RGBMLoader.js 29 KB

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  1. ( function () {
  2. class RGBMLoader extends THREE.DataTextureLoader {
  3. constructor( manager ) {
  4. super( manager );
  5. this.type = THREE.HalfFloatType;
  6. this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
  7. }
  8. setDataType( value ) {
  9. this.type = value;
  10. return this;
  11. }
  12. setMaxRange( value ) {
  13. this.maxRange = value;
  14. return this;
  15. }
  16. loadCubemap( urls, onLoad, onProgress, onError ) {
  17. const texture = new THREE.CubeTexture();
  18. let loaded = 0;
  19. const scope = this;
  20. function loadTexture( i ) {
  21. scope.load( urls[ i ], function ( image ) {
  22. texture.images[ i ] = image;
  23. loaded ++;
  24. if ( loaded === 6 ) {
  25. texture.needsUpdate = true;
  26. if ( onLoad ) onLoad( texture );
  27. }
  28. }, undefined, onError );
  29. }
  30. for ( let i = 0; i < urls.length; ++ i ) {
  31. loadTexture( i );
  32. }
  33. texture.type = this.type;
  34. texture.format = THREE.RGBAFormat;
  35. texture.minFilter = THREE.LinearFilter;
  36. texture.generateMipmaps = false;
  37. return texture;
  38. }
  39. parse( buffer ) {
  40. const img = UPNG.decode( buffer );
  41. const rgba = UPNG.toRGBA8( img )[ 0 ];
  42. const data = new Uint8Array( rgba );
  43. const size = img.width * img.height * 4;
  44. const output = this.type === THREE.HalfFloatType ? new Uint16Array( size ) : new Float32Array( size );
  45. // decode RGBM
  46. for ( let i = 0; i < data.length; i += 4 ) {
  47. const r = data[ i + 0 ] / 255;
  48. const g = data[ i + 1 ] / 255;
  49. const b = data[ i + 2 ] / 255;
  50. const a = data[ i + 3 ] / 255;
  51. if ( this.type === THREE.HalfFloatType ) {
  52. output[ i + 0 ] = THREE.DataUtils.toHalfFloat( Math.min( r * a * this.maxRange, 65504 ) );
  53. output[ i + 1 ] = THREE.DataUtils.toHalfFloat( Math.min( g * a * this.maxRange, 65504 ) );
  54. output[ i + 2 ] = THREE.DataUtils.toHalfFloat( Math.min( b * a * this.maxRange, 65504 ) );
  55. output[ i + 3 ] = THREE.DataUtils.toHalfFloat( 1 );
  56. } else {
  57. output[ i + 0 ] = r * a * this.maxRange;
  58. output[ i + 1 ] = g * a * this.maxRange;
  59. output[ i + 2 ] = b * a * this.maxRange;
  60. output[ i + 3 ] = 1;
  61. }
  62. }
  63. return {
  64. width: img.width,
  65. height: img.height,
  66. data: output,
  67. format: THREE.RGBAFormat,
  68. type: this.type,
  69. flipY: true
  70. };
  71. }
  72. }
  73. // from https://github.com/photopea/UPNG.js (MIT License)
  74. var UPNG = {};
  75. UPNG.toRGBA8 = function ( out ) {
  76. var w = out.width,
  77. h = out.height;
  78. if ( out.tabs.acTL == null ) return [ UPNG.toRGBA8.decodeImage( out.data, w, h, out ).buffer ];
  79. var frms = [];
  80. if ( out.frames[ 0 ].data == null ) out.frames[ 0 ].data = out.data;
  81. var len = w * h * 4,
  82. img = new Uint8Array( len ),
  83. empty = new Uint8Array( len ),
  84. prev = new Uint8Array( len );
  85. for ( var i = 0; i < out.frames.length; i ++ ) {
  86. var frm = out.frames[ i ];
  87. var fx = frm.rect.x,
  88. fy = frm.rect.y,
  89. fw = frm.rect.width,
  90. fh = frm.rect.height;
  91. var fdata = UPNG.toRGBA8.decodeImage( frm.data, fw, fh, out );
  92. if ( i != 0 ) for ( var j = 0; j < len; j ++ ) prev[ j ] = img[ j ];
  93. if ( frm.blend == 0 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.blend == 1 ) UPNG._copyTile( fdata, fw, fh, img, w, h, fx, fy, 1 );
  94. frms.push( img.buffer.slice( 0 ) );
  95. if ( frm.dispose == 1 ) UPNG._copyTile( empty, fw, fh, img, w, h, fx, fy, 0 ); else if ( frm.dispose == 2 ) for ( var j = 0; j < len; j ++ ) img[ j ] = prev[ j ];
  96. }
  97. return frms;
  98. };
  99. UPNG.toRGBA8.decodeImage = function ( data, w, h, out ) {
  100. var area = w * h,
  101. bpp = UPNG.decode._getBPP( out );
  102. var bpl = Math.ceil( w * bpp / 8 ); // bytes per line
  103. var bf = new Uint8Array( area * 4 ),
  104. bf32 = new Uint32Array( bf.buffer );
