webxr_vr_dragging.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - dragging
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { VRButton } from 'three/addons/webxr/VRButton.js';
  28. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  29. let container;
  30. let camera, scene, renderer;
  31. let controller1, controller2;
  32. let controllerGrip1, controllerGrip2;
  33. let raycaster;
  34. const intersected = [];
  35. const tempMatrix = new THREE.Matrix4();
  36. let controls, group;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0x808080 );
  44. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  45. camera.position.set( 0, 1.6, 3 );
  46. controls = new OrbitControls( camera, container );
  47. controls.target.set( 0, 1.6, 0 );
  48. controls.update();
  49. const floorGeometry = new THREE.PlaneGeometry( 4, 4 );
  50. const floorMaterial = new THREE.MeshStandardMaterial( {
  51. color: 0xeeeeee,
  52. roughness: 1.0,
  53. metalness: 0.0
  54. } );
  55. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  56. floor.rotation.x = - Math.PI / 2;
  57. floor.receiveShadow = true;
  58. scene.add( floor );
  59. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  60. const light = new THREE.DirectionalLight( 0xffffff );
  61. light.position.set( 0, 6, 0 );
  62. light.castShadow = true;
  63. light.shadow.camera.top = 2;
  64. light.shadow.camera.bottom = - 2;
  65. light.shadow.camera.right = 2;
  66. light.shadow.camera.left = - 2;
  67. light.shadow.mapSize.set( 4096, 4096 );
  68. scene.add( light );
  69. group = new THREE.Group();
  70. scene.add( group );
  71. const geometries = [
  72. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  73. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  74. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  75. new THREE.IcosahedronGeometry( 0.2, 8 ),
  76. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  77. ];
  78. for ( let i = 0; i < 50; i ++ ) {
  79. const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  80. const material = new THREE.MeshStandardMaterial( {
  81. color: Math.random() * 0xffffff,
  82. roughness: 0.7,
  83. metalness: 0.0
  84. } );
  85. const object = new THREE.Mesh( geometry, material );
  86. object.position.x = Math.random() * 4 - 2;
  87. object.position.y = Math.random() * 2;
  88. object.position.z = Math.random() * 4 - 2;
  89. object.rotation.x = Math.random() * 2 * Math.PI;
  90. object.rotation.y = Math.random() * 2 * Math.PI;
  91. object.rotation.z = Math.random() * 2 * Math.PI;
  92. object.scale.setScalar( Math.random() + 0.5 );
  93. object.castShadow = true;
  94. object.receiveShadow = true;
  95. group.add( object );
  96. }
  97. //
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.outputEncoding = THREE.sRGBEncoding;
  102. renderer.shadowMap.enabled = true;
  103. renderer.xr.enabled = true;
  104. container.appendChild( renderer.domElement );
  105. document.body.appendChild( VRButton.createButton( renderer ) );
  106. // controllers
  107. controller1 = renderer.xr.getController( 0 );
  108. controller1.addEventListener( 'selectstart', onSelectStart );
  109. controller1.addEventListener( 'selectend', onSelectEnd );
  110. scene.add( controller1 );
  111. controller2 = renderer.xr.getController( 1 );
  112. controller2.addEventListener( 'selectstart', onSelectStart );
  113. controller2.addEventListener( 'selectend', onSelectEnd );
  114. scene.add( controller2 );
  115. const controllerModelFactory = new XRControllerModelFactory();
  116. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  117. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  118. scene.add( controllerGrip1 );
  119. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  120. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  121. scene.add( controllerGrip2 );
  122. //
  123. const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  124. const line = new THREE.Line( geometry );
  125. line.name = 'line';
  126. line.scale.z = 5;
  127. controller1.add( line.clone() );
  128. controller2.add( line.clone() );
  129. raycaster = new THREE.Raycaster();
  130. //
  131. window.addEventListener( 'resize', onWindowResize );
  132. }
  133. function onWindowResize() {
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. }
  138. function onSelectStart( event ) {
  139. const controller = event.target;
  140. const intersections = getIntersections( controller );
  141. if ( intersections.length > 0 ) {
  142. const intersection = intersections[ 0 ];
  143. const object = intersection.object;
  144. object.material.emissive.b = 1;
  145. controller.attach( object );
  146. controller.userData.selected = object;
  147. }
  148. }
  149. function onSelectEnd( event ) {
  150. const controller = event.target;
  151. if ( controller.userData.selected !== undefined ) {
  152. const object = controller.userData.selected;
  153. object.material.emissive.b = 0;
  154. group.attach( object );
  155. controller.userData.selected = undefined;
  156. }
  157. }
  158. function getIntersections( controller ) {
  159. tempMatrix.identity().extractRotation( controller.matrixWorld );
  160. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  161. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  162. return raycaster.intersectObjects( group.children, false );
  163. }
  164. function intersectObjects( controller ) {
  165. // Do not highlight when already selected
  166. if ( controller.userData.selected !== undefined ) return;
  167. const line = controller.getObjectByName( 'line' );
  168. const intersections = getIntersections( controller );
  169. if ( intersections.length > 0 ) {
  170. const intersection = intersections[ 0 ];
  171. const object = intersection.object;
  172. object.material.emissive.r = 1;
  173. intersected.push( object );
  174. line.scale.z = intersection.distance;
  175. } else {
  176. line.scale.z = 5;
  177. }
  178. }
  179. function cleanIntersected() {
  180. while ( intersected.length ) {
  181. const object = intersected.pop();
  182. object.material.emissive.r = 0;
  183. }
  184. }
  185. //
  186. function animate() {
  187. renderer.setAnimationLoop( render );
  188. }
  189. function render() {
  190. cleanIntersected();
  191. intersectObjects( controller1 );
  192. intersectObjects( controller2 );
  193. renderer.render( scene, camera );
  194. }
  195. </script>
  196. </body>
  197. </html>