webgpu_cubemap_mix.html 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - cubemap mix</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Mix Two CubeMaps<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. </div>
  15. <!-- Import maps polyfill -->
  16. <!-- Remove this when import maps will be widely supported -->
  17. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  18. <script type="importmap">
  19. {
  20. "imports": {
  21. "three": "../build/three.module.js",
  22. "three/addons/": "./jsm/",
  23. "three/nodes": "./jsm/nodes/Nodes.js"
  24. }
  25. }
  26. </script>
  27. <script type="module">
  28. import * as THREE from 'three';
  29. import * as Nodes from 'three/nodes';
  30. import { mix, oscSine, timerLocal, cubeTexture, context, float } from 'three/nodes';
  31. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  32. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  33. import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. let camera, scene, renderer;
  37. init();
  38. function init() {
  39. if ( WebGPU.isAvailable() === false ) {
  40. document.body.appendChild( WebGPU.getErrorMessage() );
  41. throw new Error( 'No WebGPU support' );
  42. }
  43. const container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  46. camera.position.set( - 1.8, 0.6, 2.7 );
  47. scene = new THREE.Scene();
  48. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  49. const cube1Texture = new RGBMLoader()
  50. .setMaxRange( 16 )
  51. .setPath( './textures/cube/pisaRGBM16/' )
  52. .loadCubemap( rgbmUrls );
  53. cube1Texture.generateMipmaps = true;
  54. cube1Texture.minFilter = THREE.LinearMipmapLinearFilter;
  55. const cube2Urls = [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ];
  56. const cube2Texture = new THREE.CubeTextureLoader()
  57. .setPath( './textures/cube/MilkyWay/' )
  58. .load( cube2Urls );
  59. cube2Texture.generateMipmaps = true;
  60. cube2Texture.minFilter = THREE.LinearMipmapLinearFilter;
  61. scene.environmentNode = mix( cubeTexture( cube2Texture ), cubeTexture( cube1Texture ), oscSine( timerLocal( .1 ) ) );
  62. scene.backgroundNode = context( scene.environmentNode, {
  63. getSamplerLevelNode: () => float( 1 )
  64. } );
  65. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  66. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  67. scene.add( gltf.scene );
  68. } );
  69. renderer = new WebGPURenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
  73. renderer.outputEncoding = THREE.sRGBEncoding;
  74. renderer.setAnimationLoop( render );
  75. container.appendChild( renderer.domElement );
  76. const controls = new OrbitControls( camera, renderer.domElement );
  77. controls.minDistance = 2;
  78. controls.maxDistance = 10;
  79. window.addEventListener( 'resize', onWindowResize );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. //
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>