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- import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
- import BRDF_BlinnPhong from './BSDF/BRDF_BlinnPhong.js';
- import {
- ShaderNode,
- mul, clamp, dot, transformedNormalView,
- diffuseColor, materialReflectivity, lightingModel
- } from '../shadernode/ShaderNodeElements.js';
- const RE_Direct_BlinnPhong = new ShaderNode( ( { lightDirection, lightColor, reflectedLight } ) => {
- const dotNL = clamp( dot( transformedNormalView, lightDirection ) );
- const irradiance = mul( dotNL, lightColor );
- reflectedLight.directDiffuse.add( mul( irradiance, BRDF_Lambert.call( { diffuseColor: diffuseColor.rgb } ) ) );
- reflectedLight.directSpecular.add( irradiance.mul( BRDF_BlinnPhong.call( { lightDirection } ) ).mul( materialReflectivity ) );
- } );
- const RE_IndirectDiffuse_BlinnPhong = new ShaderNode( ( { irradiance, reflectedLight } ) => {
- reflectedLight.indirectDiffuse.add( irradiance.mul( BRDF_Lambert.call( { diffuseColor } ) ) );
- } );
- const phongLightingModel = lightingModel( RE_Direct_BlinnPhong, RE_IndirectDiffuse_BlinnPhong );
- export default phongLightingModel;
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