lights-point-physically-correct.html 4.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lights - Physically Correct Lights</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
  38. function main() {
  39. const canvas = document.querySelector('#c');
  40. const renderer = new THREE.WebGLRenderer({canvas});
  41. renderer.physicallyCorrectLights = true;
  42. const fov = 45;
  43. const aspect = 2; // the canvas default
  44. const near = 0.1;
  45. const far = 100;
  46. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  47. camera.position.set(0, 10, 20);
  48. const controls = new OrbitControls(camera, canvas);
  49. controls.target.set(0, 5, 0);
  50. controls.update();
  51. const scene = new THREE.Scene();
  52. scene.background = new THREE.Color('black');
  53. {
  54. const planeSize = 40;
  55. const loader = new THREE.TextureLoader();
  56. const texture = loader.load('resources/images/checker.png');
  57. texture.wrapS = THREE.RepeatWrapping;
  58. texture.wrapT = THREE.RepeatWrapping;
  59. texture.magFilter = THREE.NearestFilter;
  60. const repeats = planeSize / 2;
  61. texture.repeat.set(repeats, repeats);
  62. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  63. const planeMat = new THREE.MeshPhongMaterial({
  64. map: texture,
  65. side: THREE.DoubleSide,
  66. });
  67. const mesh = new THREE.Mesh(planeGeo, planeMat);
  68. mesh.rotation.x = Math.PI * -.5;
  69. scene.add(mesh);
  70. }
  71. {
  72. const cubeSize = 4;
  73. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  74. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  75. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  76. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  77. scene.add(mesh);
  78. }
  79. {
  80. const sphereRadius = 3;
  81. const sphereWidthDivisions = 32;
  82. const sphereHeightDivisions = 16;
  83. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  84. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  85. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  86. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  87. scene.add(mesh);
  88. }
  89. class ColorGUIHelper {
  90. constructor(object, prop) {
  91. this.object = object;
  92. this.prop = prop;
  93. }
  94. get value() {
  95. return `#${this.object[this.prop].getHexString()}`;
  96. }
  97. set value(hexString) {
  98. this.object[this.prop].set(hexString);
  99. }
  100. }
  101. function makeXYZGUI(gui, vector3, name, onChangeFn) {
  102. const folder = gui.addFolder(name);
  103. folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
  104. folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
  105. folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
  106. folder.open();
  107. }
  108. {
  109. const color = 0xFFFFFF;
  110. const intensity = 1;
  111. const light = new THREE.PointLight(color, intensity);
  112. light.power = 800;
  113. light.decay = 2;
  114. light.distance = Infinity;
  115. light.position.set(0, 10, 0);
  116. scene.add(light);
  117. const helper = new THREE.PointLightHelper(light);
  118. scene.add(helper);
  119. const gui = new GUI();
  120. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  121. gui.add(light, 'decay', 0, 4, 0.01);
  122. gui.add(light, 'power', 0, 1220);
  123. makeXYZGUI(gui, light.position, 'position');
  124. }
  125. function resizeRendererToDisplaySize(renderer) {
  126. const canvas = renderer.domElement;
  127. const width = canvas.clientWidth;
  128. const height = canvas.clientHeight;
  129. const needResize = canvas.width !== width || canvas.height !== height;
  130. if (needResize) {
  131. renderer.setSize(width, height, false);
  132. }
  133. return needResize;
  134. }
  135. function render() {
  136. if (resizeRendererToDisplaySize(renderer)) {
  137. const canvas = renderer.domElement;
  138. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  139. camera.updateProjectionMatrix();
  140. }
  141. renderer.render(scene, camera);
  142. requestAnimationFrame(render);
  143. }
  144. requestAnimationFrame(render);
  145. }
  146. main();
  147. </script>
  148. </html>