTATE:
  601. if ( scope.enableRotate === false ) return;
  602. handleTouchMoveRotate( event );
  603. scope.update();
  604. break;
  605. case STATE.TOUCH_PAN:
  606. if ( scope.enablePan === false ) return;
  607. handleTouchMovePan( event );
  608. scope.update();
  609. break;
  610. case STATE.TOUCH_DOLLY_PAN:
  611. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  612. handleTouchMoveDollyPan( event );
  613. scope.update();
  614. break;
  615. case STATE.TOUCH_DOLLY_ROTATE:
  616. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  617. handleTouchMoveDollyRotate( event );
  618. scope.update();
  619. break;
  620. default:
  621. state = STATE.NONE;
  622. }
  623. }
  624. function onContextMenu( event ) {
  625. if ( scope.enabled === false ) return;
  626. event.preventDefault();
  627. }
  628. function addPointer( event ) {
  629. pointers.push( event );
  630. }
  631. function removePointer( event ) {
  632. delete pointerPositions[ event.pointerId ];
  633. for ( let i = 0; i < pointers.length; i ++ ) {
  634. if ( pointers[ i ].pointerId == event.pointerId ) {
  635. pointers.splice( i, 1 );
  636. return;
  637. }
  638. }
  639. }
  640. function trackPointer( event ) {
  641. let position = pointerPositions[ event.pointerId ];
  642. if ( position === undefined ) {
  643. position = new THREE.Vector2();
  644. pointerPositions[ event.pointerId ] = position;
  645. }
  646. position.set( event.pageX, event.pageY );
  647. }
  648. function getSecondPointerPosition( event ) {
  649. const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ];
  650. return pointerPositions[ pointer.pointerId ];
  651. } //
  652. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  653. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  654. scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
  655. scope.domElement.addEventListener( 'wheel', onMouseWheel, {
  656. passive: false
  657. } ); // force an update at start
  658. this.update();
  659. }
  660. } // This set of controls performs orbiting, dollying (zooming), and panning.
  661. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  662. // This is very similar to OrbitControls, another set of touch behavior
  663. //
  664. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  665. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  666. // Pan - left mouse, or arrow keys / touch: one-finger move
  667. class MapControls extends OrbitControls {
  668. constructor( object, domElement ) {
  669. super( object, domElement );
  670. this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
  671. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  672. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  673. this.touches.ONE = THREE.TOUCH.PAN;
  674. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  675. }
  676. }
  677. THREE.MapControls = MapControls;
  678. THREE.OrbitControls = OrbitControls;
  679. } )();