AfterimagePass.js 2.2 KB

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  1. ( function () {
  2. class AfterimagePass extends THREE.Pass {
  3. constructor( damp = 0.96 ) {
  4. super();
  5. if ( THREE.AfterimageShader === undefined ) console.error( 'THREE.AfterimagePass relies on THREE.AfterimageShader' );
  6. this.shader = THREE.AfterimageShader;
  7. this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms );
  8. this.uniforms[ 'damp' ].value = damp;
  9. this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
  10. magFilter: THREE.NearestFilter
  11. } );
  12. this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
  13. magFilter: THREE.NearestFilter
  14. } );
  15. this.compFsMaterial = new THREE.ShaderMaterial( {
  16. uniforms: this.uniforms,
  17. vertexShader: this.shader.vertexShader,
  18. fragmentShader: this.shader.fragmentShader
  19. } );
  20. this.compFsQuad = new THREE.FullScreenQuad( this.compFsMaterial );
  21. this.copyFsMaterial = new THREE.MeshBasicMaterial();
  22. this.copyFsQuad = new THREE.FullScreenQuad( this.copyFsMaterial );
  23. }
  24. render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/ ) {
  25. this.uniforms[ 'tOld' ].value = this.textureOld.texture;
  26. this.uniforms[ 'tNew' ].value = readBuffer.texture;
  27. renderer.setRenderTarget( this.textureComp );
  28. this.compFsQuad.render( renderer );
  29. this.copyFsQuad.material.map = this.textureComp.texture;
  30. if ( this.renderToScreen ) {
  31. renderer.setRenderTarget( null );
  32. this.copyFsQuad.render( renderer );
  33. } else {
  34. renderer.setRenderTarget( writeBuffer );
  35. if ( this.clear ) renderer.clear();
  36. this.copyFsQuad.render( renderer );
  37. }
  38. // Swap buffers.
  39. const temp = this.textureOld;
  40. this.textureOld = this.textureComp;
  41. this.textureComp = temp;
  42. // Now textureOld contains the latest image, ready for the next frame.
  43. }
  44. setSize( width, height ) {
  45. this.textureComp.setSize( width, height );
  46. this.textureOld.setSize( width, height );
  47. }
  48. dispose() {
  49. this.textureComp.dispose();
  50. this.textureOld.dispose();
  51. this.compFsMaterial.dispose();
  52. this.copyFsMaterial.dispose();
  53. this.compFsQuad.dispose();
  54. this.copyFsQuad.dispose();
  55. }
  56. }
  57. THREE.AfterimagePass = AfterimagePass;
  58. } )();