webxr_vr_ballshooter.html 8.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - ball shooter
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  27. import { VRButton } from 'three/addons/webxr/VRButton.js';
  28. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  29. let camera, scene, renderer;
  30. let controller1, controller2;
  31. let controllerGrip1, controllerGrip2;
  32. let room;
  33. let count = 0;
  34. const radius = 0.08;
  35. let normal = new THREE.Vector3();
  36. const relativeVelocity = new THREE.Vector3();
  37. const clock = new THREE.Clock();
  38. init();
  39. animate();
  40. function init() {
  41. scene = new THREE.Scene();
  42. scene.background = new THREE.Color( 0x505050 );
  43. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  44. camera.position.set( 0, 1.6, 3 );
  45. room = new THREE.LineSegments(
  46. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  47. new THREE.LineBasicMaterial( { color: 0x808080 } )
  48. );
  49. room.geometry.translate( 0, 3, 0 );
  50. scene.add( room );
  51. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  52. const light = new THREE.DirectionalLight( 0xffffff );
  53. light.position.set( 1, 1, 1 ).normalize();
  54. scene.add( light );
  55. const geometry = new THREE.IcosahedronGeometry( radius, 3 );
  56. for ( let i = 0; i < 200; i ++ ) {
  57. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  58. object.position.x = Math.random() * 4 - 2;
  59. object.position.y = Math.random() * 4;
  60. object.position.z = Math.random() * 4 - 2;
  61. object.userData.velocity = new THREE.Vector3();
  62. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  63. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  64. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  65. room.add( object );
  66. }
  67. //
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.outputEncoding = THREE.sRGBEncoding;
  72. renderer.xr.enabled = true;
  73. document.body.appendChild( renderer.domElement );
  74. //
  75. document.body.appendChild( VRButton.createButton( renderer ) );
  76. // controllers
  77. function onSelectStart() {
  78. this.userData.isSelecting = true;
  79. }
  80. function onSelectEnd() {
  81. this.userData.isSelecting = false;
  82. }
  83. controller1 = renderer.xr.getController( 0 );
  84. controller1.addEventListener( 'selectstart', onSelectStart );
  85. controller1.addEventListener( 'selectend', onSelectEnd );
  86. controller1.addEventListener( 'connected', function ( event ) {
  87. this.add( buildController( event.data ) );
  88. } );
  89. controller1.addEventListener( 'disconnected', function () {
  90. this.remove( this.children[ 0 ] );
  91. } );
  92. scene.add( controller1 );
  93. controller2 = renderer.xr.getController( 1 );
  94. controller2.addEventListener( 'selectstart', onSelectStart );
  95. controller2.addEventListener( 'selectend', onSelectEnd );
  96. controller2.addEventListener( 'connected', function ( event ) {
  97. this.add( buildController( event.data ) );
  98. } );
  99. controller2.addEventListener( 'disconnected', function () {
  100. this.remove( this.children[ 0 ] );
  101. } );
  102. scene.add( controller2 );
  103. // The XRControllerModelFactory will automatically fetch controller models
  104. // that match what the user is holding as closely as possible. The models
  105. // should be attached to the object returned from getControllerGrip in
  106. // order to match the orientation of the held device.
  107. const controllerModelFactory = new XRControllerModelFactory();
  108. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  109. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  110. scene.add( controllerGrip1 );
  111. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  112. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  113. scene.add( controllerGrip2 );
  114. //
  115. window.addEventListener( 'resize', onWindowResize );
  116. }
  117. function buildController( data ) {
  118. let geometry, material;
  119. switch ( data.targetRayMode ) {
  120. case 'tracked-pointer':
  121. geometry = new THREE.BufferGeometry();
  122. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  123. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  124. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  125. return new THREE.Line( geometry, material );
  126. case 'gaze':
  127. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  128. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  129. return new THREE.Mesh( geometry, material );
  130. }
  131. }
  132. function onWindowResize() {
  133. camera.aspect = window.innerWidth / window.innerHeight;
  134. camera.updateProjectionMatrix();
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. }
  137. function handleController( controller ) {
  138. if ( controller.userData.isSelecting ) {
  139. const object = room.children[ count ++ ];
  140. object.position.copy( controller.position );
  141. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  142. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  143. object.userData.velocity.z = ( Math.random() - 9 );
  144. object.userData.velocity.applyQuaternion( controller.quaternion );
  145. if ( count === room.children.length ) count = 0;
  146. }
  147. }
  148. //
  149. function animate() {
  150. renderer.setAnimationLoop( render );
  151. }
  152. function render() {
  153. handleController( controller1 );
  154. handleController( controller2 );
  155. //
  156. const delta = clock.getDelta() * 0.8; // slow down simulation
  157. const range = 3 - radius;
  158. for ( let i = 0; i < room.children.length; i ++ ) {
  159. const object = room.children[ i ];
  160. object.position.x += object.userData.velocity.x * delta;
  161. object.position.y += object.userData.velocity.y * delta;
  162. object.position.z += object.userData.velocity.z * delta;
  163. // keep objects inside room
  164. if ( object.position.x < - range || object.position.x > range ) {
  165. object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
  166. object.userData.velocity.x = - object.userData.velocity.x;
  167. }
  168. if ( object.position.y < radius || object.position.y > 6 ) {
  169. object.position.y = Math.max( object.position.y, radius );
  170. object.userData.velocity.x *= 0.98;
  171. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  172. object.userData.velocity.z *= 0.98;
  173. }
  174. if ( object.position.z < - range || object.position.z > range ) {
  175. object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
  176. object.userData.velocity.z = - object.userData.velocity.z;
  177. }
  178. for ( let j = i + 1; j < room.children.length; j ++ ) {
  179. const object2 = room.children[ j ];
  180. normal.copy( object.position ).sub( object2.position );
  181. const distance = normal.length();
  182. if ( distance < 2 * radius ) {
  183. normal.multiplyScalar( 0.5 * distance - radius );
  184. object.position.sub( normal );
  185. object2.position.add( normal );
  186. normal.normalize();
  187. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  188. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  189. object.userData.velocity.sub( normal );
  190. object2.userData.velocity.add( normal );
  191. }
  192. }
  193. object.userData.velocity.y -= 9.8 * delta;
  194. }
  195. renderer.render( scene, camera );
  196. }
  197. </script>
  198. </body>
  199. </html>