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- ( function () {
- class SavePass extends THREE.Pass {
- constructor( renderTarget ) {
- super();
- if ( THREE.CopyShader === undefined ) console.error( 'THREE.SavePass relies on THREE.CopyShader' );
- const shader = THREE.CopyShader;
- this.textureID = 'tDiffuse';
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.renderTarget = renderTarget;
- if ( this.renderTarget === undefined ) {
- this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight );
- this.renderTarget.texture.name = 'SavePass.rt';
- }
- this.needsSwap = false;
- this.fsQuad = new THREE.FullScreenQuad( this.material );
- }
- render( renderer, writeBuffer, readBuffer
- /*, deltaTime, maskActive */
- ) {
- if ( this.uniforms[ this.textureID ] ) {
- this.uniforms[ this.textureID ].value = readBuffer.texture;
- }
- renderer.setRenderTarget( this.renderTarget );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- }
- THREE.SavePass = SavePass;
- } )();
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