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BitangentNode.js
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a9c2a501d7
Nodes: Tangent and Bitangent (#24672)
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3 years ago |
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BufferNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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3 years ago |
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CameraNode.js
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70b9ae878c
NodeMaterial: CubeTexture WebGPU and WebGL (#23743)
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3 years ago |
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CubeTextureNode.js
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1bf474b031
ReflectNode: Fix and improve (#24265)
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3 years ago |
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InstanceNode.js
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6e5147206c
Nodes: Add more exports to ShaderNode (#23901)
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3 years ago |
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MaterialNode.js
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e9a39569fe
WebGPU: Sprites and InterleavedBufferAttribute (#24117)
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3 years ago |
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MaterialReferenceNode.js
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82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
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3 years ago |
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ModelNode.js
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acda8183d0
WebGPU: Supports to IBL + PBR (#24038)
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3 years ago |
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ModelViewProjectionNode.js
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82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
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3 years ago |
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NormalNode.js
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a9c2a501d7
Nodes: Tangent and Bitangent (#24672)
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3 years ago |
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Object3DNode.js
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ee75e22c4b
Nodes: Static STRING style (#24807)
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3 years ago |
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PointUVNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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3 years ago |
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PositionNode.js
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4f77503278
Nodes & WebGPU: equirectUV() (#24825)
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3 years ago |
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ReferenceNode.js
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ee75e22c4b
Nodes: Static STRING style (#24807)
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3 years ago |
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ReflectVectorNode.js
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1760846041
Lint example html (#24478)
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3 years ago |
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SkinningNode.js
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ee75e22c4b
Nodes: Static STRING style (#24807)
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3 years ago |
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StorageBufferNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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3 years ago |
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TangentNode.js
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a9c2a501d7
Nodes: Tangent and Bitangent (#24672)
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3 years ago |
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TextureNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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3 years ago |
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UVNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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3 years ago |
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UserDataNode.js
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e9a39569fe
WebGPU: Sprites and InterleavedBufferAttribute (#24117)
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3 years ago |