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webgl_lines_fat_wireframe.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
  29. import { Wireframe } from 'three/addons/lines/Wireframe.js';
  30. import { WireframeGeometry2 } from 'three/addons/lines/WireframeGeometry2.js';
  31. let wireframe, renderer, scene, camera, camera2, controls;
  32. let wireframe1;
  33. let matLine, matLineBasic, matLineDashed;
  34. let stats;
  35. let gui;
  36. // viewport
  37. let insetWidth;
  38. let insetHeight;
  39. init();
  40. animate();
  41. function init() {
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setClearColor( 0x000000, 0.0 );
  45. renderer.setSize( window.innerWidth, window.innerHeight );
  46. document.body.appendChild( renderer.domElement );
  47. scene = new THREE.Scene();
  48. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  49. camera.position.set( - 50, 0, 50 );
  50. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  51. camera2.position.copy( camera.position );
  52. controls = new OrbitControls( camera, renderer.domElement );
  53. controls.minDistance = 10;
  54. controls.maxDistance = 500;
  55. // Wireframe ( WireframeGeometry2, LineMaterial )
  56. let geo = new THREE.IcosahedronGeometry( 20, 1 );
  57. const geometry = new WireframeGeometry2( geo );
  58. matLine = new LineMaterial( {
  59. color: 0x4080ff,
  60. linewidth: 5, // in pixels
  61. //resolution: // to be set by renderer, eventually
  62. dashed: false
  63. } );
  64. wireframe = new Wireframe( geometry, matLine );
  65. wireframe.computeLineDistances();
  66. wireframe.scale.set( 1, 1, 1 );
  67. scene.add( wireframe );
  68. // Line ( THREE.WireframeGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE
  69. geo = new THREE.WireframeGeometry( geo );
  70. matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );
  71. matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
  72. wireframe1 = new THREE.LineSegments( geo, matLineBasic );
  73. wireframe1.computeLineDistances();
  74. wireframe1.visible = false;
  75. scene.add( wireframe1 );
  76. //
  77. window.addEventListener( 'resize', onWindowResize );
  78. onWindowResize();
  79. stats = new Stats();
  80. document.body.appendChild( stats.dom );
  81. initGui();
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. insetWidth = window.innerHeight / 4; // square
  88. insetHeight = window.innerHeight / 4;
  89. camera2.aspect = insetWidth / insetHeight;
  90. camera2.updateProjectionMatrix();
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. stats.update();
  95. // main scene
  96. renderer.setClearColor( 0x000000, 0 );
  97. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  98. // renderer will set this eventually
  99. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  100. renderer.render( scene, camera );
  101. // inset scene
  102. renderer.setClearColor( 0x222222, 1 );
  103. renderer.clearDepth(); // important!
  104. renderer.setScissorTest( true );
  105. renderer.setScissor( 20, 20, insetWidth, insetHeight );
  106. renderer.setViewport( 20, 20, insetWidth, insetHeight );
  107. camera2.position.copy( camera.position );
  108. camera2.quaternion.copy( camera.quaternion );
  109. // renderer will set this eventually
  110. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  111. renderer.render( scene, camera2 );
  112. renderer.setScissorTest( false );
  113. }
  114. //
  115. function initGui() {
  116. gui = new GUI();
  117. const param = {
  118. 'line type': 0,
  119. 'width (px)': 5,
  120. 'dashed': false,
  121. 'dash scale': 1,
  122. 'dash / gap': 1
  123. };
  124. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  125. switch ( val ) {
  126. case 0:
  127. wireframe.visible = true;
  128. wireframe1.visible = false;
  129. break;
  130. case 1:
  131. wireframe.visible = false;
  132. wireframe1.visible = true;
  133. break;
  134. }
  135. } );
  136. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  137. matLine.linewidth = val;
  138. } );
  139. gui.add( param, 'dashed' ).onChange( function ( val ) {
  140. matLine.dashed = val;
  141. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  142. // ... or THREE.LineDashedMaterial could be implemented as a separate material
  143. // temporary hack - renderer should do this eventually
  144. if ( val ) matLine.defines.USE_DASH = ''; else delete matLine.defines.USE_DASH;
  145. matLine.needsUpdate = true;
  146. wireframe1.material = val ? matLineDashed : matLineBasic;
  147. } );
  148. gui.add( param, 'dash scale', 0.5, 1, 0.1 ).onChange( function ( val ) {
  149. matLine.dashScale = val;
  150. matLineDashed.scale = val;
  151. } );
  152. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  153. switch ( val ) {
  154. case 0:
  155. matLine.dashSize = 2;
  156. matLine.gapSize = 1;
  157. matLineDashed.dashSize = 2;
  158. matLineDashed.gapSize = 1;
  159. break;
  160. case 1:
  161. matLine.dashSize = 1;
  162. matLine.gapSize = 1;
  163. matLineDashed.dashSize = 1;
  164. matLineDashed.gapSize = 1;
  165. break;
  166. case 2:
  167. matLine.dashSize = 1;
  168. matLine.gapSize = 2;
  169. matLineDashed.dashSize = 1;
  170. matLineDashed.gapSize = 2;
  171. break;
  172. }
  173. } );
  174. }
  175. </script>
  176. </body>
  177. </html>