OrbitControls.js 25 KB

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  1. ( function () {
  2. // This set of controls performs orbiting, dollying (zooming), and panning.
  3. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  4. //
  5. // Orbit - left mouse / touch: one-finger move
  6. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  7. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  8. const _changeEvent = {
  9. type: 'change'
  10. };
  11. const _startEvent = {
  12. type: 'start'
  13. };
  14. const _endEvent = {
  15. type: 'end'
  16. };
  17. class OrbitControls extends THREE.EventDispatcher {
  18. constructor( object, domElement ) {
  19. super();
  20. this.object = object;
  21. this.domElement = domElement;
  22. this.domElement.style.touchAction = 'none'; // disable touch scroll
  23. // Set to false to disable this control
  24. this.enabled = true;
  25. // "target" sets the location of focus, where the object orbits around
  26. this.target = new THREE.Vector3();
  27. // How far you can dolly in and out ( PerspectiveCamera only )
  28. this.minDistance = 0;
  29. this.maxDistance = Infinity;
  30. // How far you can zoom in and out ( OrthographicCamera only )
  31. this.minZoom = 0;
  32. this.maxZoom = Infinity;
  33. // How far you can orbit vertically, upper and lower limits.
  34. // Range is 0 to Math.PI radians.
  35. this.minPolarAngle = 0; // radians
  36. this.maxPolarAngle = Math.PI; // radians
  37. // How far you can orbit horizontally, upper and lower limits.
  38. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  39. this.minAzimuthAngle = - Infinity; // radians
  40. this.maxAzimuthAngle = Infinity; // radians
  41. // Set to true to enable damping (inertia)
  42. // If damping is enabled, you must call controls.update() in your animation loop
  43. this.enableDamping = false;
  44. this.dampingFactor = 0.05;
  45. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  46. // Set to false to disable zooming
  47. this.enableZoom = true;
  48. this.zoomSpeed = 1.0;
  49. // Set to false to disable rotating
  50. this.enableRotate = true;
  51. this.rotateSpeed = 1.0;
  52. // Set to false to disable panning
  53. this.enablePan = true;
  54. this.panSpeed = 1.0;
  55. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  56. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  57. // Set to true to automatically rotate around the target
  58. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  59. this.autoRotate = false;
  60. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  61. // The four arrow keys
  62. this.keys = {
  63. LEFT: 'ArrowLeft',
  64. UP: 'ArrowUp',
  65. RIGHT: 'ArrowRight',
  66. BOTTOM: 'ArrowDown'
  67. };
  68. // Mouse buttons
  69. this.mouseButtons = {
  70. LEFT: THREE.MOUSE.ROTATE,
  71. MIDDLE: THREE.MOUSE.DOLLY,
  72. RIGHT: THREE.MOUSE.PAN
  73. };
  74. // Touch fingers
  75. this.touches = {
  76. ONE: THREE.TOUCH.ROTATE,
  77. TWO: THREE.TOUCH.DOLLY_PAN
  78. };
  79. // for reset
  80. this.target0 = this.target.clone();
  81. this.position0 = this.object.position.clone();
  82. this.zoom0 = this.object.zoom;
  83. // the target DOM element for key events
  84. this._domElementKeyEvents = null;
  85. //
  86. // public methods
  87. //
  88. this.getPolarAngle = function () {
  89. return spherical.phi;
  90. };
  91. this.getAzimuthalAngle = function () {
  92. return spherical.theta;
  93. };
  94. this.getDistance = function () {
  95. return this.object.position.distanceTo( this.target );
  96. };
  97. this.listenToKeyEvents = function ( domElement ) {
  98. domElement.addEventListener( 'keydown', onKeyDown );
  99. this._domElementKeyEvents = domElement;
  100. };
  101. this.saveState = function () {
  102. scope.target0.copy( scope.target );
  103. scope.position0.copy( scope.object.position );
  104. scope.zoom0 = scope.object.zoom;
  105. };
  106. this.reset = function () {
  107. scope.target.copy( scope.target0 );
  108. scope.object.position.copy( scope.position0 );
  109. scope.object.zoom = scope.zoom0;
  110. scope.object.updateProjectionMatrix();
  111. scope.dispatchEvent( _changeEvent );
  112. scope.update();
  113. state = STATE.NONE;
  114. };
  115. // this method is exposed, but perhaps it would be better if we can make it private...
