threejs-responsive.js 1.9 KB

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  1. import * as THREE from 'three';
  2. function main() {
  3. const canvas = document.querySelector('#c');
  4. const renderer = new THREE.WebGLRenderer({canvas});
  5. const fov = 75;
  6. const aspect = 2; // the canvas default
  7. const near = 0.1;
  8. const far = 5;
  9. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  10. camera.position.z = 2;
  11. const scene = new THREE.Scene();
  12. {
  13. const color = 0xFFFFFF;
  14. const intensity = 1;
  15. const light = new THREE.DirectionalLight(color, intensity);
  16. light.position.set(-1, 2, 4);
  17. scene.add(light);
  18. }
  19. const boxWidth = 1;
  20. const boxHeight = 1;
  21. const boxDepth = 1;
  22. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  23. function makeInstance(geometry, color, x) {
  24. const material = new THREE.MeshPhongMaterial({color});
  25. const cube = new THREE.Mesh(geometry, material);
  26. scene.add(cube);
  27. cube.position.x = x;
  28. return cube;
  29. }
  30. const cubes = [
  31. makeInstance(geometry, 0x44aa88, 0),
  32. makeInstance(geometry, 0x8844aa, -2),
  33. makeInstance(geometry, 0xaa8844, 2),
  34. ];
  35. function resizeRendererToDisplaySize(renderer) {
  36. const canvas = renderer.domElement;
  37. const width = canvas.clientWidth;
  38. const height = canvas.clientHeight;
  39. const needResize = canvas.width !== width || canvas.height !== height;
  40. if (needResize) {
  41. renderer.setSize(width, height, false);
  42. }
  43. return needResize;
  44. }
  45. function render(time) {
  46. time *= 0.001;
  47. if (resizeRendererToDisplaySize(renderer)) {
  48. const canvas = renderer.domElement;
  49. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  50. camera.updateProjectionMatrix();
  51. }
  52. cubes.forEach((cube, ndx) => {
  53. const speed = 1 + ndx * .1;
  54. const rot = time * speed;
  55. cube.rotation.x = rot;
  56. cube.rotation.y = rot;
  57. });
  58. renderer.render(scene, camera);
  59. requestAnimationFrame(render);
  60. }
  61. requestAnimationFrame(render);
  62. }
  63. main();