webgl_loader_texture_tiff.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - TIFF texture</title>
  5. <meta charset="UTF-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TIFF texture loader</a>
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { TIFFLoader } from 'three/addons/loaders/TIFFLoader.js';
  27. let renderer, scene, camera;
  28. init();
  29. function init() {
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
  31. camera.position.set( 0, 0, 4 );
  32. renderer = new THREE.WebGLRenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. scene = new THREE.Scene();
  37. const loader = new TIFFLoader();
  38. const geometry = new THREE.PlaneGeometry();
  39. // uncompressed
  40. loader.load( 'textures/tiff/crate_uncompressed.tif', function ( texture ) {
  41. const material = new THREE.MeshBasicMaterial( { map: texture } );
  42. const mesh = new THREE.Mesh( geometry, material );
  43. mesh.position.set( - 1.5, 0, 0 );
  44. scene.add( mesh );
  45. render();
  46. } );
  47. // LZW
  48. loader.load( 'textures/tiff/crate_lzw.tif', function ( texture ) {
  49. const material = new THREE.MeshBasicMaterial( { map: texture } );
  50. const mesh = new THREE.Mesh( geometry, material );
  51. mesh.position.set( 0, 0, 0 );
  52. scene.add( mesh );
  53. render();
  54. } );
  55. // JPEG
  56. loader.load( 'textures/tiff/crate_jpeg.tif', function ( texture ) {
  57. const material = new THREE.MeshBasicMaterial( { map: texture } );
  58. const mesh = new THREE.Mesh( geometry, material );
  59. mesh.position.set( 1.5, 0, 0 );
  60. scene.add( mesh );
  61. render();
  62. } );
  63. //
  64. window.addEventListener( 'resize', onWindowResize );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. render();
  71. }
  72. //
  73. function render() {
  74. renderer.render( scene, camera );
  75. }
  76. </script>
  77. </body>
  78. </html>