  116. this.update = function () {
  117. const offset = new THREE.Vector3();
  118. // so camera.up is the orbit axis
  119. const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  120. const quatInverse = quat.clone().invert();
  121. const lastPosition = new THREE.Vector3();
  122. const lastQuaternion = new THREE.Quaternion();
  123. const twoPI = 2 * Math.PI;
  124. return function update() {
  125. const position = scope.object.position;
  126. offset.copy( position ).sub( scope.target );
  127. // rotate offset to "y-axis-is-up" space
  128. offset.applyQuaternion( quat );
  129. // angle from z-axis around y-axis
  130. spherical.setFromVector3( offset );
  131. if ( scope.autoRotate && state === STATE.NONE ) {
  132. rotateLeft( getAutoRotationAngle() );
  133. }
  134. if ( scope.enableDamping ) {
  135. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  136. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  137. } else {
  138. spherical.theta += sphericalDelta.theta;
  139. spherical.phi += sphericalDelta.phi;
  140. }
  141. // restrict theta to be between desired limits
  142. let min = scope.minAzimuthAngle;
  143. let max = scope.maxAzimuthAngle;
  144. if ( isFinite( min ) && isFinite( max ) ) {
  145. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  146. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  147. if ( min <= max ) {
  148. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  149. } else {
  150. spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
  151. }
  152. }
  153. // restrict phi to be between desired limits
  154. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  155. spherical.makeSafe();
  156. spherical.radius *= scale;
  157. // restrict radius to be between desired limits
  158. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  159. // move target to panned location
  160. if ( scope.enableDamping === true ) {
  161. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  162. } else {
  163. scope.target.add( panOffset );
  164. }
  165. offset.setFromSpherical( spherical );
  166. // rotate offset back to "camera-up-vector-is-up" space
  167. offset.applyQuaternion( quatInverse );
  168. position.copy( scope.target ).add( offset );
  169. scope.object.lookAt( scope.target );
  170. if ( scope.enableDamping === true ) {
  171. sphericalDelta.theta *= 1 - scope.dampingFactor;
  172. sphericalDelta.phi *= 1 - scope.dampingFactor;
  173. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  174. } else {
  175. sphericalDelta.set( 0, 0, 0 );
  176. panOffset.set( 0, 0, 0 );
  177. }
  178. scale = 1;
  179. // update condition is:
  180. // min(camera displacement, camera rotation in radians)^2 > EPS
  181. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  182. if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  183. scope.dispatchEvent( _changeEvent );
  184. lastPosition.copy( scope.object.position );
  185. lastQuaternion.copy( scope.object.quaternion );
  186. zoomChanged = false;
  187. return true;
  188. }
  189. return false;
  190. };
  191. }();
  192. this.dispose = function () {
  193. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  194. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  195. scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
  196. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  197. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  198. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  199. if ( scope._domElementKeyEvents !== null ) {
  200. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  201. }
  202. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  203. };
  204. //
  205. // internals
  206. //
  207. const scope = this;
  208. const STATE = {
  209. NONE: - 1,
  210. ROTATE: 0,
  211. DOLLY: 1,
  212. PAN: 2,
  213. TOUCH_ROTATE: 3,
  214. TOUCH_PAN: 4,
  215. TOUCH_DOLLY_PAN: 5,
  216. TOUCH_DOLLY_ROTATE: 6
  217. };
  218. let state = STATE.NONE;
  219. const EPS = 0.000001;
  220. // current position in spherical coordinates
  221. const spherical = new THREE.Spherical();
  222. const sphericalDelta = new THREE.Spherical();
  223. let scale = 1;
  224. const panOffset = new THREE.Vector3();
  225. let zoomChanged = false;
