RemapNode.js 733 B

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  1. import Node from '../core/Node.js';
  2. import { add, sub, div, mul, clamp } from '../shadernode/ShaderNodeBaseElements.js';
  3. class RemapNode extends Node {
  4. constructor( node, inLowNode, inHighNode, outLowNode, outHighNode ) {
  5. super();
  6. this.node = node;
  7. this.inLowNode = inLowNode;
  8. this.inHighNode = inHighNode;
  9. this.outLowNode = outLowNode;
  10. this.outHighNode = outHighNode;
  11. this.doClamp = true;
  12. }
  13. construct() {
  14. const { node, inLowNode, inHighNode, outLowNode, outHighNode, doClamp } = this;
  15. let t = div( sub( node, inLowNode ), sub( inHighNode, inLowNode ) );
  16. if ( doClamp === true ) t = clamp( t );
  17. return add( mul( sub( outHighNode, outLowNode ), t ), outLowNode );
  18. }
  19. }
  20. export default RemapNode;