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BitangentNode.js
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197ccfef69
Remove JS syntax > ECMA 2018 (#25172)
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%!s(int64=2) %!d(string=hai) anos |
BufferNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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%!s(int64=3) %!d(string=hai) anos |
CameraNode.js
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197ccfef69
Remove JS syntax > ECMA 2018 (#25172)
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%!s(int64=2) %!d(string=hai) anos |
CubeTextureNode.js
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049026e558
Examples: Remove remaining linter issues. (#25195)
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%!s(int64=2) %!d(string=hai) anos |
ExtendedMaterialNode.js
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00d426a280
Nodes: Fix texture reference (#25259)
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%!s(int64=2) %!d(string=hai) anos |
InstanceNode.js
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6e5147206c
Nodes: Add more exports to ShaderNode (#23901)
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%!s(int64=3) %!d(string=hai) anos |
MaterialNode.js
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00d426a280
Nodes: Fix texture reference (#25259)
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%!s(int64=2) %!d(string=hai) anos |
MaterialReferenceNode.js
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00d426a280
Nodes: Fix texture reference (#25259)
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%!s(int64=2) %!d(string=hai) anos |
ModelNode.js
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acda8183d0
WebGPU: Supports to IBL + PBR (#24038)
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%!s(int64=3) %!d(string=hai) anos |
ModelViewProjectionNode.js
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82c81329ed
move new nodematerial system to ./jsm/nodes/ (#23560)
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%!s(int64=3) %!d(string=hai) anos |
NormalNode.js
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197ccfef69
Remove JS syntax > ECMA 2018 (#25172)
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%!s(int64=2) %!d(string=hai) anos |
Object3DNode.js
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be161dac76
NodeMaterial: Tone Mapping backward compatibility and fixes (#25215)
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%!s(int64=2) %!d(string=hai) anos |
PointUVNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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%!s(int64=3) %!d(string=hai) anos |
PositionNode.js
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197ccfef69
Remove JS syntax > ECMA 2018 (#25172)
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%!s(int64=2) %!d(string=hai) anos |
ReferenceNode.js
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00d426a280
Nodes: Fix texture reference (#25259)
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%!s(int64=2) %!d(string=hai) anos |
ReflectVectorNode.js
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0bec83fee6
NodeMaterial & WebGPU: Revision of Lighting Model System (#25170)
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%!s(int64=2) %!d(string=hai) anos |
SkinningNode.js
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ee75e22c4b
Nodes: Static STRING style (#24807)
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%!s(int64=2) %!d(string=hai) anos |
StorageBufferNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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%!s(int64=3) %!d(string=hai) anos |
TangentNode.js
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197ccfef69
Remove JS syntax > ECMA 2018 (#25172)
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%!s(int64=2) %!d(string=hai) anos |
TextureNode.js
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0bec83fee6
NodeMaterial & WebGPU: Revision of Lighting Model System (#25170)
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%!s(int64=2) %!d(string=hai) anos |
UVNode.js
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4a1a4ca881
Examples: Switch to this.is* = true. (#24092)
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%!s(int64=3) %!d(string=hai) anos |
UserDataNode.js
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e9a39569fe
WebGPU: Sprites and InterleavedBufferAttribute (#24117)
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%!s(int64=3) %!d(string=hai) anos |