  226. const rotateStart = new THREE.Vector2();
  227. const rotateEnd = new THREE.Vector2();
  228. const rotateDelta = new THREE.Vector2();
  229. const panStart = new THREE.Vector2();
  230. const panEnd = new THREE.Vector2();
  231. const panDelta = new THREE.Vector2();
  232. const dollyStart = new THREE.Vector2();
  233. const dollyEnd = new THREE.Vector2();
  234. const dollyDelta = new THREE.Vector2();
  235. const pointers = [];
  236. const pointerPositions = {};
  237. function getAutoRotationAngle() {
  238. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  239. }
  240. function getZoomScale() {
  241. return Math.pow( 0.95, scope.zoomSpeed );
  242. }
  243. function rotateLeft( angle ) {
  244. sphericalDelta.theta -= angle;
  245. }
  246. function rotateUp( angle ) {
  247. sphericalDelta.phi -= angle;
  248. }
  249. const panLeft = function () {
  250. const v = new THREE.Vector3();
  251. return function panLeft( distance, objectMatrix ) {
  252. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  253. v.multiplyScalar( - distance );
  254. panOffset.add( v );
  255. };
  256. }();
  257. const panUp = function () {
  258. const v = new THREE.Vector3();
  259. return function panUp( distance, objectMatrix ) {
  260. if ( scope.screenSpacePanning === true ) {
  261. v.setFromMatrixColumn( objectMatrix, 1 );
  262. } else {
  263. v.setFromMatrixColumn( objectMatrix, 0 );
  264. v.crossVectors( scope.object.up, v );
  265. }
  266. v.multiplyScalar( distance );
  267. panOffset.add( v );
  268. };
  269. }();
  270. // deltaX and deltaY are in pixels; right and down are positive
  271. const pan = function () {
  272. const offset = new THREE.Vector3();
  273. return function pan( deltaX, deltaY ) {
  274. const element = scope.domElement;
  275. if ( scope.object.isPerspectiveCamera ) {
  276. // perspective
  277. const position = scope.object.position;
  278. offset.copy( position ).sub( scope.target );
  279. let targetDistance = offset.length();
  280. // half of the fov is center to top of screen
  281. targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 );
  282. // we use only clientHeight here so aspect ratio does not distort speed
  283. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  284. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  285. } else if ( scope.object.isOrthographicCamera ) {
  286. // orthographic
  287. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  288. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  289. } else {
  290. // camera neither orthographic nor perspective
  291. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  292. scope.enablePan = false;
  293. }
  294. };
  295. }();
  296. function dollyOut( dollyScale ) {
  297. if ( scope.object.isPerspectiveCamera ) {
  298. scale /= dollyScale;
  299. } else if ( scope.object.isOrthographicCamera ) {
  300. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  301. scope.object.updateProjectionMatrix();
  302. zoomChanged = true;
  303. } else {
  304. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  305. scope.enableZoom = false;
  306. }
  307. }
  308. function dollyIn( dollyScale ) {
  309. if ( scope.object.isPerspectiveCamera ) {
  310. scale *= dollyScale;
  311. } else if ( scope.object.isOrthographicCamera ) {
  312. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  313. scope.object.updateProjectionMatrix();
  314. zoomChanged = true;
  315. } else {
  316. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  317. scope.enableZoom = false;
  318. }
  319. }
  320. //
  321. // event callbacks - update the object state
  322. //
  323. function handleMouseDownRotate( event ) {
  324. rotateStart.set( event.clientX, event.clientY );
  325. }
  326. function handleMouseDownDolly( event ) {
  327. dollyStart.set( event.clientX, event.clientY );
  328. }
  329. function handleMouseDownPan( event ) {
  330. panStart.set( event.clientX, event.clientY );
  331. }
  332. function handleMouseMoveRotate( event ) {
  333. rotateEnd.set( event.clientX, event.clientY );
  334. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  335. const element = scope.domElement;