  105. var ctype = out.ctype,
  106. depth = out.depth;
  107. var rs = UPNG._bin.readUshort;
  108. if ( ctype == 6 ) {
  109. // RGB + alpha
  110. var qarea = area << 2;
  111. if ( depth == 8 ) for ( var i = 0; i < qarea; i += 4 ) {
  112. bf[ i ] = data[ i ];
  113. bf[ i + 1 ] = data[ i + 1 ];
  114. bf[ i + 2 ] = data[ i + 2 ];
  115. bf[ i + 3 ] = data[ i + 3 ];
  116. }
  117. if ( depth == 16 ) for ( var i = 0; i < qarea; i ++ ) {
  118. bf[ i ] = data[ i << 1 ];
  119. }
  120. } else if ( ctype == 2 ) {
  121. // RGB
  122. var ts = out.tabs[ 'tRNS' ];
  123. if ( ts == null ) {
  124. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  125. var ti = i * 3;
  126. bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
  127. }
  128. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  129. var ti = i * 6;
  130. bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
  131. }
  132. } else {
  133. var tr = ts[ 0 ],
  134. tg = ts[ 1 ],
  135. tb = ts[ 2 ];
  136. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  137. var qi = i << 2,
  138. ti = i * 3;
  139. bf32[ i ] = 255 << 24 | data[ ti + 2 ] << 16 | data[ ti + 1 ] << 8 | data[ ti ];
  140. if ( data[ ti ] == tr && data[ ti + 1 ] == tg && data[ ti + 2 ] == tb ) bf[ qi + 3 ] = 0;
  141. }
  142. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  143. var qi = i << 2,
  144. ti = i * 6;
  145. bf32[ i ] = 255 << 24 | data[ ti + 4 ] << 16 | data[ ti + 2 ] << 8 | data[ ti ];
  146. if ( rs( data, ti ) == tr && rs( data, ti + 2 ) == tg && rs( data, ti + 4 ) == tb ) bf[ qi + 3 ] = 0;
  147. }
  148. }
  149. } else if ( ctype == 3 ) {
  150. // palette
  151. var p = out.tabs[ 'PLTE' ],
  152. ap = out.tabs[ 'tRNS' ],
  153. tl = ap ? ap.length : 0;
  154. //console.log(p, ap);
  155. if ( depth == 1 ) for ( var y = 0; y < h; y ++ ) {
  156. var s0 = y * bpl,
  157. t0 = y * w;
  158. for ( var i = 0; i < w; i ++ ) {
  159. var qi = t0 + i << 2,
  160. j = data[ s0 + ( i >> 3 ) ] >> 7 - ( ( i & 7 ) << 0 ) & 1,
  161. cj = 3 * j;
  162. bf[ qi ] = p[ cj ];
  163. bf[ qi + 1 ] = p[ cj + 1 ];
  164. bf[ qi + 2 ] = p[ cj + 2 ];
  165. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  166. }
  167. }
  168. if ( depth == 2 ) for ( var y = 0; y < h; y ++ ) {
  169. var s0 = y * bpl,
  170. t0 = y * w;
  171. for ( var i = 0; i < w; i ++ ) {
  172. var qi = t0 + i << 2,
  173. j = data[ s0 + ( i >> 2 ) ] >> 6 - ( ( i & 3 ) << 1 ) & 3,
  174. cj = 3 * j;
  175. bf[ qi ] = p[ cj ];
  176. bf[ qi + 1 ] = p[ cj + 1 ];
  177. bf[ qi + 2 ] = p[ cj + 2 ];
  178. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  179. }
  180. }
  181. if ( depth == 4 ) for ( var y = 0; y < h; y ++ ) {
  182. var s0 = y * bpl,
  183. t0 = y * w;
  184. for ( var i = 0; i < w; i ++ ) {
  185. var qi = t0 + i << 2,
  186. j = data[ s0 + ( i >> 1 ) ] >> 4 - ( ( i & 1 ) << 2 ) & 15,
  187. cj = 3 * j;
  188. bf[ qi ] = p[ cj ];
  189. bf[ qi + 1 ] = p[ cj + 1 ];
  190. bf[ qi + 2 ] = p[ cj + 2 ];
  191. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  192. }
  193. }
  194. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  195. var qi = i << 2,
  196. j = data[ i ],
  197. cj = 3 * j;
  198. bf[ qi ] = p[ cj ];
  199. bf[ qi + 1 ] = p[ cj + 1 ];
  200. bf[ qi + 2 ] = p[ cj + 2 ];
  201. bf[ qi + 3 ] = j < tl ? ap[ j ] : 255;
  202. }
  203. } else if ( ctype == 4 ) {
  204. // gray + alpha
  205. if ( depth == 8 ) for ( var i = 0; i < area; i ++ ) {
  206. var qi = i << 2,
  207. di = i << 1,
  208. gr = data[ di ];
  209. bf[ qi ] = gr;
  210. bf[ qi + 1 ] = gr;
  211. bf[ qi + 2 ] = gr;
  212. bf[ qi + 3 ] = data[ di + 1 ];
  213. }
  214. if ( depth == 16 ) for ( var i = 0; i < area; i ++ ) {
  215. var qi = i << 2,
  216. di = i << 2,
  217. gr = data[ di ];
  218. bf[ qi ] = gr;
  219. bf[ qi + 1 ] = gr;
  220. bf[ qi + 2 ] = gr;
  221. bf[ qi + 3 ] = data[ di + 2 ];
  222. }
  223. } else if ( ctype == 0 ) {
  224. // gray
