ColorifyShader.js 706 B

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  1. ( function () {
  2. /**
  3. * Colorify shader
  4. */
  5. const ColorifyShader = {
  6. uniforms: {
  7. 'tDiffuse': {
  8. value: null
  9. },
  10. 'color': {
  11. value: new THREE.Color( 0xffffff )
  12. }
  13. },
  14. vertexShader: /* glsl */`
  15. varying vec2 vUv;
  16. void main() {
  17. vUv = uv;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }`,
  20. fragmentShader: /* glsl */`
  21. uniform vec3 color;
  22. uniform sampler2D tDiffuse;
  23. varying vec2 vUv;
  24. void main() {
  25. vec4 texel = texture2D( tDiffuse, vUv );
  26. vec3 luma = vec3( 0.299, 0.587, 0.114 );
  27. float v = dot( texel.xyz, luma );
  28. gl_FragColor = vec4( v * color, texel.w );
  29. }`
  30. };
  31. THREE.ColorifyShader = ColorifyShader;
  32. } )();