  336. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  337. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  338. rotateStart.copy( rotateEnd );
  339. scope.update();
  340. }
  341. function handleMouseMoveDolly( event ) {
  342. dollyEnd.set( event.clientX, event.clientY );
  343. dollyDelta.subVectors( dollyEnd, dollyStart );
  344. if ( dollyDelta.y > 0 ) {
  345. dollyOut( getZoomScale() );
  346. } else if ( dollyDelta.y < 0 ) {
  347. dollyIn( getZoomScale() );
  348. }
  349. dollyStart.copy( dollyEnd );
  350. scope.update();
  351. }
  352. function handleMouseMovePan( event ) {
  353. panEnd.set( event.clientX, event.clientY );
  354. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  355. pan( panDelta.x, panDelta.y );
  356. panStart.copy( panEnd );
  357. scope.update();
  358. }
  359. function handleMouseWheel( event ) {
  360. if ( event.deltaY < 0 ) {
  361. dollyIn( getZoomScale() );
  362. } else if ( event.deltaY > 0 ) {
  363. dollyOut( getZoomScale() );
  364. }
  365. scope.update();
  366. }
  367. function handleKeyDown( event ) {
  368. let needsUpdate = false;
  369. switch ( event.code ) {
  370. case scope.keys.UP:
  371. pan( 0, scope.keyPanSpeed );
  372. needsUpdate = true;
  373. break;
  374. case scope.keys.BOTTOM:
  375. pan( 0, - scope.keyPanSpeed );
  376. needsUpdate = true;
  377. break;
  378. case scope.keys.LEFT:
  379. pan( scope.keyPanSpeed, 0 );
  380. needsUpdate = true;
  381. break;
  382. case scope.keys.RIGHT:
  383. pan( - scope.keyPanSpeed, 0 );
  384. needsUpdate = true;
  385. break;
  386. }
  387. if ( needsUpdate ) {
  388. // prevent the browser from scrolling on cursor keys
  389. event.preventDefault();
  390. scope.update();
  391. }
  392. }
  393. function handleTouchStartRotate() {
  394. if ( pointers.length === 1 ) {
  395. rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  396. } else {
  397. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  398. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  399. rotateStart.set( x, y );
  400. }
  401. }
  402. function handleTouchStartPan() {
  403. if ( pointers.length === 1 ) {
  404. panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  405. } else {
  406. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  407. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  408. panStart.set( x, y );
  409. }
  410. }
  411. function handleTouchStartDolly() {
  412. const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
  413. const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
  414. const distance = Math.sqrt( dx * dx + dy * dy );
  415. dollyStart.set( 0, distance );
  416. }
  417. function handleTouchStartDollyPan() {
  418. if ( scope.enableZoom ) handleTouchStartDolly();
  419. if ( scope.enablePan ) handleTouchStartPan();
  420. }
  421. function handleTouchStartDollyRotate() {
  422. if ( scope.enableZoom ) handleTouchStartDolly();
  423. if ( scope.enableRotate ) handleTouchStartRotate();
  424. }
  425. function handleTouchMoveRotate( event ) {
  426. if ( pointers.length == 1 ) {
  427. rotateEnd.set( event.pageX, event.pageY );
  428. } else {
  429. const position = getSecondPointerPosition( event );
  430. const x = 0.5 * ( event.pageX + position.x );
  431. const y = 0.5 * ( event.pageY + position.y );
  432. rotateEnd.set( x, y );
  433. }
  434. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  435. const element = scope.domElement;
  436. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  437. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  438. rotateStart.copy( rotateEnd );
  439. }
  440. function handleTouchMovePan( event ) {
  441. if ( pointers.length === 1 ) {
  442. panEnd.set( event.pageX, event.pageY );
  443. } else {
  444. const position = getSecondPointerPosition( event );
  445. const x = 0.5 * ( event.pageX + position.x );
  446. const y = 0.5 * ( event.pageY + position.y );
  447. panEnd.set( x, y );
  448. }
  449. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  450. pan( panDelta.x, panDelta.y );
  451. panStart.copy( panEnd );
  452. }
  453. function handleTouchMoveDolly( event ) {
  454. const position = getSecondPointerPosition( event );
  455. const dx = event.pageX - position.x;