  225. var tr = out.tabs[ 'tRNS' ] ? out.tabs[ 'tRNS' ] : - 1;
  226. for ( var y = 0; y < h; y ++ ) {
  227. var off = y * bpl,
  228. to = y * w;
  229. if ( depth == 1 ) for ( var x = 0; x < w; x ++ ) {
  230. var gr = 255 * ( data[ off + ( x >>> 3 ) ] >>> 7 - ( x & 7 ) & 1 ),
  231. al = gr == tr * 255 ? 0 : 255;
  232. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  233. } else if ( depth == 2 ) for ( var x = 0; x < w; x ++ ) {
  234. var gr = 85 * ( data[ off + ( x >>> 2 ) ] >>> 6 - ( ( x & 3 ) << 1 ) & 3 ),
  235. al = gr == tr * 85 ? 0 : 255;
  236. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  237. } else if ( depth == 4 ) for ( var x = 0; x < w; x ++ ) {
  238. var gr = 17 * ( data[ off + ( x >>> 1 ) ] >>> 4 - ( ( x & 1 ) << 2 ) & 15 ),
  239. al = gr == tr * 17 ? 0 : 255;
  240. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  241. } else if ( depth == 8 ) for ( var x = 0; x < w; x ++ ) {
  242. var gr = data[ off + x ],
  243. al = gr == tr ? 0 : 255;
  244. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  245. } else if ( depth == 16 ) for ( var x = 0; x < w; x ++ ) {
  246. var gr = data[ off + ( x << 1 ) ],
  247. al = rs( data, off + ( x << 1 ) ) == tr ? 0 : 255;
  248. bf32[ to + x ] = al << 24 | gr << 16 | gr << 8 | gr;
  249. }
  250. }
  251. }
  252. //console.log(Date.now()-time);
  253. return bf;
  254. };
  255. UPNG.decode = function ( buff ) {
  256. var data = new Uint8Array( buff ),
  257. offset = 8,
  258. bin = UPNG._bin,
  259. rUs = bin.readUshort,
  260. rUi = bin.readUint;
  261. var out = {
  262. tabs: {},
  263. frames: []
  264. };
  265. var dd = new Uint8Array( data.length ),
  266. doff = 0; // put all IDAT data into it
  267. var fd,
  268. foff = 0; // frames
  269. var text, keyw, bfr;
  270. var mgck = [ 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a ];
  271. for ( var i = 0; i < 8; i ++ ) if ( data[ i ] != mgck[ i ] ) throw new Error( 'The input is not a PNG file!' );
  272. while ( offset < data.length ) {
  273. var len = bin.readUint( data, offset );
  274. offset += 4;
  275. var type = bin.readASCII( data, offset, 4 );
  276. offset += 4;
  277. //console.log(type,len);
  278. if ( type == 'IHDR' ) {
  279. UPNG.decode._IHDR( data, offset, out );
  280. } else if ( type == 'CgBI' ) {
  281. out.tabs[ type ] = data.slice( offset, offset + 4 );
  282. } else if ( type == 'IDAT' ) {
  283. for ( var i = 0; i < len; i ++ ) dd[ doff + i ] = data[ offset + i ];
  284. doff += len;
  285. } else if ( type == 'acTL' ) {
  286. out.tabs[ type ] = {
  287. num_frames: rUi( data, offset ),
  288. num_plays: rUi( data, offset + 4 )
  289. };
  290. fd = new Uint8Array( data.length );
  291. } else if ( type == 'fcTL' ) {
  292. if ( foff != 0 ) {
  293. var fr = out.frames[ out.frames.length - 1 ];
  294. fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
  295. foff = 0;
  296. }
  297. var rct = {
  298. x: rUi( data, offset + 12 ),
  299. y: rUi( data, offset + 16 ),
  300. width: rUi( data, offset + 4 ),
  301. height: rUi( data, offset + 8 )
  302. };
  303. var del = rUs( data, offset + 22 );
  304. del = rUs( data, offset + 20 ) / ( del == 0 ? 100 : del );
  305. var frm = {
  306. rect: rct,
  307. delay: Math.round( del * 1000 ),
  308. dispose: data[ offset + 24 ],
  309. blend: data[ offset + 25 ]
  310. };
  311. //console.log(frm);
  312. out.frames.push( frm );
  313. } else if ( type == 'fdAT' ) {
  314. for ( var i = 0; i < len - 4; i ++ ) fd[ foff + i ] = data[ offset + i + 4 ];
  315. foff += len - 4;
  316. } else if ( type == 'pHYs' ) {
  317. out.tabs[ type ] = [ bin.readUint( data, offset ), bin.readUint( data, offset + 4 ), data[ offset + 8 ] ];
  318. } else if ( type == 'cHRM' ) {
  319. out.tabs[ type ] = [];
  320. for ( var i = 0; i < 8; i ++ ) out.tabs[ type ].push( bin.readUint( data, offset + i * 4 ) );
  321. } else if ( type == 'tEXt' || type == 'zTXt' ) {
  322. if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
