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Viewport.Info.js 2.3 KB

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  1. import { UIPanel, UIBreak, UIText } from './libs/ui.js';
  2. function ViewportInfo( editor ) {
  3. const signals = editor.signals;
  4. const strings = editor.strings;
  5. const container = new UIPanel();
  6. container.setId( 'info' );
  7. container.setPosition( 'absolute' );
  8. container.setLeft( '10px' );
  9. container.setBottom( '10px' );
  10. container.setFontSize( '12px' );
  11. container.setColor( '#fff' );
  12. const objectsText = new UIText( '0' ).setMarginLeft( '6px' );
  13. const verticesText = new UIText( '0' ).setMarginLeft( '6px' );
  14. const trianglesText = new UIText( '0' ).setMarginLeft( '6px' );
  15. const frametimeText = new UIText( '0' ).setMarginLeft( '6px' );
  16. container.add( new UIText( strings.getKey( 'viewport/info/objects' ) ).setTextTransform( 'lowercase' ) );
  17. container.add( objectsText, new UIBreak() );
  18. container.add( new UIText( strings.getKey( 'viewport/info/vertices' ) ).setTextTransform( 'lowercase' ) );
  19. container.add( verticesText, new UIBreak() );
  20. container.add( new UIText( strings.getKey( 'viewport/info/triangles' ) ).setTextTransform( 'lowercase' ) );
  21. container.add( trianglesText, new UIBreak() );
  22. container.add( new UIText( strings.getKey( 'viewport/info/frametime' ) ).setTextTransform( 'lowercase' ) );
  23. container.add( frametimeText, new UIBreak() );
  24. signals.objectAdded.add( update );
  25. signals.objectRemoved.add( update );
  26. signals.geometryChanged.add( update );
  27. //
  28. function update() {
  29. const scene = editor.scene;
  30. let objects = 0, vertices = 0, triangles = 0;
  31. for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
  32. const object = scene.children[ i ];
  33. object.traverseVisible( function ( object ) {
  34. objects ++;
  35. if ( object.isMesh || object.isPoints ) {
  36. const geometry = object.geometry;
  37. vertices += geometry.attributes.position.count;
  38. if ( object.isMesh ) {
  39. if ( geometry.index !== null ) {
  40. triangles += geometry.index.count / 3;
  41. } else {
  42. triangles += geometry.attributes.position.count / 3;
  43. }
  44. }
  45. }
  46. } );
  47. }
  48. objectsText.setValue( objects.format() );
  49. verticesText.setValue( vertices.format() );
  50. trianglesText.setValue( triangles.format() );
  51. }
  52. signals.sceneRendered.add( updateFrametime );
  53. function updateFrametime( frametime ) {
  54. frametimeText.setValue( Number( frametime ).toFixed( 2 ) + ' ms' );
  55. }
  56. return container;
  57. }
  58. export { ViewportInfo };