  456. const dy = event.pageY - position.y;
  457. const distance = Math.sqrt( dx * dx + dy * dy );
  458. dollyEnd.set( 0, distance );
  459. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  460. dollyOut( dollyDelta.y );
  461. dollyStart.copy( dollyEnd );
  462. }
  463. function handleTouchMoveDollyPan( event ) {
  464. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  465. if ( scope.enablePan ) handleTouchMovePan( event );
  466. }
  467. function handleTouchMoveDollyRotate( event ) {
  468. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  469. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  470. }
  471. //
  472. // event handlers - FSM: listen for events and reset state
  473. //
  474. function onPointerDown( event ) {
  475. if ( scope.enabled === false ) return;
  476. if ( pointers.length === 0 ) {
  477. scope.domElement.setPointerCapture( event.pointerId );
  478. scope.domElement.addEventListener( 'pointermove', onPointerMove );
  479. scope.domElement.addEventListener( 'pointerup', onPointerUp );
  480. }
  481. //
  482. addPointer( event );
  483. if ( event.pointerType === 'touch' ) {
  484. onTouchStart( event );
  485. } else {
  486. onMouseDown( event );
  487. }
  488. }
  489. function onPointerMove( event ) {
  490. if ( scope.enabled === false ) return;
  491. if ( event.pointerType === 'touch' ) {
  492. onTouchMove( event );
  493. } else {
  494. onMouseMove( event );
  495. }
  496. }
  497. function onPointerUp( event ) {
  498. removePointer( event );
  499. if ( pointers.length === 0 ) {
  500. scope.domElement.releasePointerCapture( event.pointerId );
  501. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  502. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  503. }
  504. scope.dispatchEvent( _endEvent );
  505. state = STATE.NONE;
  506. }
  507. function onPointerCancel( event ) {
  508. removePointer( event );
  509. }
  510. function onMouseDown( event ) {
  511. let mouseAction;
  512. switch ( event.button ) {
  513. case 0:
  514. mouseAction = scope.mouseButtons.LEFT;
  515. break;
  516. case 1:
  517. mouseAction = scope.mouseButtons.MIDDLE;
  518. break;
  519. case 2:
  520. mouseAction = scope.mouseButtons.RIGHT;
  521. break;
  522. default:
  523. mouseAction = - 1;
  524. }
  525. switch ( mouseAction ) {
  526. case THREE.MOUSE.DOLLY:
  527. if ( scope.enableZoom === false ) return;
  528. handleMouseDownDolly( event );
  529. state = STATE.DOLLY;
  530. break;
  531. case THREE.MOUSE.ROTATE:
  532. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  533. if ( scope.enablePan === false ) return;
  534. handleMouseDownPan( event );
  535. state = STATE.PAN;
  536. } else {
  537. if ( scope.enableRotate === false ) return;
  538. handleMouseDownRotate( event );
  539. state = STATE.ROTATE;
  540. }
  541. break;
  542. case THREE.MOUSE.PAN:
  543. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  544. if ( scope.enableRotate === false ) return;
  545. handleMouseDownRotate( event );
  546. state = STATE.ROTATE;
  547. } else {
  548. if ( scope.enablePan === false ) return;
  549. handleMouseDownPan( event );
  550. state = STATE.PAN;
  551. }
  552. break;
  553. default:
  554. state = STATE.NONE;
  555. }
  556. if ( state !== STATE.NONE ) {
  557. scope.dispatchEvent( _startEvent );
  558. }
  559. }
  560. function onMouseMove( event ) {
  561. switch ( state ) {
  562. case STATE.ROTATE:
  563. if ( scope.enableRotate === false ) return;
  564. handleMouseMoveRotate( event );
  565. break;
  566. case STATE.DOLLY:
  567. if ( scope.enableZoom === false ) return;
  568. handleMouseMoveDolly( event );
  569. break;
  570. case STATE.PAN:
  571. if ( scope.enablePan === false ) return;
  572. handleMouseMovePan( event );
  573. break;
  574. }
  575. }
  576. function onMouseWheel( event ) {
  577. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
  578. event.preventDefault();
  579. scope.dispatchEvent( _startEvent );
  580. handleMouseWheel( event );
  581. scope.dispatchEvent( _endEvent );
  582. }
  583. function onKeyDown( event ) {
  584. if ( scope.enabled === false || scope.enablePan === false ) return;
  585. handleKeyDown( event );
  586. }
  587. function onTouchStart( event ) {