  323. var nz = bin.nextZero( data, offset );
  324. keyw = bin.readASCII( data, offset, nz - offset );
  325. var tl = offset + len - nz - 1;
  326. if ( type == 'tEXt' ) text = bin.readASCII( data, nz + 1, tl ); else {
  327. bfr = UPNG.decode._inflate( data.slice( nz + 2, nz + 2 + tl ) );
  328. text = bin.readUTF8( bfr, 0, bfr.length );
  329. }
  330. out.tabs[ type ][ keyw ] = text;
  331. } else if ( type == 'iTXt' ) {
  332. if ( out.tabs[ type ] == null ) out.tabs[ type ] = {};
  333. var nz = 0,
  334. off = offset;
  335. nz = bin.nextZero( data, off );
  336. keyw = bin.readASCII( data, off, nz - off );
  337. off = nz + 1;
  338. var cflag = data[ off ];
  339. off += 2;
  340. nz = bin.nextZero( data, off );
  341. bin.readASCII( data, off, nz - off );
  342. off = nz + 1;
  343. nz = bin.nextZero( data, off );
  344. bin.readUTF8( data, off, nz - off );
  345. off = nz + 1;
  346. var tl = len - ( off - offset );
  347. if ( cflag == 0 ) text = bin.readUTF8( data, off, tl ); else {
  348. bfr = UPNG.decode._inflate( data.slice( off, off + tl ) );
  349. text = bin.readUTF8( bfr, 0, bfr.length );
  350. }
  351. out.tabs[ type ][ keyw ] = text;
  352. } else if ( type == 'PLTE' ) {
  353. out.tabs[ type ] = bin.readBytes( data, offset, len );
  354. } else if ( type == 'hIST' ) {
  355. var pl = out.tabs[ 'PLTE' ].length / 3;
  356. out.tabs[ type ] = [];
  357. for ( var i = 0; i < pl; i ++ ) out.tabs[ type ].push( rUs( data, offset + i * 2 ) );
  358. } else if ( type == 'tRNS' ) {
  359. if ( out.ctype == 3 ) out.tabs[ type ] = bin.readBytes( data, offset, len ); else if ( out.ctype == 0 ) out.tabs[ type ] = rUs( data, offset ); else if ( out.ctype == 2 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ];
  360. //else console.log("tRNS for unsupported color type",out.ctype, len);
  361. } else if ( type == 'gAMA' ) out.tabs[ type ] = bin.readUint( data, offset ) / 100000; else if ( type == 'sRGB' ) out.tabs[ type ] = data[ offset ]; else if ( type == 'bKGD' ) {
  362. if ( out.ctype == 0 || out.ctype == 4 ) out.tabs[ type ] = [ rUs( data, offset ) ]; else if ( out.ctype == 2 || out.ctype == 6 ) out.tabs[ type ] = [ rUs( data, offset ), rUs( data, offset + 2 ), rUs( data, offset + 4 ) ]; else if ( out.ctype == 3 ) out.tabs[ type ] = data[ offset ];
  363. } else if ( type == 'IEND' ) {
  364. break;
  365. }
  366. //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
  367. offset += len;
  368. bin.readUint( data, offset );
  369. offset += 4;
  370. }
  371. if ( foff != 0 ) {
  372. var fr = out.frames[ out.frames.length - 1 ];
  373. fr.data = UPNG.decode._decompress( out, fd.slice( 0, foff ), fr.rect.width, fr.rect.height );
  374. }
  375. out.data = UPNG.decode._decompress( out, dd, out.width, out.height );
  376. delete out.compress;
  377. delete out.interlace;
  378. delete out.filter;
  379. return out;
  380. };
  381. UPNG.decode._decompress = function ( out, dd, w, h ) {
  382. var bpp = UPNG.decode._getBPP( out ),
  383. bpl = Math.ceil( w * bpp / 8 ),
  384. buff = new Uint8Array( ( bpl + 1 + out.interlace ) * h );
  385. if ( out.tabs[ 'CgBI' ] ) dd = UPNG.inflateRaw( dd, buff ); else dd = UPNG.decode._inflate( dd, buff );
  386. if ( out.interlace == 0 ) dd = UPNG.decode._filterZero( dd, out, 0, w, h ); else if ( out.interlace == 1 ) dd = UPNG.decode._readInterlace( dd, out );
  387. return dd;
  388. };
  389. UPNG.decode._inflate = function ( data, buff ) {
  390. var out = UPNG[ 'inflateRaw' ]( new Uint8Array( data.buffer, 2, data.length - 6 ), buff );
  391. return out;
  392. };
  393. UPNG.inflateRaw = function () {
  394. var H = {};
  395. H.H = {};
  396. H.H.N = function ( N, W ) {
  397. var R = Uint8Array,
  398. i = 0,
  399. m = 0,
  400. J = 0,
  401. h = 0,
  402. Q = 0,
  403. X = 0,
  404. u = 0,
  405. w = 0,
  406. d = 0,
  407. v,
  408. C;
  409. if ( N[ 0 ] == 3 && N[ 1 ] == 0 ) return W ? W : new R( 0 );
  410. var V = H.H,
  411. n = V.b,
  412. A = V.e,
  413. l = V.R,
