webgl_nodes_materials_standard.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/",
  22. "three/nodes": "./jsm/nodes/Nodes.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import * as Nodes from 'three/nodes';
  29. import Stats from 'three/addons/libs/stats.module.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  32. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  33. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  34. import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
  35. let container, stats;
  36. let camera, scene, renderer, controls;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. container.appendChild( renderer.domElement );
  46. renderer.outputEncoding = THREE.sRGBEncoding;
  47. renderer.toneMapping = THREE.ReinhardToneMapping;
  48. renderer.toneMappingExposure = 3;
  49. //
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  52. camera.position.z = 2;
  53. controls = new TrackballControls( camera, renderer.domElement );
  54. //
  55. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  56. // Test Extended Material
  57. class MeshCustomNodeMaterial extends Nodes.MeshStandardNodeMaterial {
  58. constructor() {
  59. super();
  60. }
  61. }
  62. // Extends Serialization Material
  63. const superCreateMaterialFromType = THREE.MaterialLoader.createMaterialFromType;
  64. THREE.MaterialLoader.createMaterialFromType = function ( type ) {
  65. const materialLib = {
  66. MeshCustomNodeMaterial
  67. };
  68. if ( materialLib[ type ] !== undefined ) {
  69. return new materialLib[ type ]();
  70. }
  71. return superCreateMaterialFromType.call( this, type );
  72. };
  73. //
  74. const material = new MeshCustomNodeMaterial();
  75. new OBJLoader()
  76. .setPath( 'models/obj/cerberus/' )
  77. .load( 'Cerberus.obj', function ( group ) {
  78. const loaderManager = new THREE.LoadingManager();
  79. const loader = new THREE.TextureLoader( loaderManager )
  80. .setPath( 'models/obj/cerberus/' );
  81. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  82. diffuseMap.wrapS = THREE.RepeatWrapping;
  83. diffuseMap.encoding = THREE.sRGBEncoding;
  84. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  85. rmMap.wrapS = THREE.RepeatWrapping;
  86. const normalMap = loader.load( 'Cerberus_N.jpg' );
  87. normalMap.wrapS = THREE.RepeatWrapping;
  88. const mpMapNode = new Nodes.TextureNode( rmMap );
  89. material.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( diffuseMap ), new Nodes.UniformNode( material.color ) );
  90. // roughness is in G channel, metalness is in B channel
  91. material.roughnessNode = new Nodes.SplitNode( mpMapNode, 'g' );
  92. material.metalnessNode = new Nodes.SplitNode( mpMapNode, 'b' );
  93. material.normalNode = new Nodes.NormalMapNode( new Nodes.TextureNode( normalMap ) );
  94. group.traverse( function ( child ) {
  95. if ( child.isMesh ) {
  96. child.material = material;
  97. }
  98. } );
  99. group.position.x = - 0.45;
  100. group.rotation.y = - Math.PI / 2;
  101. //scene.add( group );
  102. // TODO: Serialization test
  103. loaderManager.onLoad = () => {
  104. const groupJSON = JSON.stringify( group.toJSON() );
  105. const objectLoader = new Nodes.NodeObjectLoader();
  106. objectLoader.parse( JSON.parse( groupJSON ), ( newGroup ) => {
  107. //scene.remove( group );
  108. newGroup.position.copy( group.position );
  109. newGroup.rotation.copy( group.rotation );
  110. scene.add( newGroup );
  111. console.log( 'Serialized!' );
  112. } );
  113. };
  114. } );
  115. const environments = {
  116. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  117. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  118. };
  119. function loadEnvironment( name ) {
  120. if ( environments[ name ].texture !== undefined ) {
  121. scene.background = environments[ name ].texture;
  122. scene.environment = environments[ name ].texture;
  123. return;
  124. }
  125. const filename = environments[ name ].filename;
  126. new RGBELoader()
  127. .setPath( 'textures/equirectangular/' )
  128. .load( filename, function ( hdrEquirect ) {
  129. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  130. hdrEquirect.dispose();
  131. scene.background = hdrCubeRenderTarget.texture;
  132. scene.environment = hdrCubeRenderTarget.texture;
  133. environments[ name ].texture = hdrCubeRenderTarget.texture;
  134. } );
  135. }
  136. const params = {
  137. environment: Object.keys( environments )[ 0 ]
  138. };
  139. loadEnvironment( params.environment );
  140. const gui = new GUI();
  141. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  142. loadEnvironment( value );
  143. } );
  144. gui.open();
  145. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  146. pmremGenerator.compileEquirectangularShader();
  147. //
  148. stats = new Stats();
  149. container.appendChild( stats.dom );
  150. window.addEventListener( 'resize', onWindowResize );
  151. }
  152. //
  153. function onWindowResize() {
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. camera.aspect = window.innerWidth / window.innerHeight;
  156. camera.updateProjectionMatrix();
  157. }
  158. //
  159. function animate() {
  160. requestAnimationFrame( animate );
  161. nodeFrame.update();
  162. controls.update();
  163. renderer.render( scene, camera );
  164. stats.update();
  165. }
  166. </script>
  167. </body>
  168. </html>