webgpu_particles.html 5.3 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Particles</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Particles
  11. </div>
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import * as Nodes from 'three/nodes';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { range, texture, mix, uv, mul, mod, rotateUV, color, max, min, div, clamp, positionWorld, invert, timerLocal } from 'three/nodes';
  27. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  28. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. let camera, scene, renderer;
  31. let controls;
  32. init();
  33. function init() {
  34. if ( WebGPU.isAvailable() === false ) {
  35. document.body.appendChild( WebGPU.getErrorMessage() );
  36. throw new Error( 'No WebGPU support' );
  37. }
  38. const { innerWidth, innerHeight } = window;
  39. camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, 1, 5000 );
  40. camera.position.set( 1300, 500, 0 );
  41. scene = new THREE.Scene();
  42. //scene.fogNode = new Nodes.FogRangeNode( Nodes.color( 0x0000ff ), Nodes.float( 1500 ), Nodes.float( 2100 ) );
  43. // textures
  44. const textureLoader = new THREE.TextureLoader();
  45. const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
  46. // create nodes
  47. const lifeRange = range( .1, 1 );
  48. const offsetRange = range( new THREE.Vector3( - 2, 3, - 2 ), new THREE.Vector3( 2, 5, 2 ) );
  49. const timer = timerLocal( .2, 1/*100000*/ ); // @TODO: need to work with 64-bit precision
  50. const lifeTime = mod( mul( timer, lifeRange ), 1 );
  51. const scaleRange = range( .3, 2 );
  52. const rotateRange = range( .1, 4 );
  53. const life = div( lifeTime, lifeRange );
  54. const fakeLightEffect = max( .2, invert( positionWorld.y ) );
  55. const textureNode = texture( map, rotateUV( uv(), mul( timer, rotateRange ) ) );
  56. const opacityNode = mul( textureNode.a, invert( life ) );
  57. const smokeColor = mix( color( 0x2c1501 ), color( 0x222222 ), clamp( mul( positionWorld.y, 3 ) ) );
  58. // create particles
  59. const smokeNodeMaterial = new Nodes.SpriteNodeMaterial();
  60. smokeNodeMaterial.colorNode = mul( mix( color( 0xf27d0c ), smokeColor, min( mul( life, 2.5 ), 1 ) ), fakeLightEffect );
  61. smokeNodeMaterial.opacityNode = opacityNode;
  62. smokeNodeMaterial.positionNode = mul( offsetRange, lifeTime );
  63. smokeNodeMaterial.scaleNode = mul( scaleRange, max( .3, lifeTime ) );
  64. smokeNodeMaterial.depthWrite = false;
  65. smokeNodeMaterial.transparent = true;
  66. const smokeInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), smokeNodeMaterial );
  67. smokeInstancedSprite.scale.setScalar( 400 );
  68. smokeInstancedSprite.isInstancedMesh = true;
  69. smokeInstancedSprite.count = 2000;
  70. scene.add( smokeInstancedSprite );
  71. //
  72. const fireNodeMaterial = new Nodes.SpriteNodeMaterial();
  73. fireNodeMaterial.colorNode = mix( color( 0xb72f17 ), color( 0xb72f17 ), life );
  74. fireNodeMaterial.positionNode = mul( range( new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( 1, 2, 1 ) ), lifeTime );
  75. fireNodeMaterial.scaleNode = smokeNodeMaterial.scaleNode;
  76. fireNodeMaterial.opacityNode = opacityNode;
  77. fireNodeMaterial.blending = THREE.AdditiveBlending;
  78. fireNodeMaterial.transparent = true;
  79. fireNodeMaterial.depthWrite = false;
  80. const fireInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), fireNodeMaterial );
  81. fireInstancedSprite.scale.setScalar( 400 );
  82. fireInstancedSprite.isInstancedMesh = true;
  83. fireInstancedSprite.count = 100;
  84. fireInstancedSprite.position.y = - 100;
  85. fireInstancedSprite.renderOrder = 1;
  86. scene.add( fireInstancedSprite );
  87. //
  88. const helper = new THREE.GridHelper( 3000, 40, 0x303030, 0x303030 );
  89. helper.material.colorNode = new Nodes.AttributeNode( 'color' );
  90. helper.position.y = - 75;
  91. scene.add( helper );
  92. //
  93. renderer = new WebGPURenderer();
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.setAnimationLoop( render );
  97. document.body.appendChild( renderer.domElement );
  98. //
  99. controls = new OrbitControls( camera, renderer.domElement );
  100. controls.maxDistance = 2700;
  101. controls.target.set( 0, 500, 0 );
  102. controls.update();
  103. //
  104. window.addEventListener( 'resize', onWindowResize );
  105. // gui
  106. const gui = new GUI();
  107. gui.add( timer, 'scale', 0, 1, 0.01 ).name( 'speed' );
  108. }
  109. function onWindowResize() {
  110. const { innerWidth, innerHeight } = window;
  111. camera.aspect = innerWidth / innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( innerWidth, innerHeight );
  114. }
  115. function render() {
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>