ToneMappingNode.js 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127
  1. import TempNode from '../core/Node.js';
  2. import { ShaderNode, vec3, mat3, float, clamp, max, pow } from '../shadernode/ShaderNodeBaseElements.js';
  3. import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping } from 'three';
  4. // exposure only
  5. export const LinearToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  6. return color.mul( exposure );
  7. } );
  8. // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
  9. export const ReinhardToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  10. color = color.mul( exposure );
  11. return clamp( color.div( vec3( 1.0 ).add( color ) ) );
  12. } );
  13. // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
  14. export const OptimizedCineonToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  15. // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
  16. color = color.mul( exposure );
  17. color = max( vec3( 0.0 ), color.sub( 0.004 ) );
  18. const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
  19. const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
  20. return pow( a.div( b ), vec3( 2.2 ) );
  21. } );
  22. // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
  23. const RRTAndODTFit = new ShaderNode( ( { color } ) => {
  24. const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
  25. const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
  26. return a.div( b );
  27. } );
  28. // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
  29. const ACESFilmicToneMappingNode = new ShaderNode( ( { color, exposure } ) => {
  30. // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
  31. const ACESInputMat = mat3(
  32. vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
  33. vec3( 0.35458, 0.90834, 0.13383 ),
  34. vec3( 0.04823, 0.01566, 0.83777 )
  35. );
  36. // ODT_SAT => XYZ => D60_2_D65 => sRGB
  37. const ACESOutputMat = mat3(
  38. vec3( 1.60475, - 0.10208, - 0.00327 ), // transposed from source
  39. vec3( - 0.53108, 1.10813, - 0.07276 ),
  40. vec3( - 0.07367, - 0.00605, 1.07602 )
  41. );
  42. color = color.mul( exposure ).div( 0.6 );
  43. color = ACESInputMat.mul( color );
  44. // Apply RRT and ODT
  45. color = RRTAndODTFit.call( { color } );
  46. color = ACESOutputMat.mul( color );
  47. // Clamp to [0, 1]
  48. return clamp( color );
  49. } );
  50. const toneMappingLib = {
  51. [ LinearToneMapping ]: LinearToneMappingNode,
  52. [ ReinhardToneMapping ]: ReinhardToneMappingNode,
  53. [ CineonToneMapping ]: OptimizedCineonToneMappingNode,
  54. [ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode
  55. };
  56. class ToneMappingNode extends TempNode {
  57. constructor( toneMapping = NoToneMapping, exposureNode = float( 1 ), colorNode = null ) {
  58. super( 'vec3' );
  59. this.toneMapping = toneMapping;
  60. this.exposureNode = exposureNode;
  61. this.colorNode = colorNode;
  62. }
  63. construct( builder ) {
  64. const colorNode = this.colorNode || builder.context.color;
  65. const toneMapping = this.toneMapping;
  66. if ( toneMapping === NoToneMapping ) return colorNode;
  67. const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
  68. const toneMappingNode = toneMappingLib[ toneMapping ];
  69. let outputNode = null;
  70. if ( toneMappingNode ) {
  71. outputNode = toneMappingNode.call( toneMappingParams );
  72. } else {
  73. console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
  74. outputNode = colorNode;
  75. }
  76. return outputNode;
  77. }
  78. }
  79. export default ToneMappingNode;