  414. M = V.n,
  415. I = V.A,
  416. e = V.Z,
  417. b = V.m,
  418. Z = W == null;
  419. if ( Z ) W = new R( N.length >>> 2 << 5 );
  420. while ( i == 0 ) {
  421. i = n( N, d, 1 );
  422. m = n( N, d + 1, 2 );
  423. d += 3;
  424. if ( m == 0 ) {
  425. if ( ( d & 7 ) != 0 ) d += 8 - ( d & 7 );
  426. var D = ( d >>> 3 ) + 4,
  427. q = N[ D - 4 ] | N[ D - 3 ] << 8;
  428. if ( Z ) W = H.H.W( W, w + q );
  429. W.set( new R( N.buffer, N.byteOffset + D, q ), w );
  430. d = D + q << 3;
  431. w += q;
  432. continue;
  433. }
  434. if ( Z ) W = H.H.W( W, w + ( 1 << 17 ) );
  435. if ( m == 1 ) {
  436. v = b.J;
  437. C = b.h;
  438. X = ( 1 << 9 ) - 1;
  439. u = ( 1 << 5 ) - 1;
  440. }
  441. if ( m == 2 ) {
  442. J = A( N, d, 5 ) + 257;
  443. h = A( N, d + 5, 5 ) + 1;
  444. Q = A( N, d + 10, 4 ) + 4;
  445. d += 14;
  446. var j = 1;
  447. for ( var c = 0; c < 38; c += 2 ) {
  448. b.Q[ c ] = 0;
  449. b.Q[ c + 1 ] = 0;
  450. }
  451. for ( var c = 0; c < Q; c ++ ) {
  452. var K = A( N, d + c * 3, 3 );
  453. b.Q[ ( b.X[ c ] << 1 ) + 1 ] = K;
  454. if ( K > j ) j = K;
  455. }
  456. d += 3 * Q;
  457. M( b.Q, j );
  458. I( b.Q, j, b.u );
  459. v = b.w;
  460. C = b.d;
  461. d = l( b.u, ( 1 << j ) - 1, J + h, N, d, b.v );
  462. var r = V.V( b.v, 0, J, b.C );
  463. X = ( 1 << r ) - 1;
  464. var S = V.V( b.v, J, h, b.D );
  465. u = ( 1 << S ) - 1;
  466. M( b.C, r );
  467. I( b.C, r, v );
  468. M( b.D, S );
  469. I( b.D, S, C );
  470. }
  471. while ( ! 0 ) {
  472. var T = v[ e( N, d ) & X ];
  473. d += T & 15;
  474. var p = T >>> 4;
  475. if ( p >>> 8 == 0 ) {
  476. W[ w ++ ] = p;
  477. } else if ( p == 256 ) {
  478. break;
  479. } else {
  480. var z = w + p - 254;
  481. if ( p > 264 ) {
  482. var _ = b.q[ p - 257 ];
  483. z = w + ( _ >>> 3 ) + A( N, d, _ & 7 );
  484. d += _ & 7;
  485. }
  486. var $ = C[ e( N, d ) & u ];
  487. d += $ & 15;
  488. var s = $ >>> 4,
  489. Y = b.c[ s ],
  490. a = ( Y >>> 4 ) + n( N, d, Y & 15 );
  491. d += Y & 15;
  492. while ( w < z ) {
  493. W[ w ] = W[ w ++ - a ];
  494. W[ w ] = W[ w ++ - a ];
  495. W[ w ] = W[ w ++ - a ];
  496. W[ w ] = W[ w ++ - a ];
  497. }
  498. w = z;
  499. }
  500. }
  501. }
  502. return W.length == w ? W : W.slice( 0, w );
  503. };
  504. H.H.W = function ( N, W ) {
  505. var R = N.length;
  506. if ( W <= R ) return N;
  507. var V = new Uint8Array( R << 1 );
  508. V.set( N, 0 );
  509. return V;
  510. };
  511. H.H.R = function ( N, W, R, V, n, A ) {
  512. var l = H.H.e,
  513. M = H.H.Z,
  514. I = 0;
  515. while ( I < R ) {
  516. var e = N[ M( V, n ) & W ];
  517. n += e & 15;
  518. var b = e >>> 4;
  519. if ( b <= 15 ) {
  520. A[ I ] = b;
  521. I ++;
  522. } else {
  523. var Z = 0,
  524. m = 0;
  525. if ( b == 16 ) {
  526. m = 3 + l( V, n, 2 );
  527. n += 2;
  528. Z = A[ I - 1 ];
  529. } else if ( b == 17 ) {
  530. m = 3 + l( V, n, 3 );
  531. n += 3;
  532. } else if ( b == 18 ) {
  533. m = 11 + l( V, n, 7 );
  534. n += 7;
  535. }
  536. var J = I + m;
  537. while ( I < J ) {
  538. A[ I ] = Z;
  539. I ++;
  540. }
  541. }
  542. }
  543. return n;
  544. };
  545. H.H.V = function ( N, W, R, V ) {
  546. var n = 0,
  547. A = 0,
  548. l = V.length >>> 1;
  549. while ( A < R ) {
  550. var M = N[ A + W ];
  551. V[ A << 1 ] = 0;
  552. V[ ( A << 1 ) + 1 ] = M;
  553. if ( M > n ) n = M;
  554. A ++;
  555. }
  556. while ( A < l ) {
  557. V[ A << 1 ] = 0;
  558. V[ ( A << 1 ) + 1 ] = 0;
  559. A ++;
  560. }
  561. return n;
  562. };
  563. H.H.n = function ( N, W ) {
  564. var R = H.H.m,
  565. V = N.length,
  566. n,
  567. A,
  568. l,
  569. M,
  570. I,
  571. e = R.j;
  572. for ( var M = 0; M <= W; M ++ ) e[ M ] = 0;
  573. for ( M = 1; M < V; M += 2 ) e[ N[ M ] ] ++;
  574. var b = R.K;
  575. n = 0;
  576. e[ 0 ] = 0;
  577. for ( A = 1; A <= W; A ++ ) {
  578. n = n + e[ A - 1 ] << 1;
  579. b[ A ] = n;
  580. }
  581. for ( l = 0; l < V; l += 2 ) {
  582. I = N[ l + 1 ];
