webgl_materials_physical_transmission.html 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  28. const params = {
  29. color: 0xffffff,
  30. transmission: 1,
  31. opacity: 1,
  32. metalness: 0,
  33. roughness: 0,
  34. ior: 1.5,
  35. thickness: 0.01,
  36. specularIntensity: 1,
  37. specularColor: 0xffffff,
  38. envMapIntensity: 1,
  39. lightIntensity: 1,
  40. exposure: 1
  41. };
  42. let camera, scene, renderer;
  43. let mesh;
  44. const hdrEquirect = new RGBELoader()
  45. .setPath( 'textures/equirectangular/' )
  46. .load( 'royal_esplanade_1k.hdr', function () {
  47. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  48. init();
  49. render();
  50. } );
  51. function init() {
  52. renderer = new THREE.WebGLRenderer( { antialias: true } );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. renderer.shadowMap.enabled = true;
  56. document.body.appendChild( renderer.domElement );
  57. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  58. renderer.toneMappingExposure = params.exposure;
  59. renderer.outputEncoding = THREE.sRGBEncoding;
  60. scene = new THREE.Scene();
  61. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  62. camera.position.set( 0, 0, 120 );
  63. //
  64. scene.background = hdrEquirect;
  65. //
  66. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  67. const texture = new THREE.CanvasTexture( generateTexture() );
  68. texture.magFilter = THREE.NearestFilter;
  69. texture.wrapT = THREE.RepeatWrapping;
  70. texture.wrapS = THREE.RepeatWrapping;
  71. texture.repeat.set( 1, 3.5 );
  72. const material = new THREE.MeshPhysicalMaterial( {
  73. color: params.color,
  74. metalness: params.metalness,
  75. roughness: params.roughness,
  76. ior: params.ior,
  77. alphaMap: texture,
  78. envMap: hdrEquirect,
  79. envMapIntensity: params.envMapIntensity,
  80. transmission: params.transmission, // use material.transmission for glass materials
  81. specularIntensity: params.specularIntensity,
  82. specularColor: params.specularColor,
  83. opacity: params.opacity,
  84. side: THREE.DoubleSide,
  85. transparent: true
  86. } );
  87. mesh = new THREE.Mesh( geometry, material );
  88. scene.add( mesh );
  89. //
  90. const controls = new OrbitControls( camera, renderer.domElement );
  91. controls.addEventListener( 'change', render ); // use if there is no animation loop
  92. controls.minDistance = 10;
  93. controls.maxDistance = 150;
  94. window.addEventListener( 'resize', onWindowResize );
  95. //
  96. const gui = new GUI();
  97. gui.addColor( params, 'color' )
  98. .onChange( function () {
  99. material.color.set( params.color );
  100. render();
  101. } );
  102. gui.add( params, 'transmission', 0, 1, 0.01 )
  103. .onChange( function () {
  104. material.transmission = params.transmission;
  105. render();
  106. } );
  107. gui.add( params, 'opacity', 0, 1, 0.01 )
  108. .onChange( function () {
  109. material.opacity = params.opacity;
  110. render();
  111. } );
  112. gui.add( params, 'metalness', 0, 1, 0.01 )
  113. .onChange( function () {
  114. material.metalness = params.metalness;
  115. render();
  116. } );
  117. gui.add( params, 'roughness', 0, 1, 0.01 )
  118. .onChange( function () {
  119. material.roughness = params.roughness;
  120. render();
  121. } );
  122. gui.add( params, 'ior', 1, 2, 0.01 )
  123. .onChange( function () {
  124. material.ior = params.ior;
  125. render();
  126. } );
  127. gui.add( params, 'thickness', 0, 5, 0.01 )
  128. .onChange( function () {
  129. material.thickness = params.thickness;
  130. render();
  131. } );
  132. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  133. .onChange( function () {
  134. material.specularIntensity = params.specularIntensity;
  135. render();
  136. } );
  137. gui.addColor( params, 'specularColor' )
  138. .onChange( function () {
  139. material.specularColor.set( params.specularColor );
  140. render();
  141. } );
  142. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  143. .name( 'envMap intensity' )
  144. .onChange( function () {
  145. material.envMapIntensity = params.envMapIntensity;
  146. render();
  147. } );
  148. gui.add( params, 'exposure', 0, 1, 0.01 )
  149. .onChange( function () {
  150. renderer.toneMappingExposure = params.exposure;
  151. render();
  152. } );
  153. gui.open();
  154. }
  155. function onWindowResize() {
  156. const width = window.innerWidth;
  157. const height = window.innerHeight;
  158. camera.aspect = width / height;
  159. camera.updateProjectionMatrix();
  160. renderer.setSize( width, height );
  161. render();
  162. }
  163. //
  164. function generateTexture() {
  165. const canvas = document.createElement( 'canvas' );
  166. canvas.width = 2;
  167. canvas.height = 2;
  168. const context = canvas.getContext( '2d' );
  169. context.fillStyle = 'white';
  170. context.fillRect( 0, 1, 2, 1 );
  171. return canvas;
  172. }
  173. function render() {
  174. renderer.render( scene, camera );
  175. }
  176. </script>
  177. </body>
  178. </html>