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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - PostProcessing - Custom</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {EffectComposer} from 'three/addons/postprocessing/EffectComposer.js';
- import {RenderPass} from 'three/addons/postprocessing/RenderPass.js';
- import {ShaderPass} from 'three/addons/postprocessing/ShaderPass.js';
- import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({canvas});
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 5;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.z = 2;
- const scene = new THREE.Scene();
- {
- const color = 0xFFFFFF;
- const intensity = 2;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(-1, 2, 4);
- scene.add(light);
- }
- const boxWidth = 1;
- const boxHeight = 1;
- const boxDepth = 1;
- const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
- function makeInstance(geometry, color, x) {
- const material = new THREE.MeshPhongMaterial({color});
- const cube = new THREE.Mesh(geometry, material);
- scene.add(cube);
- cube.position.x = x;
- return cube;
- }
- const cubes = [
- makeInstance(geometry, 0x44aa88, 0),
- makeInstance(geometry, 0x8844aa, -2),
- makeInstance(geometry, 0xaa8844, 2),
- ];
- const composer = new EffectComposer(renderer);
- composer.addPass(new RenderPass(scene, camera));
- const colorShader = {
- uniforms: {
- tDiffuse: { value: null },
- color: { value: new THREE.Color(0x88CCFF) },
- },
- vertexShader: `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1);
- }
- `,
- fragmentShader: `
- uniform vec3 color;
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- vec4 previousPassColor = texture2D(tDiffuse, vUv);
- gl_FragColor = vec4(
- previousPassColor.rgb * color,
- previousPassColor.a);
- }
- `,
- };
- const colorPass = new ShaderPass(colorShader);
- colorPass.renderToScreen = true;
- composer.addPass(colorPass);
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- const gui = new GUI();
- gui.add(colorPass.uniforms.color.value, 'r', 0, 4).name('red');
- gui.add(colorPass.uniforms.color.value, 'g', 0, 4).name('green');
- gui.add(colorPass.uniforms.color.value, 'b', 0, 4).name('blue');
- let then = 0;
- function render(now) {
- now *= 0.001; // convert to seconds
- const deltaTime = now - then;
- then = now;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- composer.setSize(canvas.width, canvas.height);
- }
- cubes.forEach((cube, ndx) => {
- const speed = 1 + ndx * .1;
- const rot = now * speed;
- cube.rotation.x = rot;
- cube.rotation.y = rot;
- });
- composer.render(deltaTime);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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