VaryingNode.js 1.0 KB

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  1. import Node from './Node.js';
  2. import { NodeShaderStage } from './constants.js';
  3. class VaryingNode extends Node {
  4. constructor( node, name = null ) {
  5. super();
  6. this.node = node;
  7. this.name = name;
  8. }
  9. getHash( builder ) {
  10. return this.name || super.getHash( builder );
  11. }
  12. getNodeType( builder ) {
  13. // VaryingNode is auto type
  14. return this.node.getNodeType( builder );
  15. }
  16. generate( builder ) {
  17. const { name, node } = this;
  18. const type = this.getNodeType( builder );
  19. const nodeVarying = builder.getVaryingFromNode( this, type );
  20. // this property can be used to check if the varying can be optimized for a var
  21. nodeVarying.needsInterpolation ||= builder.shaderStage === 'fragment';
  22. if ( name !== null ) {
  23. nodeVarying.name = name;
  24. }
  25. const propertyName = builder.getPropertyName( nodeVarying, NodeShaderStage.VERTEX );
  26. // force node run in vertex stage
  27. builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, node, type, propertyName );
  28. return builder.getPropertyName( nodeVarying );
  29. }
  30. }
  31. export default VaryingNode;