webgpu_instance_uniform.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Instance Uniform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Instance Uniform
  12. </div>
  13. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/",
  19. "three/nodes": "./jsm/nodes/Nodes.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { MeshStandardNodeMaterial, NodeUpdateType, Node, uniform, attribute, cubeTexture, add, mul } from 'three/nodes';
  26. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  27. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
  30. import Stats from 'three/addons/libs/stats.module.js';
  31. class InstanceUniformNode extends Node {
  32. constructor() {
  33. super( 'vec3' );
  34. this.updateType = NodeUpdateType.OBJECT;
  35. this.uniformNode = uniform( new THREE.Color() );
  36. }
  37. update( frame ) {
  38. const mesh = frame.object;
  39. const meshColor = mesh.color;
  40. this.uniformNode.value.copy( meshColor );
  41. }
  42. generate( builder, output ) {
  43. return this.uniformNode.build( builder, output );
  44. }
  45. }
  46. let stats;
  47. let camera, scene, renderer;
  48. let controls;
  49. const objects = [];
  50. init();
  51. function init() {
  52. if ( WebGPU.isAvailable() === false ) {
  53. document.body.appendChild( WebGPU.getErrorMessage() );
  54. throw new Error( 'No WebGPU support' );
  55. }
  56. const container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 4000 );
  59. camera.position.set( 0, 200, 1200 );
  60. scene = new THREE.Scene();
  61. // Grid
  62. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  63. helper.material.colorNode = attribute( 'color' );
  64. helper.position.y = - 75;
  65. scene.add( helper );
  66. // CubeMap
  67. const path = 'textures/cube/SwedishRoyalCastle/';
  68. const format = '.jpg';
  69. const urls = [
  70. path + 'px' + format, path + 'nx' + format,
  71. path + 'py' + format, path + 'ny' + format,
  72. path + 'pz' + format, path + 'nz' + format
  73. ];
  74. const cTexture = new THREE.CubeTextureLoader().load( urls );
  75. // Materials
  76. const instanceUniform = new InstanceUniformNode();
  77. const cubeTextureNode = cubeTexture( cTexture );
  78. const material = new MeshStandardNodeMaterial();
  79. material.colorNode = add( instanceUniform, cubeTextureNode );
  80. material.emissiveNode = mul( instanceUniform, cubeTextureNode );
  81. // Geometry
  82. const geometry = new TeapotGeometry( 50, 18 );
  83. for ( let i = 0, l = 12; i < l; i ++ ) {
  84. addMesh( geometry, material );
  85. }
  86. //
  87. renderer = new WebGPURenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.setAnimationLoop( animate );
  91. container.appendChild( renderer.domElement );
  92. //
  93. controls = new OrbitControls( camera, renderer.domElement );
  94. controls.minDistance = 400;
  95. controls.maxDistance = 2000;
  96. //
  97. stats = new Stats();
  98. container.appendChild( stats.dom );
  99. //
  100. window.addEventListener( 'resize', onWindowResize );
  101. }
  102. function addMesh( geometry, material ) {
  103. const mesh = new THREE.Mesh( geometry, material );
  104. mesh.color = new THREE.Color( Math.random() * 0xffffff );
  105. mesh.position.x = ( objects.length % 4 ) * 200 - 300;
  106. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  107. mesh.rotation.x = Math.random() * 200 - 100;
  108. mesh.rotation.y = Math.random() * 200 - 100;
  109. mesh.rotation.z = Math.random() * 200 - 100;
  110. objects.push( mesh );
  111. scene.add( mesh );
  112. }
  113. function onWindowResize() {
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. //
  119. function animate() {
  120. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  121. const object = objects[ i ];
  122. object.rotation.x += 0.01;
  123. object.rotation.y += 0.005;
  124. }
  125. renderer.render( scene, camera );
  126. stats.update();
  127. }
  128. </script>
  129. </body>
  130. </html>