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- <h1>[name]</h1>
- <p class="desc">A group of objects that receives a shared animation state.<br /><br />
- For an overview of the different elements of the three.js animation system see the
- "Animation System" article in the "Next Steps" section of the manual.
- </p>
- <h2>Usage:</h2>
- <p class="desc">
- Add objects you would otherwise pass as 'root' to the constructor or the [page:AnimationMixer.clipAction clipAction]
- method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br />
- Note that objects of this class appear as one object to the mixer,
- so cache control of the individual objects must be done on the group.
- </p>
- <h2>Limitations</h2>
- <p class="desc">
- The animated properties must be compatible among all objects in the group.<br /><br />
- A single property can either be controlled through a target group or directly, but not both.
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
- <p>
- [page:Object obj] - an arbitrary number of meshes that share the same animation state.
- </p>
- <h2>Properties</h2>
- <h3>[property:Boolean isAnimationObjectGroup]</h3>
- <p>
- Read-only flag to check if a given object is of type [name].
- </p>
- <h3>[property:Object stats]</h3>
- <p>
- An object that contains some informations of this `AnimationObjectGroup` (total number, number
- in use, number of bindings per object)
- </p>
- <h3>[property:String uuid]</h3>
- <p>
- The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this
- `AnimationObjectGroup`. It gets automatically assigned and shouldn't be edited.
- </p>
- <h2>Methods</h2>
- <h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
- <p>
- Adds an arbitrary number of objects to this `AnimationObjectGroup`.
- </p>
- <h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
- <p>
- Removes an arbitrary number of objects from this `AnimationObjectGroup`.
- </p>
- <h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
- <p>
- Deallocates all memory resources for the passed objects of this `AnimationObjectGroup`.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
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