1234567891011121314151617181920212223242526272829303132 |
- import Node from '../core/Node.js';
- import { add, mul, div, log2, clamp, maxMipLevel } from '../shadernode/ShaderNodeBaseElements.js';
- class SpecularMIPLevelNode extends Node {
- constructor( textureNode, roughnessNode = null ) {
- super( 'float' );
- this.textureNode = textureNode;
- this.roughnessNode = roughnessNode;
- }
- construct() {
- const { textureNode, roughnessNode } = this;
- // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
- const maxMIPLevelScalar = maxMipLevel( textureNode );
- const sigma = div( mul( Math.PI, mul( roughnessNode, roughnessNode ) ), add( 1.0, roughnessNode ) );
- const desiredMIPLevel = add( maxMIPLevelScalar, log2( sigma ) );
- return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
- }
- }
- export default SpecularMIPLevelNode;
|