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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Scenegraph - Tank</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- #info {
- position: absolute;
- left: 1em;
- top: 1em;
- background: rgba(0,0,0,.8);
- padding: .5em;
- color: white;
- font-family: monospace;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- <div id="info"></div>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({canvas: canvas});
- renderer.setClearColor(0xAAAAAA);
- renderer.shadowMap.enabled = true;
- function makeCamera(fov = 40) {
- const aspect = 2; // the canvas default
- const zNear = 0.1;
- const zFar = 1000;
- return new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
- }
- const camera = makeCamera();
- camera.position.set(8, 4, 10).multiplyScalar(3);
- camera.lookAt(0, 0, 0);
- const scene = new THREE.Scene();
- {
- const light = new THREE.DirectionalLight(0xffffff, 1);
- light.position.set(0, 20, 0);
- scene.add(light);
- light.castShadow = true;
- light.shadow.mapSize.width = 2048;
- light.shadow.mapSize.height = 2048;
- const d = 50;
- light.shadow.camera.left = -d;
- light.shadow.camera.right = d;
- light.shadow.camera.top = d;
- light.shadow.camera.bottom = -d;
- light.shadow.camera.near = 1;
- light.shadow.camera.far = 50;
- light.shadow.bias = 0.001;
- }
- {
- const light = new THREE.DirectionalLight(0xffffff, 1);
- light.position.set(1, 2, 4);
- scene.add(light);
- }
- const groundGeometry = new THREE.PlaneGeometry(50, 50);
- const groundMaterial = new THREE.MeshPhongMaterial({color: 0xCC8866});
- const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial);
- groundMesh.rotation.x = Math.PI * -.5;
- groundMesh.receiveShadow = true;
- scene.add(groundMesh);
- const carWidth = 4;
- const carHeight = 1;
- const carLength = 8;
- const tank = new THREE.Object3D();
- scene.add(tank);
- const bodyGeometry = new THREE.BoxGeometry(carWidth, carHeight, carLength);
- const bodyMaterial = new THREE.MeshPhongMaterial({color: 0x6688AA});
- const bodyMesh = new THREE.Mesh(bodyGeometry, bodyMaterial);
- bodyMesh.position.y = 1.4;
- bodyMesh.castShadow = true;
- tank.add(bodyMesh);
- const tankCameraFov = 75;
- const tankCamera = makeCamera(tankCameraFov);
- tankCamera.position.y = 3;
- tankCamera.position.z = -6;
- tankCamera.rotation.y = Math.PI;
- bodyMesh.add(tankCamera);
- const wheelRadius = 1;
- const wheelThickness = .5;
- const wheelSegments = 6;
- const wheelGeometry = new THREE.CylinderGeometry(
- wheelRadius, // top radius
- wheelRadius, // bottom radius
- wheelThickness, // height of cylinder
- wheelSegments);
- const wheelMaterial = new THREE.MeshPhongMaterial({color: 0x888888});
- const wheelPositions = [
- [-carWidth / 2 - wheelThickness / 2, -carHeight / 2, carLength / 3],
- [ carWidth / 2 + wheelThickness / 2, -carHeight / 2, carLength / 3],
- [-carWidth / 2 - wheelThickness / 2, -carHeight / 2, 0],
- [ carWidth / 2 + wheelThickness / 2, -carHeight / 2, 0],
- [-carWidth / 2 - wheelThickness / 2, -carHeight / 2, -carLength / 3],
- [ carWidth / 2 + wheelThickness / 2, -carHeight / 2, -carLength / 3],
- ];
- const wheelMeshes = wheelPositions.map((position) => {
- const mesh = new THREE.Mesh(wheelGeometry, wheelMaterial);
- mesh.position.set(...position);
- mesh.rotation.z = Math.PI * .5;
- mesh.castShadow = true;
- bodyMesh.add(mesh);
- return mesh;
- });
- const domeRadius = 2;
- const domeWidthSubdivisions = 12;
- const domeHeightSubdivisions = 12;
- const domePhiStart = 0;
- const domePhiEnd = Math.PI * 2;
- const domeThetaStart = 0;
- const domeThetaEnd = Math.PI * .5;
- const domeGeometry = new THREE.SphereGeometry(
- domeRadius, domeWidthSubdivisions, domeHeightSubdivisions,
- domePhiStart, domePhiEnd, domeThetaStart, domeThetaEnd);
- const domeMesh = new THREE.Mesh(domeGeometry, bodyMaterial);
- domeMesh.castShadow = true;
- bodyMesh.add(domeMesh);
- domeMesh.position.y = .5;
- const turretWidth = .1;
- const turretHeight = .1;
- const turretLength = carLength * .75 * .2;