  583. if ( I != 0 ) {
  584. N[ l ] = b[ I ];
  585. b[ I ] ++;
  586. }
  587. }
  588. };
  589. H.H.A = function ( N, W, R ) {
  590. var V = N.length,
  591. n = H.H.m,
  592. A = n.r;
  593. for ( var l = 0; l < V; l += 2 ) if ( N[ l + 1 ] != 0 ) {
  594. var M = l >> 1,
  595. I = N[ l + 1 ],
  596. e = M << 4 | I,
  597. b = W - I,
  598. Z = N[ l ] << b,
  599. m = Z + ( 1 << b );
  600. while ( Z != m ) {
  601. var J = A[ Z ] >>> 15 - W;
  602. R[ J ] = e;
  603. Z ++;
  604. }
  605. }
  606. };
  607. H.H.l = function ( N, W ) {
  608. var R = H.H.m.r,
  609. V = 15 - W;
  610. for ( var n = 0; n < N.length; n += 2 ) {
  611. var A = N[ n ] << W - N[ n + 1 ];
  612. N[ n ] = R[ A ] >>> V;
  613. }
  614. };
  615. H.H.M = function ( N, W, R ) {
  616. R = R << ( W & 7 );
  617. var V = W >>> 3;
  618. N[ V ] |= R;
  619. N[ V + 1 ] |= R >>> 8;
  620. };
  621. H.H.I = function ( N, W, R ) {
  622. R = R << ( W & 7 );
  623. var V = W >>> 3;
  624. N[ V ] |= R;
  625. N[ V + 1 ] |= R >>> 8;
  626. N[ V + 2 ] |= R >>> 16;
  627. };
  628. H.H.e = function ( N, W, R ) {
  629. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
  630. };
  631. H.H.b = function ( N, W, R ) {
  632. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 ) & ( 1 << R ) - 1;
  633. };
  634. H.H.Z = function ( N, W ) {
  635. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 ) >>> ( W & 7 );
  636. };
  637. H.H.i = function ( N, W ) {
  638. return ( N[ W >>> 3 ] | N[ ( W >>> 3 ) + 1 ] << 8 | N[ ( W >>> 3 ) + 2 ] << 16 | N[ ( W >>> 3 ) + 3 ] << 24 ) >>> ( W & 7 );
  639. };
  640. H.H.m = function () {
  641. var N = Uint16Array,
  642. W = Uint32Array;
  643. return {
  644. K: new N( 16 ),
  645. j: new N( 16 ),
  646. X: [ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 ],
  647. S: [ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999 ],
  648. T: [ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0 ],
  649. q: new N( 32 ),
  650. p: [ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535 ],
  651. z: [ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0 ],
  652. c: new W( 32 ),
  653. J: new N( 512 ),
  654. _: [],
  655. h: new N( 32 ),
  656. $: [],
  657. w: new N( 32768 ),
  658. C: [],
  659. v: [],
  660. d: new N( 32768 ),
  661. D: [],
  662. u: new N( 512 ),
  663. Q: [],
  664. r: new N( 1 << 15 ),
  665. s: new W( 286 ),
  666. Y: new W( 30 ),
  667. a: new W( 19 ),
  668. t: new W( 15e3 ),
  669. k: new N( 1 << 16 ),
  670. g: new N( 1 << 15 )
  671. };
  672. }();
  673. ( function () {
  674. var N = H.H.m,
  675. W = 1 << 15;
  676. for ( var R = 0; R < W; R ++ ) {
  677. var V = R;
  678. V = ( V & 2863311530 ) >>> 1 | ( V & 1431655765 ) << 1;
  679. V = ( V & 3435973836 ) >>> 2 | ( V & 858993459 ) << 2;
  680. V = ( V & 4042322160 ) >>> 4 | ( V & 252645135 ) << 4;
  681. V = ( V & 4278255360 ) >>> 8 | ( V & 16711935 ) << 8;
  682. N.r[ R ] = ( V >>> 16 | V << 16 ) >>> 17;
  683. }
  684. function n( A, l, M ) {
  685. while ( l -- != 0 ) A.push( 0, M );
  686. }
  687. for ( var R = 0; R < 32; R ++ ) {
  688. N.q[ R ] = N.S[ R ] << 3 | N.T[ R ];
  689. N.c[ R ] = N.p[ R ] << 4 | N.z[ R ];
  690. }
  691. n( N._, 144, 8 );
  692. n( N._, 255 - 143, 9 );
  693. n( N._, 279 - 255, 7 );
  694. n( N._, 287 - 279, 8 );
  695. H.H.n( N._, 9 );
  696. H.H.A( N._, 9, N.J );
  697. H.H.l( N._, 9 );
  698. n( N.$, 32, 5 );
  699. H.H.n( N.$, 5 );
  700. H.H.A( N.$, 5, N.h );
  701. H.H.l( N.$, 5 );
  702. n( N.Q, 19, 0 );
  703. n( N.C, 286, 0 );
  704. n( N.D, 30, 0 );
  705. n( N.v, 320, 0 );
  706. } )();
  707. return H.H.N;
  708. }();
  709. UPNG.decode._readInterlace = function ( data, out ) {
  710. var w = out.width,
  711. h = out.height;
  712. var bpp = UPNG.decode._getBPP( out ),
  713. cbpp = bpp >> 3,
  714. bpl = Math.ceil( w * bpp / 8 );
  715. var img = new Uint8Array( h * bpl );
  716. var di = 0;
  717. var starting_row = [ 0, 0, 4, 0, 2, 0, 1 ];
  718. var starting_col = [ 0, 4, 0, 2, 0, 1, 0 ];
