webgl_materials_standard.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import Stats from 'three/addons/libs/stats.module.js';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  30. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  31. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  32. const statsEnabled = true;
  33. let container, stats;
  34. let camera, scene, renderer, controls;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. container.appendChild( renderer.domElement );
  44. renderer.outputEncoding = THREE.sRGBEncoding;
  45. renderer.toneMapping = THREE.ReinhardToneMapping;
  46. renderer.toneMappingExposure = 3;
  47. //
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  50. camera.position.z = 2;
  51. controls = new TrackballControls( camera, renderer.domElement );
  52. //
  53. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  54. //
  55. const material = new THREE.MeshStandardMaterial();
  56. new OBJLoader()
  57. .setPath( 'models/obj/cerberus/' )
  58. .load( 'Cerberus.obj', function ( group ) {
  59. const loader = new THREE.TextureLoader()
  60. .setPath( 'models/obj/cerberus/' );
  61. material.roughness = 1; // attenuates roughnessMap
  62. material.metalness = 1; // attenuates metalnessMap
  63. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  64. diffuseMap.encoding = THREE.sRGBEncoding;
  65. material.map = diffuseMap;
  66. // roughness is in G channel, metalness is in B channel
  67. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  68. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  69. material.map.wrapS = THREE.RepeatWrapping;
  70. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  71. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  72. material.normalMap.wrapS = THREE.RepeatWrapping;
  73. group.traverse( function ( child ) {
  74. if ( child.isMesh ) {
  75. child.material = material;
  76. }
  77. } );
  78. group.position.x = - 0.45;
  79. group.rotation.y = - Math.PI / 2;
  80. scene.add( group );
  81. } );
  82. const environments = {
  83. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  84. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  85. };
  86. function loadEnvironment( name ) {
  87. if ( environments[ name ].texture !== undefined ) {
  88. scene.background = environments[ name ].texture;
  89. scene.environment = environments[ name ].texture;
  90. return;
  91. }
  92. const filename = environments[ name ].filename;
  93. new RGBELoader()
  94. .setPath( 'textures/equirectangular/' )
  95. .load( filename, function ( hdrEquirect ) {
  96. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  97. scene.background = hdrEquirect;
  98. scene.environment = hdrEquirect;
  99. environments[ name ].texture = hdrEquirect;
  100. } );
  101. }
  102. const params = {
  103. environment: Object.keys( environments )[ 0 ]
  104. };
  105. loadEnvironment( params.environment );
  106. const gui = new GUI();
  107. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  108. loadEnvironment( value );
  109. } );
  110. gui.open();
  111. //
  112. if ( statsEnabled ) {
  113. stats = new Stats();
  114. container.appendChild( stats.dom );
  115. }
  116. window.addEventListener( 'resize', onWindowResize );
  117. }
  118. //
  119. function onWindowResize() {
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. }
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. controls.update();
  128. renderer.render( scene, camera );
  129. if ( statsEnabled ) stats.update();
  130. }
  131. </script>
  132. </body>
  133. </html>