webgl_materials_envmaps.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - environment maps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl environment mapping example<br/>
  12. Equirectangular Map by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. let controls, camera, scene, renderer;
  30. let textureEquirec, textureCube;
  31. let sphereMesh, sphereMaterial;
  32. init();
  33. animate();
  34. function init() {
  35. // CAMERAS
  36. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  37. camera.position.set( 0, 0, 1000 );
  38. // SCENE
  39. scene = new THREE.Scene();
  40. // Textures
  41. const loader = new THREE.CubeTextureLoader();
  42. loader.setPath( 'textures/cube/Bridge2/' );
  43. textureCube = loader.load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
  44. textureCube.encoding = THREE.sRGBEncoding;
  45. const textureLoader = new THREE.TextureLoader();
  46. textureEquirec = textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  47. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  48. textureEquirec.encoding = THREE.sRGBEncoding;
  49. scene.background = textureCube;
  50. //
  51. const geometry = new THREE.IcosahedronGeometry( 400, 15 );
  52. sphereMaterial = new THREE.MeshBasicMaterial( { envMap: textureCube } );
  53. sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
  54. scene.add( sphereMesh );
  55. //
  56. renderer = new THREE.WebGLRenderer();
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. renderer.outputEncoding = THREE.sRGBEncoding;
  60. document.body.appendChild( renderer.domElement );
  61. //
  62. controls = new OrbitControls( camera, renderer.domElement );
  63. controls.minDistance = 500;
  64. controls.maxDistance = 2500;
  65. //
  66. const params = {
  67. Cube: function () {
  68. scene.background = textureCube;
  69. sphereMaterial.envMap = textureCube;
  70. sphereMaterial.needsUpdate = true;
  71. },
  72. Equirectangular: function () {
  73. scene.background = textureEquirec;
  74. sphereMaterial.envMap = textureEquirec;
  75. sphereMaterial.needsUpdate = true;
  76. },
  77. Refraction: false
  78. };
  79. const gui = new GUI();
  80. gui.add( params, 'Cube' );
  81. gui.add( params, 'Equirectangular' );
  82. gui.add( params, 'Refraction' ).onChange( function ( value ) {
  83. if ( value ) {
  84. textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
  85. textureCube.mapping = THREE.CubeRefractionMapping;
  86. } else {
  87. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  88. textureCube.mapping = THREE.CubeReflectionMapping;
  89. }
  90. sphereMaterial.needsUpdate = true;
  91. } );
  92. gui.open();
  93. window.addEventListener( 'resize', onWindowResize );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. //
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. }
  105. function render() {
  106. camera.lookAt( scene.position );
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>