  719. var row_increment = [ 8, 8, 8, 4, 4, 2, 2 ];
  720. var col_increment = [ 8, 8, 4, 4, 2, 2, 1 ];
  721. var pass = 0;
  722. while ( pass < 7 ) {
  723. var ri = row_increment[ pass ],
  724. ci = col_increment[ pass ];
  725. var sw = 0,
  726. sh = 0;
  727. var cr = starting_row[ pass ];
  728. while ( cr < h ) {
  729. cr += ri;
  730. sh ++;
  731. }
  732. var cc = starting_col[ pass ];
  733. while ( cc < w ) {
  734. cc += ci;
  735. sw ++;
  736. }
  737. var bpll = Math.ceil( sw * bpp / 8 );
  738. UPNG.decode._filterZero( data, out, di, sw, sh );
  739. var y = 0,
  740. row = starting_row[ pass ];
  741. var val;
  742. while ( row < h ) {
  743. var col = starting_col[ pass ];
  744. var cdi = di + y * bpll << 3;
  745. while ( col < w ) {
  746. if ( bpp == 1 ) {
  747. val = data[ cdi >> 3 ];
  748. val = val >> 7 - ( cdi & 7 ) & 1;
  749. img[ row * bpl + ( col >> 3 ) ] |= val << 7 - ( ( col & 7 ) << 0 );
  750. }
  751. if ( bpp == 2 ) {
  752. val = data[ cdi >> 3 ];
  753. val = val >> 6 - ( cdi & 7 ) & 3;
  754. img[ row * bpl + ( col >> 2 ) ] |= val << 6 - ( ( col & 3 ) << 1 );
  755. }
  756. if ( bpp == 4 ) {
  757. val = data[ cdi >> 3 ];
  758. val = val >> 4 - ( cdi & 7 ) & 15;
  759. img[ row * bpl + ( col >> 1 ) ] |= val << 4 - ( ( col & 1 ) << 2 );
  760. }
  761. if ( bpp >= 8 ) {
  762. var ii = row * bpl + col * cbpp;
  763. for ( var j = 0; j < cbpp; j ++ ) img[ ii + j ] = data[ ( cdi >> 3 ) + j ];
  764. }
  765. cdi += bpp;
  766. col += ci;
  767. }
  768. y ++;
  769. row += ri;
  770. }
  771. if ( sw * sh != 0 ) di += sh * ( 1 + bpll );
  772. pass = pass + 1;
  773. }
  774. return img;
  775. };
  776. UPNG.decode._getBPP = function ( out ) {
  777. var noc = [ 1, null, 3, 1, 2, null, 4 ][ out.ctype ];
  778. return noc * out.depth;
  779. };
  780. UPNG.decode._filterZero = function ( data, out, off, w, h ) {
  781. var bpp = UPNG.decode._getBPP( out ),
  782. bpl = Math.ceil( w * bpp / 8 ),
  783. paeth = UPNG.decode._paeth;
  784. bpp = Math.ceil( bpp / 8 );
  785. var i,
  786. di,
  787. type = data[ off ],
  788. x = 0;
  789. if ( type > 1 ) data[ off ] = [ 0, 0, 1 ][ type - 2 ];
  790. if ( type == 3 ) for ( x = bpp; x < bpl; x ++ ) data[ x + 1 ] = data[ x + 1 ] + ( data[ x + 1 - bpp ] >>> 1 ) & 255;
  791. for ( var y = 0; y < h; y ++ ) {
  792. i = off + y * bpl;
  793. di = i + y + 1;
  794. type = data[ di - 1 ];
  795. x = 0;
  796. if ( type == 0 ) for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ]; else if ( type == 1 ) {
  797. for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ];
  798. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpp ];
  799. } else if ( type == 2 ) {
  800. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + data[ i + x - bpl ];
  801. } else if ( type == 3 ) {
  802. for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] >>> 1 );
  803. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + ( data[ i + x - bpl ] + data[ i + x - bpp ] >>> 1 );
  804. } else {
  805. for ( ; x < bpp; x ++ ) data[ i + x ] = data[ di + x ] + paeth( 0, data[ i + x - bpl ], 0 );
  806. for ( ; x < bpl; x ++ ) data[ i + x ] = data[ di + x ] + paeth( data[ i + x - bpp ], data[ i + x - bpl ], data[ i + x - bpp - bpl ] );
  807. }
  808. }
  809. return data;
  810. };
  811. UPNG.decode._paeth = function ( a, b, c ) {
  812. var p = a + b - c,
  813. pa = p - a,
  814. pb = p - b,
  815. pc = p - c;
  816. if ( pa * pa <= pb * pb && pa * pa <= pc * pc ) return a; else if ( pb * pb <= pc * pc ) return b;
  817. return c;
  818. };
  819. UPNG.decode._IHDR = function ( data, offset, out ) {
  820. var bin = UPNG._bin;
  821. out.width = bin.readUint( data, offset );
  822. offset += 4;
  823. out.height = bin.readUint( data, offset );
  824. offset += 4;
  825. out.depth = data[ offset ];
  826. offset ++;
  827. out.ctype = data[ offset ];
  828. offset ++;
  829. out.compress = data[ offset ];
  830. offset ++;
