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BufferGeometryUtils.js
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381b54de6a
SceneUtils: Add sortInstancedMesh(mesh, fn) (#24113)
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%!s(int64=2) %!d(string=hai) anos |
CameraUtils.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
GPUStatsPanel.js
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410974af04
Clean up.
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%!s(int64=3) %!d(string=hai) anos |
GeometryCompressionUtils.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
GeometryUtils.js
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cac2e49415
Cleanup (#24181)
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%!s(int64=3) %!d(string=hai) anos |
LDrawUtils.js
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61393d8d6c
More clean up. (#23410)
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%!s(int64=3) %!d(string=hai) anos |
PackedPhongMaterial.js
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b398bc410b
Remove unnecessary shader chunks (#24475)
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%!s(int64=3) %!d(string=hai) anos |
SceneUtils.js
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426c4ba044
SceneUtils: Add reduceVertices(). (#22742)
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%!s(int64=2) %!d(string=hai) anos |
ShadowMapViewer.js
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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%!s(int64=3) %!d(string=hai) anos |
SkeletonUtils.js
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61393d8d6c
More clean up. (#23410)
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%!s(int64=3) %!d(string=hai) anos |
UVsDebug.js
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70e0000856
Examples: Remove deprecated Geometry class and all legacy checks. (#24009)
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%!s(int64=3) %!d(string=hai) anos |
WorkerPool.js
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34645cb976
some eslint fixes in the examples folder (#22942)
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%!s(int64=3) %!d(string=hai) anos |