css3d_orthographic.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - orthographic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. }
  12. a {
  13. color: #f00;
  14. }
  15. #info {
  16. color: #000000;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - orthographic</div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
  37. let camera, scene, renderer;
  38. let scene2, renderer2;
  39. const frustumSize = 500;
  40. init();
  41. animate();
  42. function init() {
  43. const aspect = window.innerWidth / window.innerHeight;
  44. camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
  45. camera.position.set( - 200, 200, 200 );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0xf0f0f0 );
  48. scene2 = new THREE.Scene();
  49. const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  50. // left
  51. createPlane(
  52. 100, 100,
  53. 'chocolate',
  54. new THREE.Vector3( - 50, 0, 0 ),
  55. new THREE.Euler( 0, - 90 * THREE.MathUtils.DEG2RAD, 0 )
  56. );
  57. // right
  58. createPlane(
  59. 100, 100,
  60. 'saddlebrown',
  61. new THREE.Vector3( 0, 0, 50 ),
  62. new THREE.Euler( 0, 0, 0 )
  63. );
  64. // top
  65. createPlane(
  66. 100, 100,
  67. 'yellowgreen',
  68. new THREE.Vector3( 0, 50, 0 ),
  69. new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
  70. );
  71. // bottom
  72. createPlane(
  73. 300, 300,
  74. 'seagreen',
  75. new THREE.Vector3( 0, - 50, 0 ),
  76. new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
  77. );
  78. //
  79. renderer = new THREE.WebGLRenderer();
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. renderer2 = new CSS3DRenderer();
  84. renderer2.setSize( window.innerWidth, window.innerHeight );
  85. renderer2.domElement.style.position = 'absolute';
  86. renderer2.domElement.style.top = 0;
  87. document.body.appendChild( renderer2.domElement );
  88. const controls = new OrbitControls( camera, renderer2.domElement );
  89. controls.minZoom = 0.5;
  90. controls.maxZoom = 2;
  91. function createPlane( width, height, cssColor, pos, rot ) {
  92. const element = document.createElement( 'div' );
  93. element.style.width = width + 'px';
  94. element.style.height = height + 'px';
  95. element.style.opacity = 0.75;
  96. element.style.background = cssColor;
  97. const object = new CSS3DObject( element );
  98. object.position.copy( pos );
  99. object.rotation.copy( rot );
  100. scene2.add( object );
  101. const geometry = new THREE.PlaneGeometry( width, height );
  102. const mesh = new THREE.Mesh( geometry, material );
  103. mesh.position.copy( object.position );
  104. mesh.rotation.copy( object.rotation );
  105. scene.add( mesh );
  106. }
  107. window.addEventListener( 'resize', onWindowResize );
  108. }
  109. function onWindowResize() {
  110. const aspect = window.innerWidth / window.innerHeight;
  111. camera.left = - frustumSize * aspect / 2;
  112. camera.right = frustumSize * aspect / 2;
  113. camera.top = frustumSize / 2;
  114. camera.bottom = - frustumSize / 2;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. renderer2.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. renderer.render( scene, camera );
  122. renderer2.render( scene2, camera );
  123. }
  124. </script>
  125. </body>
  126. </html>