  831. out.filter = data[ offset ];
  832. offset ++;
  833. out.interlace = data[ offset ];
  834. offset ++;
  835. };
  836. UPNG._bin = {
  837. nextZero: function ( data, p ) {
  838. while ( data[ p ] != 0 ) p ++;
  839. return p;
  840. },
  841. readUshort: function ( buff, p ) {
  842. return buff[ p ] << 8 | buff[ p + 1 ];
  843. },
  844. writeUshort: function ( buff, p, n ) {
  845. buff[ p ] = n >> 8 & 255;
  846. buff[ p + 1 ] = n & 255;
  847. },
  848. readUint: function ( buff, p ) {
  849. return buff[ p ] * ( 256 * 256 * 256 ) + ( buff[ p + 1 ] << 16 | buff[ p + 2 ] << 8 | buff[ p + 3 ] );
  850. },
  851. writeUint: function ( buff, p, n ) {
  852. buff[ p ] = n >> 24 & 255;
  853. buff[ p + 1 ] = n >> 16 & 255;
  854. buff[ p + 2 ] = n >> 8 & 255;
  855. buff[ p + 3 ] = n & 255;
  856. },
  857. readASCII: function ( buff, p, l ) {
  858. var s = '';
  859. for ( var i = 0; i < l; i ++ ) s += String.fromCharCode( buff[ p + i ] );
  860. return s;
  861. },
  862. writeASCII: function ( data, p, s ) {
  863. for ( var i = 0; i < s.length; i ++ ) data[ p + i ] = s.charCodeAt( i );
  864. },
  865. readBytes: function ( buff, p, l ) {
  866. var arr = [];
  867. for ( var i = 0; i < l; i ++ ) arr.push( buff[ p + i ] );
  868. return arr;
  869. },
  870. pad: function ( n ) {
  871. return n.length < 2 ? '0' + n : n;
  872. },
  873. readUTF8: function ( buff, p, l ) {
  874. var s = '',
  875. ns;
  876. for ( var i = 0; i < l; i ++ ) s += '%' + UPNG._bin.pad( buff[ p + i ].toString( 16 ) );
  877. try {
  878. ns = decodeURIComponent( s );
  879. } catch ( e ) {
  880. return UPNG._bin.readASCII( buff, p, l );
  881. }
  882. return ns;
  883. }
  884. };
  885. UPNG._copyTile = function ( sb, sw, sh, tb, tw, th, xoff, yoff, mode ) {
  886. var w = Math.min( sw, tw ),
  887. h = Math.min( sh, th );
  888. var si = 0,
  889. ti = 0;
  890. for ( var y = 0; y < h; y ++ ) for ( var x = 0; x < w; x ++ ) {
  891. if ( xoff >= 0 && yoff >= 0 ) {
  892. si = y * sw + x << 2;
  893. ti = ( yoff + y ) * tw + xoff + x << 2;
  894. } else {
  895. si = ( - yoff + y ) * sw - xoff + x << 2;
  896. ti = y * tw + x << 2;
  897. }
  898. if ( mode == 0 ) {
  899. tb[ ti ] = sb[ si ];
  900. tb[ ti + 1 ] = sb[ si + 1 ];
  901. tb[ ti + 2 ] = sb[ si + 2 ];
  902. tb[ ti + 3 ] = sb[ si + 3 ];
  903. } else if ( mode == 1 ) {
  904. var fa = sb[ si + 3 ] * ( 1 / 255 ),
  905. fr = sb[ si ] * fa,
  906. fg = sb[ si + 1 ] * fa,
  907. fb = sb[ si + 2 ] * fa;
  908. var ba = tb[ ti + 3 ] * ( 1 / 255 ),
  909. br = tb[ ti ] * ba,
  910. bg = tb[ ti + 1 ] * ba,
  911. bb = tb[ ti + 2 ] * ba;
  912. var ifa = 1 - fa,
  913. oa = fa + ba * ifa,
  914. ioa = oa == 0 ? 0 : 1 / oa;
  915. tb[ ti + 3 ] = 255 * oa;
  916. tb[ ti + 0 ] = ( fr + br * ifa ) * ioa;
  917. tb[ ti + 1 ] = ( fg + bg * ifa ) * ioa;
  918. tb[ ti + 2 ] = ( fb + bb * ifa ) * ioa;
  919. } else if ( mode == 2 ) {
  920. // copy only differences, otherwise zero
  921. var fa = sb[ si + 3 ],
  922. fr = sb[ si ],
  923. fg = sb[ si + 1 ],
  924. fb = sb[ si + 2 ];
  925. var ba = tb[ ti + 3 ],
  926. br = tb[ ti ],
  927. bg = tb[ ti + 1 ],
  928. bb = tb[ ti + 2 ];
  929. if ( fa == ba && fr == br && fg == bg && fb == bb ) {
  930. tb[ ti ] = 0;
  931. tb[ ti + 1 ] = 0;
  932. tb[ ti + 2 ] = 0;
  933. tb[ ti + 3 ] = 0;
  934. } else {
  935. tb[ ti ] = fr;
  936. tb[ ti + 1 ] = fg;
  937. tb[ ti + 2 ] = fb;
  938. tb[ ti + 3 ] = fa;
  939. }
  940. } else if ( mode == 3 ) {
  941. // check if can be blended
  942. var fa = sb[ si + 3 ],
  943. fr = sb[ si ],
  944. fg = sb[ si + 1 ],
  945. fb = sb[ si + 2 ];
  946. var ba = tb[ ti + 3 ],
  947. br = tb[ ti ],
  948. bg = tb[ ti + 1 ],
  949. bb = tb[ ti + 2 ];
  950. if ( fa == ba && fr == br && fg == bg && fb == bb ) continue;
  951. //if(fa!=255 && ba!=0) return false;
  952. if ( fa < 220 && ba > 20 ) return false;
  953. }
  954. }
  955. return true;
  956. };
  957. THREE.RGBMLoader = RGBMLoader;
  958. } )();