- const turretGeometry = new THREE.BoxGeometry(
- turretWidth, turretHeight, turretLength);
- const turretMesh = new THREE.Mesh(turretGeometry, bodyMaterial);
- const turretPivot = new THREE.Object3D();
- turretMesh.castShadow = true;
- turretPivot.scale.set(5, 5, 5);
- turretPivot.position.y = .5;
- turretMesh.position.z = turretLength * .5;
- turretPivot.add(turretMesh);
- bodyMesh.add(turretPivot);
- const turretCamera = makeCamera();
- turretCamera.position.y = .75 * .2;
- turretMesh.add(turretCamera);
- const targetGeometry = new THREE.SphereGeometry(.5, 6, 3);
- const targetMaterial = new THREE.MeshPhongMaterial({color: 0x00FF00, flatShading: true});
- const targetMesh = new THREE.Mesh(targetGeometry, targetMaterial);
- const targetOrbit = new THREE.Object3D();
- const targetElevation = new THREE.Object3D();
- const targetBob = new THREE.Object3D();
- targetMesh.castShadow = true;
- scene.add(targetOrbit);
- targetOrbit.add(targetElevation);
- targetElevation.position.z = carLength * 2;
- targetElevation.position.y = 8;
- targetElevation.add(targetBob);
- targetBob.add(targetMesh);
- const targetCamera = makeCamera();
- const targetCameraPivot = new THREE.Object3D();
- targetCamera.position.y = 1;
- targetCamera.position.z = -2;
- targetCamera.rotation.y = Math.PI;
- targetBob.add(targetCameraPivot);
- targetCameraPivot.add(targetCamera);
- // Create a sine-like wave
- const curve = new THREE.SplineCurve( [
- new THREE.Vector2( -10, 0 ),
- new THREE.Vector2( -5, 5 ),
- new THREE.Vector2( 0, 0 ),
- new THREE.Vector2( 5, -5 ),
- new THREE.Vector2( 10, 0 ),
- new THREE.Vector2( 5, 10 ),
- new THREE.Vector2( -5, 10 ),
- new THREE.Vector2( -10, -10 ),
- new THREE.Vector2( -15, -8 ),
- new THREE.Vector2( -10, 0 ),
- ] );
- const points = curve.getPoints( 50 );
- const geometry = new THREE.BufferGeometry().setFromPoints( points );
- const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
- const splineObject = new THREE.Line( geometry, material );
- splineObject.rotation.x = Math.PI * .5;
- splineObject.position.y = 0.05;
- scene.add(splineObject);
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- const targetPosition = new THREE.Vector3();
- const tankPosition = new THREE.Vector2();
- const tankTarget = new THREE.Vector2();
- const cameras = [
- { cam: camera, desc: 'detached camera', },
- { cam: turretCamera, desc: 'on turret looking at target', },
- { cam: targetCamera, desc: 'near target looking at tank', },
- { cam: tankCamera, desc: 'above back of tank', },
- ];
- const infoElem = document.querySelector('#info');
- function render(time) {
- time *= 0.001;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- cameras.forEach((cameraInfo) => {
- const camera = cameraInfo.cam;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- });
- }
- // move target
- targetOrbit.rotation.y = time * .27;
- targetBob.position.y = Math.sin(time * 2) * 4;
- targetMesh.rotation.x = time * 7;
- targetMesh.rotation.y = time * 13;
- targetMaterial.emissive.setHSL(time * 10 % 1, 1, .25);
- targetMaterial.color.setHSL(time * 10 % 1, 1, .25);
- // move tank
- const tankTime = time * .05;
- curve.getPointAt(tankTime % 1, tankPosition);
- curve.getPointAt((tankTime + 0.01) % 1, tankTarget);
- tank.position.set(tankPosition.x, 0, tankPosition.y);
- tank.lookAt(tankTarget.x, 0, tankTarget.y);
- // face turret at target
- targetMesh.getWorldPosition(targetPosition);
- turretPivot.lookAt(targetPosition);
- // make the turretCamera look at target
- turretCamera.lookAt(targetPosition);
- // make the targetCameraPivot look at the at the tank
- tank.getWorldPosition(targetPosition);
- targetCameraPivot.lookAt(targetPosition);
- wheelMeshes.forEach((obj) => {
- obj.rotation.x = time * 3;
- });
- const camera = cameras[time * .25 % cameras.length | 0];
- infoElem.textContent = camera.desc;
- renderer.render(scene, camera.cam);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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