webgl_read_float_buffer.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - read float pixels</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> read float pixels webgl example<br/>
  13. <span id="values"></span>
  14. </div>
  15. <script id="fragment_shader_screen" type="x-shader/x-fragment">
  16. varying vec2 vUv;
  17. uniform sampler2D tDiffuse;
  18. void main() {
  19. gl_FragColor = texture2D( tDiffuse, vUv );
  20. }
  21. </script>
  22. <script id="fragment_shader_pass_1" type="x-shader/x-fragment">
  23. varying vec2 vUv;
  24. uniform float time;
  25. void main() {
  26. float r = vUv.x;
  27. if( vUv.y < 0.5 ) r = 0.0;
  28. float g = vUv.y;
  29. if( vUv.x < 0.5 ) g = 0.0;
  30. gl_FragColor = vec4( r, g, time, 1.0 );
  31. }
  32. </script>
  33. <script id="vertexShader" type="x-shader/x-vertex">
  34. varying vec2 vUv;
  35. void main() {
  36. vUv = uv;
  37. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  38. }
  39. </script>
  40. <!-- Import maps polyfill -->
  41. <!-- Remove this when import maps will be widely supported -->
  42. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  43. <script type="importmap">
  44. {
  45. "imports": {
  46. "three": "../build/three.module.js",
  47. "three/addons/": "./jsm/"
  48. }
  49. }
  50. </script>
  51. <script type="module">
  52. import * as THREE from 'three';
  53. import Stats from 'three/addons/libs/stats.module.js';
  54. let container, stats;
  55. let cameraRTT, sceneRTT, sceneScreen, renderer, zmesh1, zmesh2;
  56. let mouseX = 0, mouseY = 0;
  57. const windowHalfX = window.innerWidth / 2;
  58. const windowHalfY = window.innerHeight / 2;
  59. let rtTexture, material, quad;
  60. let delta = 0.01;
  61. let valueNode;
  62. init();
  63. animate();
  64. function init() {
  65. container = document.getElementById( 'container' );
  66. cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 );
  67. cameraRTT.position.z = 100;
  68. //
  69. sceneRTT = new THREE.Scene();
  70. sceneScreen = new THREE.Scene();
  71. let light = new THREE.DirectionalLight( 0xffffff );
  72. light.position.set( 0, 0, 1 ).normalize();
  73. sceneRTT.add( light );
  74. light = new THREE.DirectionalLight( 0xffaaaa, 1.5 );
  75. light.position.set( 0, 0, - 1 ).normalize();
  76. sceneRTT.add( light );
  77. rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type: THREE.FloatType } );
  78. material = new THREE.ShaderMaterial( {
  79. uniforms: { 'time': { value: 0.0 } },
  80. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  81. fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent
  82. } );
  83. const materialScreen = new THREE.ShaderMaterial( {
  84. uniforms: { 'tDiffuse': { value: rtTexture.texture } },
  85. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  86. fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent,
  87. depthWrite: false
  88. } );
  89. const plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
  90. quad = new THREE.Mesh( plane, material );
  91. quad.position.z = - 100;
  92. sceneRTT.add( quad );
  93. const geometry = new THREE.TorusGeometry( 100, 25, 15, 30 );
  94. const mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } );
  95. const mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } );
  96. zmesh1 = new THREE.Mesh( geometry, mat1 );
  97. zmesh1.position.set( 0, 0, 100 );
  98. zmesh1.scale.set( 1.5, 1.5, 1.5 );
  99. sceneRTT.add( zmesh1 );
  100. zmesh2 = new THREE.Mesh( geometry, mat2 );
  101. zmesh2.position.set( 0, 150, 100 );
  102. zmesh2.scale.set( 0.75, 0.75, 0.75 );
  103. sceneRTT.add( zmesh2 );
  104. quad = new THREE.Mesh( plane, materialScreen );
  105. quad.position.z = - 100;
  106. sceneScreen.add( quad );
  107. renderer = new THREE.WebGLRenderer();
  108. renderer.setPixelRatio( window.devicePixelRatio );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. renderer.autoClear = false;
  111. container.appendChild( renderer.domElement );
  112. stats = new Stats();
  113. container.appendChild( stats.dom );
  114. valueNode = document.getElementById( 'values' );
  115. document.addEventListener( 'mousemove', onDocumentMouseMove );
  116. }
  117. function onDocumentMouseMove( event ) {
  118. mouseX = ( event.clientX - windowHalfX );
  119. mouseY = ( event.clientY - windowHalfY );
  120. }
  121. //
  122. function animate() {
  123. requestAnimationFrame( animate );
  124. render();
  125. stats.update();
  126. }
  127. function render() {
  128. const time = Date.now() * 0.0015;
  129. if ( zmesh1 && zmesh2 ) {
  130. zmesh1.rotation.y = - time;
  131. zmesh2.rotation.y = - time + Math.PI / 2;
  132. }
  133. if ( material.uniforms[ 'time' ].value > 1 || material.uniforms[ 'time' ].value < 0 ) {
  134. delta *= - 1;
  135. }
  136. material.uniforms[ 'time' ].value += delta;
  137. renderer.clear();
  138. // Render first scene into texture
  139. renderer.setRenderTarget( rtTexture );
  140. renderer.clear();
  141. renderer.render( sceneRTT, cameraRTT );
  142. // Render full screen quad with generated texture
  143. renderer.setRenderTarget( null );
  144. renderer.render( sceneScreen, cameraRTT );
  145. const read = new Float32Array( 4 );
  146. renderer.readRenderTargetPixels( rtTexture, windowHalfX + mouseX, windowHalfY - mouseY, 1, 1, read );
  147. valueNode.innerHTML = 'r:' + read[ 0 ] + '<br/>g:' + read[ 1 ] + '<br/>b:' + read[ 2 ];
  148. }
  149. </script>
  150. </body>
  151. </html>