MirrorShader.js 943 B

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  1. ( function () {
  2. /**
  3. * Mirror Shader
  4. * Copies half the input to the other half
  5. *
  6. * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
  7. */
  8. const MirrorShader = {
  9. uniforms: {
  10. 'tDiffuse': {
  11. value: null
  12. },
  13. 'side': {
  14. value: 1
  15. }
  16. },
  17. vertexShader: /* glsl */`
  18. varying vec2 vUv;
  19. void main() {
  20. vUv = uv;
  21. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  22. }`,
  23. fragmentShader: /* glsl */`
  24. uniform sampler2D tDiffuse;
  25. uniform int side;
  26. varying vec2 vUv;
  27. void main() {
  28. vec2 p = vUv;
  29. if (side == 0){
  30. if (p.x > 0.5) p.x = 1.0 - p.x;
  31. }else if (side == 1){
  32. if (p.x < 0.5) p.x = 1.0 - p.x;
  33. }else if (side == 2){
  34. if (p.y < 0.5) p.y = 1.0 - p.y;
  35. }else if (side == 3){
  36. if (p.y > 0.5) p.y = 1.0 - p.y;
  37. }
  38. vec4 color = texture2D(tDiffuse, p);
  39. gl_FragColor = color;
  40. }`
  41. };
  42. THREE.MirrorShader = MirrorShader;
  43. } )();