  588. trackPointer( event );
  589. switch ( pointers.length ) {
  590. case 1:
  591. switch ( scope.touches.ONE ) {
  592. case THREE.TOUCH.ROTATE:
  593. if ( scope.enableRotate === false ) return;
  594. handleTouchStartRotate();
  595. state = STATE.TOUCH_ROTATE;
  596. break;
  597. case THREE.TOUCH.PAN:
  598. if ( scope.enablePan === false ) return;
  599. handleTouchStartPan();
  600. state = STATE.TOUCH_PAN;
  601. break;
  602. default:
  603. state = STATE.NONE;
  604. }
  605. break;
  606. case 2:
  607. switch ( scope.touches.TWO ) {
  608. case THREE.TOUCH.DOLLY_PAN:
  609. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  610. handleTouchStartDollyPan();
  611. state = STATE.TOUCH_DOLLY_PAN;
  612. break;
  613. case THREE.TOUCH.DOLLY_ROTATE:
  614. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  615. handleTouchStartDollyRotate();
  616. state = STATE.TOUCH_DOLLY_ROTATE;
  617. break;
  618. default:
  619. state = STATE.NONE;
  620. }
  621. break;
  622. default:
  623. state = STATE.NONE;
  624. }
  625. if ( state !== STATE.NONE ) {
  626. scope.dispatchEvent( _startEvent );
  627. }
  628. }
  629. function onTouchMove( event ) {
  630. trackPointer( event );
  631. switch ( state ) {
  632. case STATE.TOUCH_ROTATE:
  633. if ( scope.enableRotate === false ) return;
  634. handleTouchMoveRotate( event );
  635. scope.update();
  636. break;
  637. case STATE.TOUCH_PAN:
  638. if ( scope.enablePan === false ) return;
  639. handleTouchMovePan( event );
  640. scope.update();
  641. break;
  642. case STATE.TOUCH_DOLLY_PAN:
  643. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  644. handleTouchMoveDollyPan( event );
  645. scope.update();
  646. break;
  647. case STATE.TOUCH_DOLLY_ROTATE:
  648. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  649. handleTouchMoveDollyRotate( event );
  650. scope.update();
  651. break;
  652. default:
  653. state = STATE.NONE;
  654. }
  655. }
  656. function onContextMenu( event ) {
  657. if ( scope.enabled === false ) return;
  658. event.preventDefault();
  659. }
  660. function addPointer( event ) {
  661. pointers.push( event );
  662. }
  663. function removePointer( event ) {
  664. delete pointerPositions[ event.pointerId ];
  665. for ( let i = 0; i < pointers.length; i ++ ) {
  666. if ( pointers[ i ].pointerId == event.pointerId ) {
  667. pointers.splice( i, 1 );
  668. return;
  669. }
  670. }
  671. }
  672. function trackPointer( event ) {
  673. let position = pointerPositions[ event.pointerId ];
  674. if ( position === undefined ) {
  675. position = new THREE.Vector2();
  676. pointerPositions[ event.pointerId ] = position;
  677. }
  678. position.set( event.pageX, event.pageY );
  679. }
  680. function getSecondPointerPosition( event ) {
  681. const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ];
  682. return pointerPositions[ pointer.pointerId ];
  683. }
  684. //
  685. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  686. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  687. scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
  688. scope.domElement.addEventListener( 'wheel', onMouseWheel, {
  689. passive: false
  690. } );
  691. // force an update at start
  692. this.update();
  693. }
  694. }
  695. // This set of controls performs orbiting, dollying (zooming), and panning.
  696. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  697. // This is very similar to OrbitControls, another set of touch behavior
  698. //
  699. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  700. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  701. // Pan - left mouse, or arrow keys / touch: one-finger move
  702. class MapControls extends OrbitControls {
  703. constructor( object, domElement ) {
  704. super( object, domElement );
  705. this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
  706. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  707. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  708. this.touches.ONE = THREE.TOUCH.PAN;
  709. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  710. }
  711. }
  712. THREE.MapControls = MapControls;
  713. THREE.OrbitControls = OrbitControls;
  714. } )();