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- import Node from './Node.js';
- import VaryingNode from './VaryingNode.js';
- class AttributeNode extends Node {
- constructor( attributeName, nodeType = null ) {
- super( nodeType );
- this._attributeName = attributeName;
- }
- getHash( builder ) {
- return this.getAttributeName( builder );
- }
- getNodeType( builder ) {
- const attributeName = this.getAttributeName( builder );
- let nodeType = super.getNodeType( builder );
- if ( nodeType === null ) {
- if ( builder.hasGeometryAttribute( attributeName ) ) {
- const attribute = builder.geometry.getAttribute( attributeName );
- nodeType = builder.getTypeFromLength( attribute.itemSize );
- } else {
- nodeType = 'float';
- }
- }
- return nodeType;
- }
- setAttributeName( attributeName ) {
- this._attributeName = attributeName;
- return this;
- }
- getAttributeName( /*builder*/ ) {
- return this._attributeName;
- }
- generate( builder ) {
- const attributeName = this.getAttributeName( builder );
- const nodeType = this.getNodeType( builder );
- const geometryAttribute = builder.hasGeometryAttribute( attributeName );
- if ( geometryAttribute === true ) {
- const nodeAttribute = builder.getAttribute( attributeName, nodeType );
- if ( builder.isShaderStage( 'vertex' ) ) {
- return nodeAttribute.name;
- } else {
- const nodeVarying = new VaryingNode( this );
- return nodeVarying.build( builder, nodeAttribute.type );
- }
- } else {
- console.warn( `Attribute "${ attributeName }" not found.` );
- return builder.getConst( nodeType );
- }
- }
- }
- export default AttributeNode;
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