HalftonePass.js 1.5 KB

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  1. ( function () {
  2. /**
  3. * RGB Halftone pass for three.js effects composer. Requires THREE.HalftoneShader.
  4. */
  5. class HalftonePass extends THREE.Pass {
  6. constructor( width, height, params ) {
  7. super();
  8. if ( THREE.HalftoneShader === undefined ) {
  9. console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' );
  10. }
  11. this.uniforms = THREE.UniformsUtils.clone( THREE.HalftoneShader.uniforms );
  12. this.material = new THREE.ShaderMaterial( {
  13. uniforms: this.uniforms,
  14. fragmentShader: THREE.HalftoneShader.fragmentShader,
  15. vertexShader: THREE.HalftoneShader.vertexShader
  16. } );
  17. // set params
  18. this.uniforms.width.value = width;
  19. this.uniforms.height.value = height;
  20. for ( const key in params ) {
  21. if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
  22. this.uniforms[ key ].value = params[ key ];
  23. }
  24. }
  25. this.fsQuad = new THREE.FullScreenQuad( this.material );
  26. }
  27. render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/ ) {
  28. this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
  29. if ( this.renderToScreen ) {
  30. renderer.setRenderTarget( null );
  31. this.fsQuad.render( renderer );
  32. } else {
  33. renderer.setRenderTarget( writeBuffer );
  34. if ( this.clear ) renderer.clear();
  35. this.fsQuad.render( renderer );
  36. }
  37. }
  38. setSize( width, height ) {
  39. this.uniforms.width.value = width;
  40. this.uniforms.height.value = height;
  41. }
  42. dispose() {
  43. this.material.dispose();
  44. this.fsQuad.dispose();
  45. }
  46. }
  47. THREE.HalftonePass = HalftonePass;
  48. } )();