webgpu_rtt.html 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140
  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - RTT</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - RTT
  11. </div>
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import * as Nodes from 'three/nodes';
  25. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  26. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  27. import WebGPUTextureRenderer from 'three/addons/renderers/webgpu/WebGPUTextureRenderer.js';
  28. let camera, scene, renderer;
  29. const mouse = new THREE.Vector2();
  30. let cameraFX, sceneFX, textureRenderer;
  31. let box;
  32. const dpr = window.devicePixelRatio;
  33. init();
  34. animate();
  35. function init() {
  36. if ( WebGPU.isAvailable() === false ) {
  37. document.body.appendChild( WebGPU.getErrorMessage() );
  38. throw new Error( 'No WebGPU support' );
  39. }
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  41. camera.position.z = 4;
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0x222222 );
  44. // textured mesh
  45. const loader = new THREE.TextureLoader();
  46. const texture = loader.load( './textures/uv_grid_opengl.jpg' );
  47. const geometryBox = new THREE.BoxGeometry();
  48. const materialBox = new Nodes.MeshBasicNodeMaterial();
  49. materialBox.colorNode = new Nodes.TextureNode( texture );
  50. //
  51. box = new THREE.Mesh( geometryBox, materialBox );
  52. scene.add( box );
  53. //
  54. renderer = new WebGPURenderer();
  55. renderer.setPixelRatio( dpr );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. document.body.appendChild( renderer.domElement );
  58. textureRenderer = new WebGPUTextureRenderer( renderer );
  59. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  60. window.addEventListener( 'mousemove', onWindowMouseMove );
  61. window.addEventListener( 'resize', onWindowResize );
  62. // FX
  63. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  64. sceneFX = new THREE.Scene();
  65. const geometryFX = new THREE.PlaneGeometry( 2, 2 );
  66. // modulate the final color based on the mouse position
  67. const screenFXNode = new Nodes.OperatorNode( '+', new Nodes.UniformNode( mouse ), new Nodes.ConstNode( new THREE.Vector2( 0.5, 0.5 ) ) );
  68. const materialFX = new Nodes.MeshBasicNodeMaterial();
  69. materialFX.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( textureRenderer.getTexture() ), screenFXNode );
  70. const quad = new THREE.Mesh( geometryFX, materialFX );
  71. sceneFX.add( quad );
  72. }
  73. function onWindowMouseMove( e ) {
  74. mouse.x = e.offsetX / screen.width;
  75. mouse.y = e.offsetY / screen.height;
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  82. }
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. box.rotation.x += 0.01;
  86. box.rotation.y += 0.02;
  87. textureRenderer.render( scene, camera );
  88. renderer.render( sceneFX, cameraFX );
  89. }
  90. </script>
  91. </body>
  92. </html>