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- import NodeMaterial from './NodeMaterial.js';
- import {
- float, vec3, vec4, mix,
- materialRoughness, materialMetalness, materialColor, diffuseColor,
- metalness, roughness, specularColor
- } from '../shadernode/ShaderNodeElements.js';
- import getRoughness from '../functions/material/getRoughness.js';
- import physicalLightingModel from '../functions/PhysicalLightingModel.js';
- import { MeshStandardMaterial } from 'three';
- const defaultValues = new MeshStandardMaterial();
- export default class MeshStandardNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshStandardNodeMaterial = true;
- this.colorNode = null;
- this.opacityNode = null;
- this.alphaTestNode = null;
- this.normalNode = null;
- this.emissiveNode = null;
- this.metalnessNode = null;
- this.roughnessNode = null;
- this.envNode = null;
- this.lightsNode = null;
- this.positionNode = null;
- this.setDefaultValues( defaultValues );
- this.setValues( parameters );
- }
- constructLightingModel( /*builder*/ ) {
- return physicalLightingModel;
- }
- constructVariants( builder, stack ) {
- // METALNESS
- const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness;
- stack.assign( metalness, metalnessNode );
- stack.assign( diffuseColor, vec4( diffuseColor.rgb.mul( metalnessNode.invert() ), diffuseColor.a ) );
- // ROUGHNESS
- let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness;
- roughnessNode = getRoughness.call( { roughness: roughnessNode } );
- stack.assign( roughness, roughnessNode );
- // SPECULAR COLOR
- const specularColorNode = mix( vec3( 0.04 ), materialColor.rgb, metalnessNode );
- stack.assign( specularColor, specularColorNode );
- }
- copy( source ) {
- this.colorNode = source.colorNode;
- this.opacityNode = source.opacityNode;
- this.alphaTestNode = source.alphaTestNode;
- this.normalNode = source.normalNode;
- this.emissiveNode = source.emissiveNode;
- this.metalnessNode = source.metalnessNode;
- this.roughnessNode = source.roughnessNode;
- this.envNode = source.envNode;
- this.lightsNode = source.lightsNode;
- this.positionNode = source.positionNode;
- return super.copy( source );
- }
- }
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